My biggest fear: that nothing changed and nothing new added.
My biggest fear: that nothing changed and nothing new added.
- Queen of Heal 2022 -
Very little excitement for this game at this point. Fan fest didnt anounce a single new feature. Just some qol changes like battle system and a total repeat of 2.0.
My real fear is Devs do what this forums ask all the time like turn this game into FFXI, put walls to newies and don't let them join content, remove Tanks classes or jobs directly or heavy modify the battle system or armoury system turning into a different thing.
To resume, what I expect is the reason I start playing the game. THe game should remain as is it. I pay to play FFXIV, not to get a different game after being playing it.
But I think YOshi-P will be loyal to his game.
I'm also skeptical about what the battle system adjustments are going to look like.
This, innovation for innovation's sake is wrong and often leads to disastrous results,My real fear is Devs do what this forums ask all the time like turn this game into FFXI, put walls to newies and don't let them join content, remove Tanks classes or jobs directly or heavy modify the battle system or armoury system turning into a different thing.
To resume, what I expect is the reason I start playing the game. THe game should remain as is it. I pay to play FFXIV, not to get a different game after being playing it.
But I think YOshi-P will be loyal to his game.
I'm worried that through adjusting combat, they won't fix glaring problems with the core design of certain Jobs (AST, DRK, BLM) or just the issues inherent with shoehorning another Job's mechanic into another and expecting it to work as well as it does for the first Job (Gauss Barrel -> Wanderer's Minuet).
Most importantly though, I hope they don't remove cross-classes, but rather remake the cross-class system. And if they're going to have a "core set of moves," I hope they're referring to the big abilities that everyone takes, and I do mean everyone: Swiftcast, Surecast, Protect, Raise, Stoneskin, Cleric Stance, Convalescence, Provoke, Awarness, Mercy Stroke, Bloodbath, Foresight, Blood for Blood, Raging Strikes, Invigorate, ect.
Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!
SAM becoming OP dps and duty finder being destroyed for months worse than ninja
Here are my worries:
1.Palace of The Dead 51-200 being tuned so hard it cannot be soloed or duoed.
There is plenty of strict party instanced content, but no so much solo-trio progression tuned stuff. Yoshi mentions 4 man savage dungeons for POTD on reddit.
2.How is the revised additional skills going to work?
Do you just earn them automatically at certain levels regardless of class?
Do you still need to level alternate classes?
Regardless of how it works. I think a global menu for each role with all available additional skills with toggable on or off would be best. It stays in your current setup as long as you remain within the role.
Example: Monk, Dragoon, Ninja
Blood for Blood
Internal Release
Raging Strikes
Switching between any DPS stays the same unless you toggle something on or off.
Having all skills for DPS auto set would get bloated.
I would argue all buffs or powers that are cross classable shouldn't be tied to a job or class to begin with. They should only be tied to a job if it contributes to that job's identity without being OP.
3.I have been adamantly not liking the combat of any game with GCD because it encourages me to stare at UI instead of the action on screen. And I have been against speeding up the GCD to the speed of WoW. I am typically a WoW hater.
But I realized that more than speed, I cannot stand waiting for a skill to be ready in GCD systems. If the GCD is going to stay in this game, then it needs to be raised to at least 1.5 seconds.
Three is more of a rant, but I fear the GCD will stay the same.
Last edited by Sandpark; 10-16-2016 at 11:17 PM.
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