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  1. #61
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kiteless View Post
    That would work if parry was at least useful for providing valued defensive utility at the cost of offensive prowess.
    I haven't tried Creator Savage yet, but the normal version actually uses far more powerful auto-attacks than before, and put less emphasis on tankbusters.

    So, I think Parry would be more useful than it used to since your HP doesn't play yo-yo as much as before.

    If they indeed change how parry works in 4.0, Scripture set can be a great survivability boost from that point onwards.
    (0)

  2. #62
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Yhoiryo View Post
    Not only does it look bad
    I actually prefer the look of the scripture set, the last few armor sets have been so elaborate and exotic with the colors and designs, I actually like that we're finally getting something with a simpler more functional design.
    (1)

  3. #63
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    They need to introduce actual benefits to taking Parry. The scaling is awful, the effect unnoticeable, and it doesn't work on half of the damage in the game.

    Better scaling, reflecting the parried damage, and a guaranteed crit on your next autoattack would be a start.
    (2)

  4. #64
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sweetgrass View Post
    Better scaling, reflecting the parried damage, and a guaranteed crit on your next autoattack would be a start.
    So, three of your suggestions to make this defensive stat better...is to make it an offensive stat
    I'll never get used to this meta...

    They need to increase the scaling and make monsters hit far stronger with unpredictable damage.
    (1)

  5. #65
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    So, three of your suggestions to make this defensive stat better...is to make it an offensive stat
    I'll never get used to this meta...
    Yeah it seems to me we need to just do away with secondaries if it is just going to boil down to Primary+Secondary = Attack Stat

    At which point we can just have ATK and DEF as opposed to 6 ability scores and you only use 2 of the 6 and abandon the rest.

    Kinda like how Physical and Elemental resistances don't even matter. Which begs the question of why they are there to begin with other then to look good on paper.
    (0)

  6. #66
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    issue with parry is that it only works from the front and how narrow that part of your char is. for big pulls it's always a pain when the mobs push each other away, just so so already attack you from your flank. very noticable when you use raw intuition on war.
    I'd personally would change the parry stat to a stat that lowers (physical) damage taken in general.
    (2)

  7. #67
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    SE is hardly unaware of parry not being particularly useful.
    SE certainly doesn't throw stats on gear randomly.

    To my mind, loading up more of the most common gear upgrades with parry must therefore be an attempt to tamp down on whatever might take the place of parry. In other words these choices are meant to lower (or at least put a speed bump in the progression of), Tank DPS.
    (4)
    Last edited by HPDelron; 10-07-2016 at 05:56 AM.

  8. #68
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MagiusNecros View Post
    Yeah it seems to me we need to just do away with secondaries if it is just going to boil down to Primary+Secondary = Attack Stat

    At which point we can just have ATK and DEF as opposed to 6 ability scores and you only use 2 of the 6 and abandon the rest.

    Kinda like how Physical and Elemental resistances don't even matter. Which begs the question of why they are there to begin with other then to look good on paper.
    Tbh ever since HW arrived our substats are pretty... eh...

    I'd say inconsequential, compared to what they used to be at least. The nerfs to pretty much everything made the game a 100% more streamlined than it already was and that makes me sad
    (1)

  9. #69
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    I notice Reprisal procc'ing constantly now on boss fights with slow attack speed.
    So I'd have to say every boss right now has a constant physical attack going off, and it has helped me as DRK tremendously, since I can pretty much keep Reprisal up 99% of the time its off CD.
    Though I dont have a static, I run into PUG healers that cant keep me up in grit with a CD, much less w/o grit and offensive stats. (static healers are crazy good) So the added parry should help for players like me. (Surprisingly PUG DPS have been far better lately than they have been in years.)
    (0)
    CLAIRE PENDRAGON

  10. #70
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Reynhart View Post
    They need to increase the scaling and make monsters hit far stronger with unpredictable damage.
    Which would only cause one thing - healers entering cleric stance less often. Mitigation is essential to prevent one-shot protection, but once you can't be one-shot anymore, the healers can pick up the slack far more efficiently than any mitigation stat could. Try running a dungeon once without a tank and once without a healer, you'll see why people rather let a healer do the job than mitigation.
    (0)

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