Quote Originally Posted by Lorielle View Post
I'm well aware of that, but the farming is for what purpose? To gear for what? Your weapon is nothing more than a trophy piece for the next big thing will invalidate it. And of course trying to "clear faster" is great and all. But is this not just "something to do"? Rather have my free time to do other things at that point. But again, different people different strokes.
I think a very simple way for many modern gamers to look at it is similar to how you would look at "New Game+" modes, except applied to every activity you do. Cleared a dungeon for the first time? All succeeding times are now NG+. Beat Savage raids? All further attempts are NG+.

Ask yourself why people would play NG+ when most don't even offer anything you couldn't already get, and you have part of the reason why people still continue on when there's no new pillar to topple (yet) in MMORPGs. Some people just like the idea of "completing" something, which in the case of raid tiers, means gearing up until the next activity comes.

Obviously this can lead to boredom, but boredom is something the devs have little to no control over on an individual basis. If I stop feeling like playing MMORPGs for a while for whatever reasons, and rather play an offline game or some FPS like Bioshock, what are the devs here supposed to do to keep me interested? Are they going to turn this game into an FPS or throw Andrew Ryan into the game immediately to keep my interest? I mean that actually sounds intriguing, but it ain't going to happen lol. All they can do is rely on what they know and what direction they want to take the game in (for better or worse).