Let's make sure we're on the same page.
Let's get the first part straight, Gordias, while difficult, was not a good raid tier. It was ARTIFICIALLY difficult because it relied upon gear caps to be able to pass certain aspects of the fights, and thus relied very little on mechanical skill. Midas, was a decent raid tier which did a great job at relying on mechanical skill to pass, but the problem was the fights (and Alexander in general) was boring. This tier is too easy because mechanical skill isn't necessarily required and is far too forgiving, but I will say that the fights are more fun than the prior two tiers. When people are complaining about something being too easy, they're looking for a mechanically intensive challenge (i.e. Second Coil and Second Coil Savage), which challenges their abilities to be coordinated while still providing a little bit of leeway and uniqueness to the fights; it helps if the fights themselves are rather fun.