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  1. #61
    Player
    Luciano_Bozzelli's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    243
    Character
    Luciano Bozzelli
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Deceptus View Post
    If you're looking for a hardcore challenge, Savage Mode is available to you. And if that's your thing, why do you care about story mode?

    Lot of salty people on the forums only wanting their version of "fun", only the challenging kind. Casuals be damned even though we make up the large majority of the player base. I play a game to have fun, not a second job.
    I'm not gonna sit here and let you attack Mugiawara for not wanting people to cry every time something is difficult, or challenging. The man simply wants you to attempt it, and if its hard, change a few things, and think a little outside the box.

    This is a game... It's made for us to play it... not for us to play it, and then right a report about how we feel something should be "easier" the game is faceroll as it is, and then they put a little challenge in and you complain about how hard it is affects their decisions to give us more fun innovative challenges, and makes them scared to do things because of what you guys might cry about, ultimately affecting development choices for the future.
    (12)

  2. #62
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Luciano_Bozzelli View Post
    I'm not gonna sit here and let you attack Mugiawara for not wanting people to cry every time something is difficult, or challenging. The man simply wants you to attempt it, and if its hard, change a few things, and think a little outside the box.

    This is a game... It's made for us to play it... not for us to play it, and then right a report about how we feel something should be "easier" the game is faceroll as it is,
    Cool your jets man, I'm not attacking anyone. We simply have a disagreement on what should or should not be the difficulty of story mode content.

    And a product people pay for should absolutely be open to feedback, that's how you make a product better. Not simply here is your sandwich, hope your don't mind Bologna and Swiss cheese. Oh, you'd prefer American cheese? Too bad. It's what we made for you, shut up and eat it.
    (3)

  3. #63
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    1 shotted A9
    1 shotted entire party blind A10
    2 shotted A11
    Took about 9 attempts through 2 groups for A12 because the fight demands competent healers. And frustration is calmly giving your healers advice, not getting hit by any avoidable damage yourself, Mind Rending, not using Blood for Blood, using potions, and Mana Turreting only to have your healers wiping the fight each time. But hey, maybe it's in part because I'm playing a class with shit defense and no defensive cooldowns save a Parry up that wouldn't help.

    One of the 4 stood out a lot for me, and you see no-one claiming the first two should be made harder. It's only when you ask something be made easier do people get this upset.
    (1)
    Last edited by CosmicKirby; 10-03-2016 at 12:55 AM.

  4. #64
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by CosmicKirby View Post
    1 shotted A9
    1 shotted entire party blind A10
    2 shotted A11
    Took about 9 attempts through 2 groups for A12 because the fight demands competent healers.

    One of the 4 stood out a lot for me, and you see no-one claiming the first two should be made harder. It's only when you ask something be made easier do people get this upset.
    That was about my experience as well. Like I said in the beginning, the difficulty spike in A12 was pretty shocking.

    I didn't even think about the B4B issue, that was probably causing some extra damage across the board via consistent raid damage. I do not envy you as a MCH with no self heal.
    (0)
    Last edited by Deceptus; 10-03-2016 at 01:04 AM.

  5. #65
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    That was about my experience as well. Like I said in the beginning, the difficulty spike in A12 was pretty shocking.
    Mine was 1 shot A9
    4 attempts on A10
    3 attempts on A11
    5 attempts on A12

    I think the difficulty is fine, its just knowing how to move for the aoes and having healers who can heal. The mechanics werent even that hard to figure out, it was just figuring them out with PUGs.
    (1)
    Last edited by Valkyrie_Lenneth; 10-03-2016 at 12:59 AM.

  6. #66
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    A12N is not that bad. Alexander waits like 2-3 full GCDs before using another Mega Holy/Tank Buster. Both healers just need to use one of those GCDs for an AOE heal and prep for the TB. Sometimes he'll do a Holy and a TB afterwards but that's why there are two healers and tanks just have to use mitigation. Almost everything he does has a cast bar.

    I've seen the so called DPS check end halfway through the given time at current gear levels. There's a bar under the duty list that shows the length of time you have to deal with the 4 dps quarantine.

    2 people with full health can survive the green triangle+stack mechanic when you are supposed to stack with 4. If you are in the stack with the triangle you get blown up but that's a pretty easy mechanic to deal with and most people I see react to an arrow on the head by running away. It's literally a gimped megaflare from T13.

    The tethers are pretty obvious after you see it once and show up pretty early too even at the tail end of the fight. They've used similar mechanics tons of times in 24 mans.

    The sacrament beam is just a cardinal direction beam based on his positioning and even if you are really far away all you have to do is strafe from him/stand in between two of the triangles.

    After the time stop there is a bit of time to top people off while dodging Sacrament using instant heals if you think someone is about to die.

    It's pretty forgiving.

    Healers can carry the entire fight.

    Once people get more HP from gear it will be just like all the others.

    The Optical Sight bomb pattern + Propeller Wind combo is more of a pain than anything in A12N.
    (8)

  7. #67
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    2nd party, 2nd try on A9 (because on the first one, DMG was just abysmal and adds never died)
    1st party, second try on A10 (this is definitely the simplest out of all the new turns)
    1st party, mh..7th? or something try on A11 (since we went in completely blind it took a while to figure out some concepts)
    Have yet to clear A12 because most parties don't even make it below 70% HP before disbanding. Furthest I got with one party was like..47% or something.

    This is frustrating. I only have today left to get my loot, and while I believe I may clear it tonight (through pf instead of df, if necessary!), if I don't roll high enough on the loot I need, I'll have to FARM a fight that barely any random party even clears..x_X
    It may be because we are still really low in item level, but right now, the difficulty feels a bit too much for a story mode.
    (0)

  8. #68
    Player
    Cinno's Avatar
    Join Date
    Mar 2016
    Location
    Old Sharlayan
    Posts
    261
    Character
    Cinno Lerem
    World
    Lamia
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    Lot of salty people on the forums only wanting their version of "fun", only the challenging kind.
    And then we have you, wanting your version of "fun", which you define as faceroll content.. This game is litterally overflowing with faceroll content. dungeons that people can sleep through, 24 man raids that you can do blindfolded..

    You say that if people want to be challenged, then they can do savage. Well I say if you want faceroll, you can do one of the hundreds of other faceroll content this game provides. Seriously.

    It, is, a, final, boss. It's supposed to be a challenge. It's supposed to be the thing that you've been working towards for the entire alexander series. An epic boss fight that you have to put in actual effort to clear. Stop trying to make it less epic, i repeat, PEOPLE LIKE YOU ARE RUINING THE GAME.

    And for the love of god, STOP throwing the word casual around. I am viewed as a casual player because I dont get to play every single day, and I dont constantly grind for the highest item level. But I still want a challenge. You do not speak for all of the casual players. Stop assuming you're some voice for the casuals, because honestly you've pissed a lot of 'casuals' off with this thread.
    (13)

  9. #69
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cinno View Post
    And then we have you, wanting your version of "fun", which you define as faceroll content.. usly.

    PEOPLE LIKE YOU ARE RUINING THE GAME.
    How about you learn to read and not be so dramatic? I never called for it to be nerfed into the ground to faceroll status. My initial statement was it seems a **BIT** overtuned.
    (2)
    Last edited by Deceptus; 10-03-2016 at 01:38 AM.

  10. #70
    Player
    ByzantiumKing's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Ava Quinn
    World
    Sargatanas
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Vaer View Post
    The Optical Sight bomb pattern + Propeller Wind combo is more of a pain than anything in A12N.
    this. as a healer it took like 15 runs to get through this because people just couldn't stay alive and there is nothing I can do about it. A12 gives the healer far more time, and the mechanics are nowhere near as tough
    (4)

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