No god dammit, it's perfectly fine. People said the same about A8 upon release. This community is always worried about non savage content tuning when it's usually the player's fault.
No god dammit, it's perfectly fine. People said the same about A8 upon release. This community is always worried about non savage content tuning when it's usually the player's fault.
It is fine as it is. Use it as an opportunity to challenge and better yourself if you are struggling.
2 SCH can heal if things are not getting too hectic. By that I mean the run is relatively clean.
Last edited by Sparktacus; 10-02-2016 at 04:45 PM.
I didn't say you weren't capable but everyone can get better. Also I haven't had a run yet that drastic so I think you had bad luck.
But then you backtrack and say
which is not everyone else but you.
By the second part I meant if someone made a mistake and got hit by say Sacrament, they were down quite a considerable about of HP. Or when Blazing Scourge hit the two players, it took them down 1/2 to 3/4 of their HP (not grouped together). That's tank buster territory on DPS. Meanwhile the tank is getting smacked and a raid AoE damage is coming out. Many are right in the sense that this is going to separate the Good Healers from the Decent Ones, basically Vault 2.0, but again that should be the place of Savage mode, NOT story.
Savage raiders need to get out of this thread because it doesn't apply to them. This mode is for the casuals, the majority of players.
I think this is going to boil down to an opinion of what should be considered standard of your job role at this point in the game. I personally don't feel normal is at savage level but so far I have only been in A9S so take my opinion for what it's worth.Many are right in the sense that this is going to separate the Good Healers from the Decent Ones, basically Vault 2.0, but again that should be the place of Savage mode, NOT story.
Savage raiders need to get out of this thread because it doesn't apply to them. This mode is for the casuals, the majority of players.
At this point it might not hurt for devs to consider doing solo job quest with npc companions as a story mode for raids. I don't think it would hurt too much and it would make people happy that only want to see story and make others that want more party oriented battle content happy by not having people forced to join that said content simply to see said story.
For what it's worth I totally agree that A11N is worse on healers.
Let's not presume everyone who disagrees with you does Savage raiding. I, for one, have never stepped into Savage content. At least not yet. That doesn't mean i want the easier content to be such a joke I barely need to pay attention. Frankly, that's among what I feel bores people with the constant dungeon grind. A12 is the final fight in a year long raid and you expect it to be faceroll? Okay. Here's what you do. Wait a month and cap 1800 Scriptures. Use said Scriptures to upgrade your body and legs to ilvl 260. Go forth and proceed to murder Alexander. Problem solved.By the second part I meant if someone made a mistake and got hit by say Sacrament, they were down quite a considerable about of HP. Or when Blazing Scourge hit the two players, it took them down 1/2 to 3/4 of their HP (not grouped together). That's tank buster territory on DPS. Meanwhile the tank is getting smacked and a raid AoE damage is coming out. Many are right in the sense that this is going to separate the Good Healers from the Decent Ones, basically Vault 2.0, but again that should be the place of Savage mode, NOT story.
Savage raiders need to get out of this thread because it doesn't apply to them. This mode is for the casuals, the majority of players.
That's the problem though, people don't want to follow the mechanics for whatever reason. In several groups last night, there was maybe two people on the stack up while the rest were just running around like mad men. Then I got the golden group who did the mechanics and we won with no wipes. It's not a hard fight if people do what they are suppose to do.
Exactly, it's perfectly fine as it is. I just cleared it last night and before that we were getting to the rage timer. It's more about peoples iLV and actually using debuffs on the boss. A properly placed Virus, Rend Mind, Mantra all make things possible here. It's not that hard of a fight, it does put a big strain on healers but now we have to time out our skills more. If anything, this shows how helpful party enhancements such as Mantra can be, or how things like SuperVirus are useful.
As we get up there in iLV from this week and next Alexander will go down much faster, HP will be a bit higher and heals will do more. Making it easier. Usually when I'm healing something that is harder due to iLV restrictions (whether it's because gear is new, sync or whatever situation you'd like to put out there) I realize I use my regens more and differently, I also encourage more Cure III's and you better get your butt back for it. Stoneskins, using Ethers. Then as things die down I'm back to my medica's doing enough.
Last edited by Leigaon; 10-04-2016 at 09:21 PM.
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