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  1. #1
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    No god dammit, it's perfectly fine. People said the same about A8 upon release. This community is always worried about non savage content tuning when it's usually the player's fault.
    (96)

  2. #2
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Deceptus View Post
    While the ones before (A9-11) seem challenging while doable the amount of raid damage that goes out along with tank busters and vulnerability stacks make A12N a severe pain for healers.

    Anyone else find it is a bit over tuned for a story mode raid?
    It is fine as it is. Use it as an opportunity to challenge and better yourself if you are struggling.

    Quote Originally Posted by CosmicKirby View Post
    I had a queue with 2SCH and they were struggling harder than they should have through it.
    2 SCH can heal if things are not getting too hectic. By that I mean the run is relatively clean.
    (6)
    Last edited by Sparktacus; 10-02-2016 at 04:45 PM.

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sparktacus View Post
    It is fine as it is. Use it as an opportunity to challenge and better yourself if you are struggling.
    As a healer my issues usually isn't my ability, but the lack of everyone else getting his by said mechanics that they shouldn't be.

    /healerlife
    (5)

  4. #4
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Deceptus View Post
    As a healer my issues usually isn't my ability, but the lack of everyone else getting his by said mechanics that they shouldn't be.

    /healerlife
    I didn't say you weren't capable but everyone can get better. Also I haven't had a run yet that drastic so I think you had bad luck.

    But then you backtrack and say

    Quote Originally Posted by Deceptus View Post
    And that was my intent. Shocked was a good way to put it, even watching the guide video, I was not prepared for the damage numbers going out.
    which is not everyone else but you.
    (1)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sparktacus View Post
    I didn't say you weren't capable but everyone can get better. Also I haven't had a run yet that drastic so I think you had bad luck.

    But then you backtrack and say



    which is not everyone else but you.
    By the second part I meant if someone made a mistake and got hit by say Sacrament, they were down quite a considerable about of HP. Or when Blazing Scourge hit the two players, it took them down 1/2 to 3/4 of their HP (not grouped together). That's tank buster territory on DPS. Meanwhile the tank is getting smacked and a raid AoE damage is coming out. Many are right in the sense that this is going to separate the Good Healers from the Decent Ones, basically Vault 2.0, but again that should be the place of Savage mode, NOT story.

    Savage raiders need to get out of this thread because it doesn't apply to them. This mode is for the casuals, the majority of players.
    (0)

  6. #6
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Deceptus View Post
    Many are right in the sense that this is going to separate the Good Healers from the Decent Ones, basically Vault 2.0, but again that should be the place of Savage mode, NOT story.

    Savage raiders need to get out of this thread because it doesn't apply to them. This mode is for the casuals, the majority of players.
    I think this is going to boil down to an opinion of what should be considered standard of your job role at this point in the game. I personally don't feel normal is at savage level but so far I have only been in A9S so take my opinion for what it's worth.

    At this point it might not hurt for devs to consider doing solo job quest with npc companions as a story mode for raids. I don't think it would hurt too much and it would make people happy that only want to see story and make others that want more party oriented battle content happy by not having people forced to join that said content simply to see said story.

    Quote Originally Posted by Aquaslash View Post
    A11 was worse. You know how many times I ate floor because healers wouldn't shield me and top me off when I got preyed? Too many. I even told them that they needed to give attention to preyed targets and still got bodied.

    It's bad enough I'm a DRG main
    For what it's worth I totally agree that A11N is worse on healers.
    (2)

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deceptus View Post
    By the second part I meant if someone made a mistake and got hit by say Sacrament, they were down quite a considerable about of HP. Or when Blazing Scourge hit the two players, it took them down 1/2 to 3/4 of their HP (not grouped together). That's tank buster territory on DPS. Meanwhile the tank is getting smacked and a raid AoE damage is coming out. Many are right in the sense that this is going to separate the Good Healers from the Decent Ones, basically Vault 2.0, but again that should be the place of Savage mode, NOT story.

    Savage raiders need to get out of this thread because it doesn't apply to them. This mode is for the casuals, the majority of players.
    Let's not presume everyone who disagrees with you does Savage raiding. I, for one, have never stepped into Savage content. At least not yet. That doesn't mean i want the easier content to be such a joke I barely need to pay attention. Frankly, that's among what I feel bores people with the constant dungeon grind. A12 is the final fight in a year long raid and you expect it to be faceroll? Okay. Here's what you do. Wait a month and cap 1800 Scriptures. Use said Scriptures to upgrade your body and legs to ilvl 260. Go forth and proceed to murder Alexander. Problem solved.
    (7)

  8. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Deceptus View Post
    As a healer my issues usually isn't my ability, but the lack of everyone else getting his by said mechanics that they shouldn't be.

    /healerlife
    That's the problem though, people don't want to follow the mechanics for whatever reason. In several groups last night, there was maybe two people on the stack up while the rest were just running around like mad men. Then I got the golden group who did the mechanics and we won with no wipes. It's not a hard fight if people do what they are suppose to do.
    (0)

  9. #9
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Phireblast View Post
    No god dammit, it's perfectly fine. People said the same about A8 upon release. This community is always worried about non savage content tuning when it's usually the player's fault.
    Exactly, it's perfectly fine as it is. I just cleared it last night and before that we were getting to the rage timer. It's more about peoples iLV and actually using debuffs on the boss. A properly placed Virus, Rend Mind, Mantra all make things possible here. It's not that hard of a fight, it does put a big strain on healers but now we have to time out our skills more. If anything, this shows how helpful party enhancements such as Mantra can be, or how things like SuperVirus are useful.

    As we get up there in iLV from this week and next Alexander will go down much faster, HP will be a bit higher and heals will do more. Making it easier. Usually when I'm healing something that is harder due to iLV restrictions (whether it's because gear is new, sync or whatever situation you'd like to put out there) I realize I use my regens more and differently, I also encourage more Cure III's and you better get your butt back for it. Stoneskins, using Ethers. Then as things die down I'm back to my medica's doing enough.
    (1)
    Last edited by Leigaon; 10-04-2016 at 09:21 PM.