Quote Originally Posted by Duelle View Post
The fact Holmgang and Living Dead scrape the bottom of the barrel design and concept-wise supports my point of Hallowed Ground creating a problem, specially since the devs seem to agree with me on the fact that Hallowed Ground existing = every tank has to have a copy of it to be complete.
You didn't make strat based around Holmgang or HG before Final Coil. The shift in design transformed them from "Oh!Shit" skill to "another mitigation CD" in your rotation.
Quote Originally Posted by Duelle View Post
You forget that the reason for that was NIN's ability to hold aggro and take no damage for prolonged amounts of time, far longer than Invincible's duration with a fraction of the cooldown timer.
NIN didn't have anything native to hold aggro for years, relying only on /WAR. And Utsusemi was not that game breaking, considering you could use it also as /NIN. What set NIN appart from PLD was that it does more damage. Sounds familiar, right ?
Quote Originally Posted by Duelle View Post
Considering builds are prone to one build ruling them all
People always say that...but you know you can make different builds without one being always better than the other ?
Quote Originally Posted by Duelle View Post
PLD: Straightforward tank with a shield and defensive cooldowns.
WAR: Builds wrath and spends it to mitigate or deal damage.
DRK: Drains HP from enemies with a focus on parries and reducing damage received.
BST: Relies on a high HP pool and high defense rating
WAR is already a tank that relies on high HP pool and high defense rating. In fact, some expert WAR on this forum would gladly say that Inner Beast is a waste of stacks.

As for PLD and DRK, passive parry and block are the same gameplay wise. And "reducing damage received" is the same as "defensive cooldowns".