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  1. #30
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Colorful View Post
    Legion alone has sold twice the amount of FFXIV's lifetime sales, I'd hardly call that dead.
    Actually, it only sold half. Even if six million accounts is obviously inflation, that still means people bought the game. Legion's sales were 3.3 million. Anywho, I think she was being sarcasm.

    Quote Originally Posted by Reynhart View Post
    I think the problem is that they want to create many many jobs. You can't really tank or heal with many different ways, so why not keep those roles with only a few jobs ? And give them different builds to steel cater to different type of players (No one complains that two builds of the same job have the same skills at the core...)
    I think it has more to do with their obsession with maintain absolute balance on everything. Granted, you do not want one job coming out ahead, lest the playerbase deem it "best" and only want that. But on the flipside, if you homogenize them all to the extent FFXIV has, they lose any individuality. Yoshi has stated he wants to dehomogenize jobs in the expansion, hence the whole simplification of our rotations. I do hope that means making each job unique in some manner. Unfortunately, content needs to be far more challenging as a whole to actually take advantage of that. If Paladin were made the mitigation king and Warrior the DPS tank. You need content that makes Paladins stand out; those hard hitting mobs/bosses that make players say "Damn, I wish we brought a Paladin." Frankly, it's okay if one job is "better" than another in certain fights. So long as they job itself isn't. Right now, dungeons are so easy, I tanked virtually all of Saint Mocianne's Arboretum as a Dragoon. Yes, it's an old dungeons. But still.
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    Last edited by Bourne_Endeavor; 09-30-2016 at 07:04 PM.