Quote Originally Posted by Kaurie View Post
I voted for Final Coil, but having 2 options was fairly limiting.

Personally, I'd like to have a system like WoW - where there is 4 levels of difficulty. My preference is challenging, but forgiving. Something that requires coordination and practice, but doesn't require you to wipe for months.

In previous tiers, my team only made it to 15% of A7S, and had just cleared A2S before Midas dropped. We did start Gordias late, but Midas we started right away. Obviously, my team is not top tier - but we're not horrible players. I have a feeling that the difficulty of Creator will be more our speed, but we haven't been in yet.

As an aside, the current vote results are 85% Final Coil and 15% Gordias (Savage)
Early in HW life cycle there was an interview with Yoshi P where he was asked about the two difficulties and he said he would prefer 3 but doesn't have the manpower to do more than two. As a result he does one tier for everyone and one for proper raiding.

From a purely metric perspective the ultra hard teir of content would not be the highest priority as the number of players who would truly engage and invest a lot of time on it is relatively small. Case in point, a rough census using Loadstone data indicated that roughly only 1%, if that, of the NA player base actually finished Gordias Savage before Midas came out and while its likely higher, I suspect even Midas Savage wouldn't top 10% before Creator.

From that perspective Normal mode is a much better investment. The number of players actually completing and even regularly doing the Normal mode almost certainly massively exceeds those actually in the higher level progression.