Honestly, I'm very fine with where it is right now.
Honestly, I'm very fine with where it is right now.


Pasquale, you sound oblivious to the fact that Gordias, and to a lesser extent Midas caused more damage to the community than good. I'm (not sincerely) sorry you don't find this round challenging, but to brand it part of the other 99% of content is rather patronising to many, I'm sure. We had to endure agony for a year, can you endure a "breeze" for half while they fix it?
Lol wtf this community. Too many armchair raiders passing judgement on stuff they've never done. Y'all haven't learnt a thing since the FCOB complaint fest huh?
I'll give a hint, moronic threads like this was what birthed Gordias.
Tanaka's vision for 1.0 was to have fully voiced and fully storyboarded cutscenes for missions since he never accomplished that in XI. Yoshi-P doesn't share this sentiment, and instead defaults to having people do emotes and sometimes gets the guy who animated the Hildibrand cutscenes to animate stuff in the MSQ. Unfortunately, it's animated the same way as the Hildibrand cutscenes, so it looks really strange (especially compared to the 1.0 cutscenes).
So, basically, don't expect to ever get this quality back in our cutscenes.
I want to emphasize how this isn't a bad trade-off. Anyone who played 1.0 can tell you that while the game was certainly visually very impressive, there was pretty much no gameplay. Under the old direction we'd probably have a fully animated MSQ and nothing else.Tanaka's vision for 1.0 was to have fully voiced and fully storyboarded cutscenes for missions since he never accomplished that in XI. Yoshi-P doesn't share this sentiment, and instead defaults to having people do emotes and sometimes gets the guy who animated the Hildibrand cutscenes to animate stuff in the MSQ. Unfortunately, it's animated the same way as the Hildibrand cutscenes, so it looks really strange (especially compared to the 1.0 cutscenes).
So, basically, don't expect to ever get this quality back in our cutscenes.
It's not hard to think about what could have been. Just seeing that Gaius vs the Scions fight is holy jesus amazing, but we got to allocate our money somehow.
I don't understand why people think having 3 difficulties is somehow magically going to work.
I came from a game that did exactly that for a year and it didn't do anything to slow down the death of the game. If anything, it accelerated, although it had far less to do with the difficulty options and far more to do with how completely bullshit the content design in general was at that time period (to the point where it stretched class discrimination to a whole new level). Nobody even appreciated the system while it existed and nobody appreciated it after the devs did away with it a year later - because all that really happened was that the hardcore talked down the midcore so hard that the 'medium' difficulty content was quickly reclassified into 'casual' in the eyes of the community.
We already had something like that happen very recently, actually. People had called Wiping City 'midcore' content during the first two weeks. Now that sentiment is gone because 'lol 24 man raid', even though it's still very challenging for the vast majority of public duty finder parties out there.
One could argue this thread's very existence is an effort to do the very same to this raid tier, which is completely and utterly disgusting in every way imaginable.
Last edited by SaitoHikari; 10-01-2016 at 01:17 PM.
So, why haven't you cleared yet, if it's so easy?Also now u can easy clear everything ilv 250 there is no even need fore tome gear anymore.. Not even the primal weapon is needed.. For people who says wait to see the clear rate.. Man u can set the difference betwen gordias and midas to 20/30% .. Creator is 80% easier than midas cuz there are lack of wipe raid mechanic and total 0 dps check
Did they? That is surprising.We already had something like that happen very recently, actually. People had called Wiping City 'midcore' content during the first two weeks. Now that sentiment is gone because 'lol 24 man raid', even though it's still very challenging for the vast majority of public duty finder parties out there..
Precisely, good grief but as Yosh-P said there's a "silent majority" out there that needs to stand out against this small but vocal minority of "hardcore" players. Look, to the hardcore people, if you want to play a game that gives you proportional reward to time spent in game, go play a F2P grinder MMO, that's exactly what they're built for. This game, unlike the F2P games, is not meant to be a second job and I'm sure a lot of people playing FF14 would prefer that it not emulate the Korean grinders.
To the hardcore people, as Yosh-P said, go play another game. Go play Black Desert, Archeage, etc. But, I believe honestly there's a lot of the "big fish, small pond," some of these "hardcore" folks playing this game are secretly too scared/afraid to compete against their likeminded brethren, and instead try to impose themselves on all of us here.
i'd just like to point out that I didn't provide a 'magical' explanation for why 3 difficulty tiers would be a solution to the problem this thread is about.
I said that having 3 tiers reasonably follows because there are 3 distinct classes of players who can be expected to want to participate in end-game raiding:
1. players who do not want to raid but wish to clear the content (battle and cutscene) associated with it
2. players who want to raid but are less capable
3. players who want to raid but are more capable
i think that having 1 or 3 tiers could work. but having only 2 is especially unbalanced and leads to people feeling left out, which is why i think these discussions have become more heated and accusatory than they were during the 2.x days.
Last edited by Yallaid; 10-01-2016 at 02:19 PM.
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