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  1. #1
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hyrist View Post
    And ,no, this will not be the end of challenge content until 4.0. That's floors 100-200 of Palace of the Dead. Granted, that will be for bragging rights mainly, however, your challenge seekers will likely find it there.
    Palace is not savage content though?
    (0)

  2. #2
    Player
    SinisterJointss's Avatar
    Join Date
    Aug 2014
    Posts
    236
    Character
    Shadow Menace
    World
    Behemoth
    Main Class
    Archer Lv 59
    Quote Originally Posted by Lunafreya View Post
    Palace is not savage content though?
    Well, according to this thread. Alexandrian isnt savage either....
    (0)

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lunafreya View Post
    Palace is not savage content though?
    This would be incorrect.

    The 'Story' portion ends at floor 100. So you may consider the following 100 floors to be 'Savage' content, as it will provide no new story.

    Which is the same format as Savage, when you think about it. But, like Creator, it also features no true gearcheck and is mainly skill based - so the best players are likely to push through it quite well. Except we do know that Palace of the Dead has more random elements in it, so those complaining about 'too easy' will have some true difficulty and outright denials to contend with - answering a lot of requests we had earlier on content.

    I quit the concept of being hardcore endgame long before FFXIV 1.0 came into play - so take what I say with a grain of salt. But from previous game experiences, the OP's views are not reflected by the majority of even his niche, let alone the wider player base at large.

    While challenge is always appreciated, it is not when it comes at the cost of fair gameplay and the inclusions of literal time-gates. The fact that this match was primarily a skillcheck will have likely come at the relief of most endgame players, and an affirmation of their feelings that a lot of the problems suffering raiding in the last couple cycles was due to bad tuning.

    Yes, this will bring questions as to the longevity of content, questions that should be asked - but not at the cost of reintroducing the same innate flaws that have plagued raiding for generations - where clearing has nothing to do with good skill and everything to do with not grinding content to the point of becoming stale.

    Many will view this as a step in the right direction, however - let us be clear, this is only a step. There are many more challenges that yet need to be addressed to make the game truly healthy.
    (5)