


This would be incorrect.
The 'Story' portion ends at floor 100. So you may consider the following 100 floors to be 'Savage' content, as it will provide no new story.
Which is the same format as Savage, when you think about it. But, like Creator, it also features no true gearcheck and is mainly skill based - so the best players are likely to push through it quite well. Except we do know that Palace of the Dead has more random elements in it, so those complaining about 'too easy' will have some true difficulty and outright denials to contend with - answering a lot of requests we had earlier on content.
I quit the concept of being hardcore endgame long before FFXIV 1.0 came into play - so take what I say with a grain of salt. But from previous game experiences, the OP's views are not reflected by the majority of even his niche, let alone the wider player base at large.
While challenge is always appreciated, it is not when it comes at the cost of fair gameplay and the inclusions of literal time-gates. The fact that this match was primarily a skillcheck will have likely come at the relief of most endgame players, and an affirmation of their feelings that a lot of the problems suffering raiding in the last couple cycles was due to bad tuning.
Yes, this will bring questions as to the longevity of content, questions that should be asked - but not at the cost of reintroducing the same innate flaws that have plagued raiding for generations - where clearing has nothing to do with good skill and everything to do with not grinding content to the point of becoming stale.
Many will view this as a step in the right direction, however - let us be clear, this is only a step. There are many more challenges that yet need to be addressed to make the game truly healthy.
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