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  1. #11
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Velhart View Post
    Would it be crazy if I said Yoshi-P was right on this particular subject?

    Why not come up with ways to make the game more fun and engaging while not steering away from the core aspects of the game? We don't need elemental wheels, we don't need to a piece of content for over a year to get one pair of gloves.

    I won't lie, I would like to see the game get spiced up more, but we do not need to drastically alter the game to make it happen. There are ways to make changes that does not tear down the foundation of the game.

    After seeing some amazing things WoW: Legion has done, I would definitely like to see ideas from here make it's way to FFXIV.
    The reason why he is wrong is because he equates "Character progression past 50" with "elemental wheels" or gloves that take a year to obtain, when there are a plethora of other viable ways to implement this that would be more fun and less of a balance headache.

    Horrible analogy is horrible. "Hey Yoshi, we were wondering if we were getting vegetables with our dinner?" A:"Well we don't like Brussel sprouts, so no." OK?


    @Bourne_Endeavour I only skimmed your arguments the past few pages, but you're clearly missing out on a lot of the reason for this sort of system. There are thousands of players who may have fun in this sort of system, that is "the point" that you asked once or twice. Further, you say it is meaningless out of difficult content because it is faceroll. This statement makes several incorrect assumptions, 1. that there is only extremely difficult and extremely faceroll content. 2. You're making the broad statement that all non top-tier content is meaningless. In which case, the current state of the game is designed horribly, and I am unsure why you play? 3. If you feel that the optimal builds are the only ones that should be in the game, how can you support having as many jobs that we have, or secondary stats? It just sounds like you're playing the wrong genre, tbh.

    Quote Originally Posted by Bourne_Endeavor View Post
    I am not denying it may be fun to mess around with odd or downright silly combinations, but the developers have to consider the overall impact it will have on the game. Compare it to our rotation. How often does your typical duty finder player follow it? That information tells me those same players are liable to ignore character stat or ability customization for the same reason they do not bother improving their rotation. Content outside progression is simply too easy, thus there is little encouragement to experiment even if the tools were added. I would rather see changes done to make what we already have better balanced and less mindless before anything else. Bonuses are essentially numbers. If say, one gear set gave a TP bonus while one gave a damage buff. The latter is generally better because proper TP management means you'll be fine. Think of it like AST's cards. Balance is more or less the only card you really care about because it's just flat out better. Unless you're bored and feel like making your Dragoon or Monk cry.
    I know I already responded to you, but then I read this and thought of an adequate example. You mention queueing into expert with people who are not great at their rotations, but perhaps it's that the rotations are a bit too cumbersome for them, or that they do not find them enjoyable. A talent system could allow for them to improve their DPS from what you are seeing, by taking more passive talents that improve DPS and removing cumbersome/difficult ones. They may not have top tier DPS, but they'd have better than they do now. For example, a black mage may take a talent which replaces ley lines or enochian with a passive buff that improves spell speed or damage. Their ceiling isn't as high, but their floor is higher.
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    Last edited by Kaurie; 09-26-2016 at 11:26 PM.