Quote Originally Posted by Kaurie View Post
It doesn't have to be a thing, it is just more enjoyable if it is. Personally, I do not have fun unless my character progresses in some fashion. I think adding more choice allows for more diverse playstyle where you can play around with different things and lets you find something that works best for you, rather than what the devs decided works best for you.

FFXI, unfortunately, is a game that know very little about. I never played it, I've never googled it and I only even know of it's existence because of this forum. That said, I've seen on-going progression systems in other MMO's that are fun, and I'd love FFXIV to explore it. What I do gather from FFXI is that it is not at all what I want, and what I think of when I say horizontal progression or post-max-level progression. I'd rather systems similar to WoW and Guild Wars 2.

I completely agree about Legion. Artifacts are a great example of on-going progression after max level. Even if I don't have much to do, I can log in and do a few world quests (also a great thing, wish FFXIV had better open-world stuff like these) and grab some artifact power. Currently, I am playing both FFXIV and Legion, with about 6 hours per week going to FFXIV and 40ish hours going to Legion.
Let me rephrase what I said. I think character growth does not work in FFXI's formula. It could with WoW's, but would come with it's own hardships. It's artifact system is brilliant, but can work against the armory system because WoW has a one class per character rule, FFXIV doesn't. It's world quests and clever quest level sync system would work great for FFXIV if built from the ground up right in an expansion.