I have to say, I am not surprised by any of his replies. If they truly wanted to change character progression, it would have shown by now. I don't understand how people could not have seen it coming.

That being said, this game could take many routes to improve without changing character progression in itself. One of them is giving people more options to reply old content - solo/duo mode for dungeons WITH EXP AT LEVEL is one. Dungeon scaling is another. Make it interesting to re-play dungeons, that doesn't mean remoddeling an old dungeon for a hard version. Personally, I would LOVE challenging the leveling dungeons t a harder difficulty while I level for higher exp rewards.

Also, get rid of gating content, abolish the "new tome has a 450 limit" system and let people grind freely. If I want to grind 9000 scripts in a week, let me. The artificial grind limits only make people play less. People will complain eventually anyway....

Also, give dungeons more variety than run ahead and kill mobs in a row...make people think, implement puzzles, riddles, random traps....possibilities are limitless without changing char progression