
Originally Posted by
Velhart
Also, in terms of clear rate in Savage. Isn't it being a low percentage...a good thing? I can understand if the content is unfairly balanced and not fair, but Midas despite being mechanic heavy, is still a fair tier. Most MMO's do not get over 10% of clears on their hardest content unless the game was built to be easy.
If you want higher percentage clear rate on Savage, then you need to have content that properly works you into it. Other MMO's pull this off easily, but SE has the hardest time doing this. It is either content that is so easy that you can get carried and not even need any relevant gear to win, or very difficult in Savage. There is little to nothing that gets you ready for it. Learning curves are needed, not adjustments to Savage raid.
If dungeons kept it's difficulty level similar to 2.0's Amdapor Keep and Wanderer's Palace before their nerf (where not too difficult to overcome, but still have to think and perform mechanics and properly coordinate with your group), relic quests that have meaningful content, 24-man raids kept a difficulty similar to Weeping City, made Alex(Normal) at a maybe slightly less harder than FCoB mode(one that gear in time can make much easier), then Savage mode that really tests your skills.
Just because someone may be a casual player, doesn't mean they want it easy. They just want the content to be accessible. That is FFXIV's greatest strength and instead of trying to make things challenging despite having a nice accessibility structure, they decide to dumb down content each patch just so they can see numbers rise. I'm not saying everything needs to be difficult either, but they need to do a much better job at motivating players to get better. Because besides Primal EX and Savage raids, there is absolutely no reason to.