
Originally Posted by
Nalien
The problem is that item level is how we progress out characters... For that to function properly, you should have to put some effort into progressing, yet I wouldn't really say you need to here... They've actively undermined character progression with their difficulty curve, or lack of... All you need to do for i240, the current cap, is do dungeons which are tuned such that a moron could clear them, and participate in Hunts, which are a complete zergfest... That's it, you might have to wait a while, but ultimately that is all you need to do to take your character to the peak...
When players any step above that skill level (and I'd hope that's all players, but I've seen the Duty Finder...) become aware of that, it starts to devalue content... What is the point in doing Midas? Certainly not character progression, character progression is practically automatic in this game given enough time... Yes it's an inherently egotistical exercise to do Midas to laud your riches over others, but who cares? Is the current generation of casual gamer so thin skinned that they see a prick doing such and actually feel bad about it? I mean, I feel bad whenever I've seen people doing that, but only because I felt sorry for the poor sod who feels the need to show off like that... In my day, we had hardcore gamers who were OK people, and I looked up to them and wanted to get the same rewards, that motivated me to keep playing. Then we had ass-holes with the same gear who acted like Gods gift to humanity because of it, and we laughed at them and correctly asserted that they have no life... And that also motivated me to keep playing, so I could knock them down a peg... I see no problem with this... XIV is just a shallower game for its attempts to normalize everyone... They've destroyed my sense of progression by just resetting us all on a bi-patchly basis, I've not made my character stronger, they've just released and handed me a new item level. I've not gotten better at the game, there is nothing to get better at... Every dungeon is the same as the last and raids difficulty curves are all over the place... The only place none of this is true, oddly enough, is PvP... There are people who are better than me at PvP, and I kinda look up to them. There are people who are better than me at PvP, and complete jerks, and that's fine too... The Leaderboard and Wolf Coat work as a better form of progression that item levels as well... It's really kind of scary that, of all the aspects in this game, I'd probably praise PvP the most because of this... PvP isn't even that good in XIV... Final Fantasy, a notoriously PvE franchise, and... Just... What happened? Did I enter the Twilight Zone again...
Seriously, what is actually wrong with casuals getting a lower item level? If casuals have no progression, I see a problem with that, but that's not what I think anyone is suggesting... Everyone should be able to experience character progressions, but I really don't see the problem with someone who puts more effort into the game reaching a higher level... That should be a good thing, that's how you motivate people to get better at the game, to invest in it and keep playing... Why would I invest in a game I barely need to play in order to progress to the top? I built my Relic off PvP, I hardly touched PvE for it... When we get to 3.55, and I've got my Anima to i275 or whatever, I'll effectively have gotten to the peak of Everest, but I sure as hell didn't climb here... Am I supposed to feel accomplished in that fact?