
Originally Posted by
Nalien
Part of the problem there is item level inflation... I mean, Lv60 starts out at i150, then before 3.1 even came around, we had i210... We could actually have a much tighter progression up the item levels if SE wasn't so set on making everyone the same every other patch... If you don't hand casuals raider tier progression, then you don't have a situation where Scriptures are going to outclass everything we currently have... You don't rise through the item levels at a fairly alarming level, and content maintains its difficulty for slightly longer... Heck, they don't even have to make these jumps 10 point differences... We had i220 > i230 > i240, for example, but i220 > i225 > i230 is just as viable...
Content is also just designed terribly, at least IMO... I still remember the good old days of 2.0, clearing Titan in i50 trash... Oh, I was carried? Yeah, no... I wasn't the healer eating dirt all fight... I swear, minimum item level required just translates to "You could probably do this 10 or 20 points lower, and still lose a DPS" ever since... Not sure how well that applies to more recent content though, but I do recall doing A3 with 2 or 3 people locked out fairly early into 3.0... Of course they still took the loot, because XIV has to reward everyone, even if they literally didn't participate in the run... Earning gear? Such a tired and outdated concept...