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  1. #1
    Player
    SinisterJointss's Avatar
    Join Date
    Aug 2014
    Posts
    236
    Character
    Shadow Menace
    World
    Behemoth
    Main Class
    Archer Lv 59
    Quote Originally Posted by zosia View Post

    I have been raid logging for the last 6-7 months, I could really care less who is standing around idylshire.
    Higher ilvl gear is not going to change this for you. It actually would make it worse because all the rest of the content becomes that much more faceroll. You need to face the fact that the only reason you want higher ilvl gear is epeen, ego, desire. You want to feel above the rest when you are wearing that gear. You want people to see you, you want to stand out. You dont actually need it and it would only make the next raids that much easier.

    It applies to non-raiders too so don't think I am singling you out, I'm just pointing out some false reasoning.

    I used to raid, I know how it works. Although in other mmo's you ACTUALLY NEEDED the gear to progress to further tiers of raids. Here you dont, thats why savage gets cleared so fast. So I dont believe this nonsense that raiders need higher ilvl gear. There are other ways to reward savage players than power.

    I'm by no means saying that raiding in FFXIV is where it should be, because its not. Why should it matter that raiders have higher ilvl gear than non raiders? It shouldn't, just like it shouldnt matter that non-raiders have similar ilvl gear as raiders (because that doesnt matter either by content design)


    The problem with current content is longevity. Raids, dungeons, and 24man's... It applies to all areas of content. There isnt enough content that is lasting. There isnt enough content that is meaningful and there isnt enough content that keep people's attention. Coil was GREAT implementation of content. It was the perfect difficulty for the norm. Regardless of people that bitched about not seeing it. The raiding system in general needs an overhaul, it shouldnt just be - DODGE DODGE DODGE- there needs to be elements in raids that stump people, ones that they cant and wont figure out right away
    (7)
    Last edited by SinisterJointss; 09-03-2016 at 01:02 AM.

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by SinisterJointss View Post
    Higher ilvl gear is not going to change this for you. It actually would make it worse because all the rest of the content becomes that much more faceroll.
    Part of the problem there is item level inflation... I mean, Lv60 starts out at i150, then before 3.1 even came around, we had i210... We could actually have a much tighter progression up the item levels if SE wasn't so set on making everyone the same every other patch... If you don't hand casuals raider tier progression, then you don't have a situation where Scriptures are going to outclass everything we currently have... You don't rise through the item levels at a fairly alarming level, and content maintains its difficulty for slightly longer... Heck, they don't even have to make these jumps 10 point differences... We had i220 > i230 > i240, for example, but i220 > i225 > i230 is just as viable...

    Content is also just designed terribly, at least IMO... I still remember the good old days of 2.0, clearing Titan in i50 trash... Oh, I was carried? Yeah, no... I wasn't the healer eating dirt all fight... I swear, minimum item level required just translates to "You could probably do this 10 or 20 points lower, and still lose a DPS" ever since... Not sure how well that applies to more recent content though, but I do recall doing A3 with 2 or 3 people locked out fairly early into 3.0... Of course they still took the loot, because XIV has to reward everyone, even if they literally didn't participate in the run... Earning gear? Such a tired and outdated concept...
    (4)

  3. #3
    Player
    SinisterJointss's Avatar
    Join Date
    Aug 2014
    Posts
    236
    Character
    Shadow Menace
    World
    Behemoth
    Main Class
    Archer Lv 59
    Quote Originally Posted by Nalien View Post
    Part of the problem there is item level inflation... I mean, Lv60 starts out at i150, then before 3.1 even came around, we had i210... We could actually have a much tighter progression up the item levels if SE wasn't so set on making everyone the same every other patch... If you don't hand casuals raider tier progression, then you don't have a situation where Scriptures are going to outclass everything we currently have... You don't rise through the item levels at a fairly alarming level, and content maintains its difficulty for slightly longer... Heck, they don't even have to make these jumps 10 point differences... We had i220 > i230 > i240, for example, but i220 > i225 > i230 is just as viable...

    Content is also just designed terribly, at least IMO... I still remember the good old days of 2.0, clearing Titan in i50 trash... Oh, I was carried? Yeah, no... I wasn't the healer eating dirt all fight... I swear, minimum item level required just translates to "You could probably do this 10 or 20 points lower, and still lose a DPS" ever since... Not sure how well that applies to more recent content though, but I do recall doing A3 with 2 or 3 people locked out fairly early into 3.0... Of course they still took the loot, because XIV has to reward everyone, even if they literally didn't participate in the run... Earning gear? Such a tired and outdated concept...
    I agree, content currently is poorly designed. There are no hard dungeons, raids really arent that difficult. I went into A7S last night for the first time, not having watched any videos or guides and I bet if I had stayed for another lockout it could have been cleared. Gear architecture is currently one of the big problems here and honestly I dont even know why we have ilvls at all.
    (2)
    Last edited by SinisterJointss; 09-03-2016 at 01:16 AM.

  4. #4
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SinisterJointss View Post
    I agree, content currently is poorly designed. There are no hard dungeons, raids really arent that difficult. I went into A7S last night for the first time, not having watched any videos or guides and I bet if I had stayed for another lockout it could have been cleared. Gear architecture is currently one of the big problems here and honestly I dont even know why we have ilvls at all.
    At times, I wonder why we have anything other than glamour, mounts minions and titles.

    Everything else in the game is temporary and made to be thrown away.

    Which kills me since all we hear about is how understaffed they are. Idk, maybe stop releasing everything in the manner that you do?
    (3)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  5. #5
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Nalien View Post
    Part of the problem there is item level inflation... I mean, Lv60 starts out at i150, then before 3.1 even came around, we had i210... We could actually have a much tighter progression up the item levels if SE wasn't so set on making everyone the same every other patch... If you don't hand casuals raider tier progression, then you don't have a situation where Scriptures are going to outclass everything we currently have... You don't rise through the item levels at a fairly alarming level, and content maintains its difficulty for slightly longer... Heck, they don't even have to make these jumps 10 point differences... We had i220 > i230 > i240, for example, but i220 > i225 > i230 is just as viable...
    The new prototype/crafted gear doesn't even need to be higher ilvl, it could be 240 but pentamelded would still be better. The tome upgraded stuff could have been like 235 or something to compensate for prototype ilvl. That way raiders still have good gear to start the next tier with even if they don't want to start out crazy with the crafted stuff.
    (1)
    Last edited by enthauptet; 09-03-2016 at 04:19 AM.