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  1. #1
    Player
    FoxyAreku's Avatar
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    Jul 2014
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    Limsa
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    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Maybe I'm not understanding the idea fully, but I really don't see the point of this?

    What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
    (4)

  2. #2
    Player
    bass9020's Avatar
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    Jun 2011
    Location
    Gridania
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    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Maybe I'm not understanding the idea fully, but I really don't see the point of this?

    What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
    Its adding flavor to the "open" world so people have reasons to go out and not live all day in afkshire.
    (3)

  3. #3
    Player
    FoxyAreku's Avatar
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    Jul 2014
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    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bass9020 View Post
    Its adding flavor to the "open" world so people have reasons to go out and not live all day in afkshire.
    But without an incentive, this wouldn't actually change that?

    I certainly have no desire to go into an empty brayflox or haukke manor unless there's something cool I can earn in there, otherwise I'll just queue into it for experience on low level alts like I do already.
    (4)

  4. #4
    Player
    bass9020's Avatar
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    Jun 2011
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    Gridania
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    Versatile Bottom
    World
    Faerie
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    Summoner Lv 90
    Quote Originally Posted by FoxyAreku View Post
    But without an incentive, this wouldn't actually change that?

    I certainly have no desire to go into an empty brayflox or haukke manor unless there's something cool I can earn in there, otherwise I'll just queue into it for experience on low level alts like I do already.
    I posted things on the first page that these open world places could offer. I know they aren't anything exciting but its still something.
    (0)

  5. #5
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by FoxyAreku View Post
    Maybe I'm not understanding the idea fully, but I really don't see the point of this?

    What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
    In open world dungeons enemies respawn.


    But open world dungeon are also normally bigger than instanced dungeon to give enough space for every party.
    The current dungeons can't work as open world dungeons because of the sizes of them. The devs will have to rework them, and at this point they also can just create a complete new dungeon designed to be open world.

    Quote Originally Posted by The_NPC View Post
    Open-world Dungeon uh?... so basicly "Diadem" with a diff area, yah no thanks I'd rather they Fix/improve Diadem or just make the "REAL" Open-world more fun/deadly (high Mob lv ignore limit, more mobs/ farther link-arrgo chain dependant on lv of attacker, mob death may spawn a "extra" mob dependant on eather a buff or mob type, etc.)
    Not like Diadem
    More like this:
    https://www.youtube.com/watch?v=928KPq-vXtg
    https://www.youtube.com/watch?v=9H-NveJx9EI
    (1)
    Last edited by Felis; 09-12-2016 at 01:01 AM.