Why stop at teleports?
Next in line is flying.
Then mounts in general.
Then chocobo carriers.
Then sprint.
And finally running.
Walk only or bust. Suddenly zones feel ten times larger.
Now thats taking it to the extreme which I don't think is wise. Having a bigger size zone with less teleports isn't a bad thing.
Maybe I'm not understanding the idea fully, but I really don't see the point of this?
What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
Its adding flavor to the "open" world so people have reasons to go out and not live all day in afkshire.Maybe I'm not understanding the idea fully, but I really don't see the point of this?
What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
But is it necessarily a good thing? BDO does away with any form of fast travel and once you've seen the region enough times, it's boring. I don't want to spend an hour running through enormous maps. I want to play the actually game.
BDO does it interesting though because you can raise and train horses/camels/elephants. Have you seen a Tier 8 horse with sprint, drift and armor on? I think BDO does open world really well compared to xiv since everything is in the open world. They don't give the player options, either the player agrees to the terms or doesn't play. The one thing every BDO players does not want is fast travel, people love that the game makes you travel different ways to get places. When the winged horse was announced people were flipping out because they thought it would fly, literally no one wants that. No one complains about open world in BDO like xiv players do.
(BDO is my other main game besides this :P)
Last edited by bass9020; 09-08-2016 at 01:28 AM.
But without an incentive, this wouldn't actually change that?
I certainly have no desire to go into an empty brayflox or haukke manor unless there's something cool I can earn in there, otherwise I'll just queue into it for experience on low level alts like I do already.
I posted things on the first page that these open world places could offer. I know they aren't anything exciting but its still something.But without an incentive, this wouldn't actually change that?
I certainly have no desire to go into an empty brayflox or haukke manor unless there's something cool I can earn in there, otherwise I'll just queue into it for experience on low level alts like I do already.
I have. Although it does improve travel speed notably, it does get old travelling through the same areas again and again. Case in point, Horizon to Vesper Bay during ARR. After a while, it just got annoying despite the game presenting a perfectly logical reason why VB didn't have an Aetheryte. Getting people out into the open world is fine, but I want it to be interesting. Having to travel through zones as massive as the Churning Mists or Dravanian Hinterlands would feel tedious to me.BDO does it interesting though because you can raise and train horses/camels/elephants. Have you seen a Tier 8 horse with sprint, drift and armor on? I think BDO does open world really well compared to xiv since everything is in the open world. They don't give the player options, either the player agrees to the terms or doesn't play.
(BDO is my other main game besides this :P)
Don't really see the appeal of open world dungeons honestly.
New content isn't a bad thing but I don't really get what this adds over instancing.
I spend a lot of time in the world as it is doing gathering and treasure maps and I often see other players out doing the same thing + hunts, quests, and leves so the current world doesn't feel dead to me.
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