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  1. #1
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Maybe I'm not understanding the idea fully, but I really don't see the point of this?

    What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
    Its adding flavor to the "open" world so people have reasons to go out and not live all day in afkshire.
    (3)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bass9020 View Post
    Its adding flavor to the "open" world so people have reasons to go out and not live all day in afkshire.
    But without an incentive, this wouldn't actually change that?

    I certainly have no desire to go into an empty brayflox or haukke manor unless there's something cool I can earn in there, otherwise I'll just queue into it for experience on low level alts like I do already.
    (4)

  3. #3
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FoxyAreku View Post
    But without an incentive, this wouldn't actually change that?

    I certainly have no desire to go into an empty brayflox or haukke manor unless there's something cool I can earn in there, otherwise I'll just queue into it for experience on low level alts like I do already.
    I posted things on the first page that these open world places could offer. I know they aren't anything exciting but its still something.
    (0)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by FoxyAreku View Post
    Maybe I'm not understanding the idea fully, but I really don't see the point of this?

    What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
    In open world dungeons enemies respawn.


    But open world dungeon are also normally bigger than instanced dungeon to give enough space for every party.
    The current dungeons can't work as open world dungeons because of the sizes of them. The devs will have to rework them, and at this point they also can just create a complete new dungeon designed to be open world.

    Quote Originally Posted by The_NPC View Post
    Open-world Dungeon uh?... so basicly "Diadem" with a diff area, yah no thanks I'd rather they Fix/improve Diadem or just make the "REAL" Open-world more fun/deadly (high Mob lv ignore limit, more mobs/ farther link-arrgo chain dependant on lv of attacker, mob death may spawn a "extra" mob dependant on eather a buff or mob type, etc.)
    Not like Diadem
    More like this:
    https://www.youtube.com/watch?v=928KPq-vXtg
    https://www.youtube.com/watch?v=9H-NveJx9EI
    (1)
    Last edited by Felis; 09-12-2016 at 01:01 AM.

  5. #5
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I think the whole outside world is not scary enough. The mobs need a speed boost depending on their size, flying mobs should chase you in the sky and chase you a lot longer before turning back unless it's a FATE mob.

    Even better take a couple of hits and mount kicks you off.
    (0)
    Last edited by Masekase_Hurricane; 09-08-2016 at 01:43 AM.

  6. #6
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I can see the appeal of an openworld dungeon, but the main issue is that this game has a large population (for half a patch at least). There's no way you would actually be able to enjoy that content with the numbers of players alone. Instanced dungeons exist so you can actually enjoy the dungeon with your group instead of fighting the population.

    But with my bit of dabbling in Legion I can say it feels nice to be in an openworld again. I haven't tried it yet but the World Quest also sound fun as hell and have been tempting me to resub.
    (2)

  7. #7
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    I agree there should be some open world in this game. At the VERY LEAST, expanding the beastmen camps to what they were (1.0)...and giving incentive to take a party into their death traps. Even in 1.0 near the end the camps were hardly FFXI level. I'm not expecting FFXI level dungeon layouts (before the hate goes in)...but there should be some sense of putting my foot in the pool to eventually being drowned if I'm being careless the further I go.

    These real world dungeons are EASY to create, take little maintenance, and stay relevant with only a little intensive. Peoples biggest fear is FFXI NM drops. I dont think anyones asking for them. Again in 1.0 they had NM drops that dropped mid range gear but it looked pretty cool. Even at release there were small camps but nothing insane.

    That and give us an intensive to shout for a mid level party to explore a dungeon for exp/item.

    There is one thing this game is largly missing. 8 team parties comprised of newer players and vets (or just newer players). We have plenty of 4 man but no 8 man let alone raid content for lower levels. I don't see why not.
    (2)

  8. #8
    Player
    drivendawn's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    Yes I want open world dungeons as well. If they did put them in the game SE could make them viable in many ways. Like randomly appearing coffers with loot and gill. Or item pop boss mobs that take a while to get the item you make it appear with. Mine special maps and many other ideas as well.
    (1)

  9. #9
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by drivendawn View Post
    Yes I want open world dungeons as well. If they did put them in the game SE could make them viable in many ways. Like randomly appearing coffers with loot and gill.
    SE did something like this in 1.0 with the Beast Fortresses. Locked coffers would be in the areas and players would have to defeat a mini boss of sorts that had a chance to drop a key to open said coffers. It was a lot of fun really, spending hours just chatting and fighting and maybe ending the night with some pretty nice stuff. For the life of me I never understood why they didn't bring this back in 2.0
    (0)

  10. #10
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Aylis View Post
    SE did something like this in 1.0 with the Beast Fortresses. Locked coffers would be in the areas and players would have to defeat a mini boss of sorts that had a chance to drop a key to open said coffers. It was a lot of fun really, spending hours just chatting and fighting and maybe ending the night with some pretty nice stuff. For the life of me I never understood why they didn't bring this back in 2.0
    You have to remember 2.0 copied alot of ideas from WOW that is why we don't see them now. Its shame they could of worked on a lot of stuff that made the opened world in FFXI so great and improved on it big time like what 1.0 tried their hardest to do in my opinion. If only they had more time to work on those ideas and make them even better.
    (0)

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