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  1. #1
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    Open-world Dungeon uh?... so basicly "Diadem" with a diff area, yah no thanks I'd rather they Fix/improve Diadem or just make the "REAL" Open-world more fun/deadly (high Mob lv ignore limit, more mobs/ farther link-arrgo chain dependant on lv of attacker, mob death may spawn a "extra" mob dependant on eather a buff or mob type, etc.)
    (0)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  2. 09-12-2016 12:39 AM

  3. #3
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Back in 2014 I made a thread about this thought I would post my idea in here as well.

    I thought what if SE made it so if you completed the dungeon you could go back in it with out using duty finder.
    Once completed they would open up so you could go into areas that you could only look at the 1st time round.

    Things made available:
    • Chest with different items ( Gear allocated to ur job or a rare item or so on)
    • Miner's & Botanist (sorry about spelling) could do there harvesting in these dungeons.
    • Special Bosses like FATES but more tactical where players actually have to think instead of spamming the same attack. Random appearance allocated to there dungeon .
    • NPC in the dungeons with side quest in them.

    This would give FFXIVARR a open world feel to it. Instead of SE giving us HM versions of all the dungeons which would get boring very quickly.

    Finder would still be in the game this would not have to be removed. I have enjoyed using duty finder because of it i have made some amazing friends and partied with amazing people.
    (2)

  4. #4
    Player
    Jadub2k's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    349
    Character
    Jade Orchid
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Blackcanary View Post
    Back in 2014 I made a thread about this thought I would post my idea in here as well.

    I thought what if SE made it so if you completed the dungeon you could go back in it with out using duty finder.
    Once completed they would open up so you could go into areas that you could only look at the 1st time round.

    Things made available:

    -Chest with different items ( Gear allocated to ur job or a rare item or so on)
    -Miner's & Botanist (sorry about spelling) could do there harvesting in these dungeons.
    -Special Bosses like FATES but more tactical where players actually have to think instead of spamming the same attack. Random appearance allocated to there dungeon .
    -NPC in the dungeons with side quest in them.

    This would give FFXIVARR a open world feel to it. Instead of SE giving us HM versions of all the dungeons which would get boring very quickly.
    Finder would still be in the game this would not have to be removed. I have enjoyed using duty finder because of it i have made some amazing friends and partied with amazing people.
    This would be neat actually. Being able to Zone in to this as a new area or making it a unlockable add-on to to the current maps that phases in and be able to walk in without loading/seamless instance. Could be a good way to add more Lore to the game as well & Gatherers would be all over this
    (1)
    Last edited by Jadub2k; 09-08-2016 at 07:59 AM.

  5. #5
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,353
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I don't think people really understand open world dungeons. They don't have to be anything special (although they can be), they can hold gathering points, mobs to kill for another alternate to leveling (in closer quarter making the danger more real) and just interesting things to see and places to visit.

    They do not need to be mandatory. They could add NMs to them if they kept them at v1 nm standards not xi (5 minute respawns or timers with about a 50% drop rate of w/e they drop since it wouldn't be anything critical or game breaking), special maps or some other fun, quick and simple content, they could bring back the locked chest/coffer system that was in both xi and v1 too.

    Plus how awesome would it be to be able to explore Mhach further. That place is HUGE and we get a lil path. But outside that even the smaller dungeons like Amdapor could be fun for exploration and open world activities after the fact. And they do not need to all be the same and have the same things inside them. Some can be more gatherer based, some more geared to leveling, some for lore and some a combo of it all.

    It would simply give the world more flavor with little extra work for the devs and enough players seem to want it, so why not?
    (4)

  6. #6
    Player
    Jadub2k's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    349
    Character
    Jade Orchid
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Original 1.0 started to do this then it just disappeared.. but with things already set in stone for the expansion, can only hope for it after release because we need things like this again. Would love to see REAL notorious monsters return and actually drop something useful, or random world bosses, or more Boss fates like Odin with more Primals like Ifrit/garuda/titan. can only hope for now though
    (1)

  7. #7
    Player
    Simpicity's Avatar
    Join Date
    Aug 2016
    Posts
    34
    Character
    Cup Cakes
    World
    Jenova
    Main Class
    Rogue Lv 70
    More Odin style FATES or the World Boss FATEs in HW are but make them more viable with the rewards they drop. As it stands now defeat them once or twice and done. Have a drop similar to the Hunt Bloodstained logs that a player may receive that is relevant and useful or at east sought after. We simply will not have XI style NM's but we do have a basis for NM types just make them repeatable. That HUNTs are still popular today shows that we are interested in this type of play SE just needs to build on the concept.
    (0)

  8. #8
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,336
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    It's quite ironic that the ones complaining about a lack of open-world dungeons are the ones who actually asked for instanced dungeons in the first place (i.e., the 1.0 players who SE polled back when Yoshi first took over as producer and director, and who asked players how they wanted ARR to be - I don't have a link but among other things I distinctly remember the poll in question asking players whether they wanted dungeons to be implemented as timed instances, or open-world, and it was rather overwhelmingly towards the former.).

    Considering players also asked Yoshi back during the Beta if open-world dungeons were ever going to be added and he categorically said "no" (again, I do not have a source for this as it was on the now deleted Beta test forum), this is a case of, gone horribly right I guess?

    FFXIV may evolve and have things changed or tweaked as time goes by, but it's fundamental design will remain, which means, content such as dungeons and raids will continue to be implemented as instances and not just be made in FFXI-style as open public areas. That's just accepting facts.
    (1)

  9. #9
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Enkidoh View Post
    It's quite ironic that the ones complaining about a lack of open-world dungeons are the ones who actually asked for instanced dungeons in the first place (i.e., the 1.0 players who SE polled back when Yoshi first took over as producer and director, and who asked players how they wanted ARR to be - I don't have a link but among other things I distinctly remember the poll in question asking players whether they wanted dungeons to be implemented as timed instances, or open-world, and it was rather overwhelmingly towards the former.).

    Considering players also asked Yoshi back during the Beta if open-world dungeons were ever going to be added and he categorically said "no" (again, I do not have a source for this as it was on the now deleted Beta test forum), this is a case of, gone horribly right I guess?

    FFXIV may evolve and have things changed or tweaked as time goes by, but it's fundamental design will remain, which means, content such as dungeons and raids will continue to be implemented as instances and not just be made in FFXI-style as open public areas. That's just accepting facts.
    Best way to do it is once you complete the dungeon in DF the dungeon opens up and becomes apart of a Zone. DF doesn't need to be removed that people that want a more open world feel will get what they want and people that only want to use DF can still use DF its not that hard at all.
    (1)

  10. #10
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Blackcanary View Post
    Best way to do it is once you complete the dungeon in DF the dungeon opens up and becomes apart of a Zone. DF doesn't need to be removed that people that want a more open world feel will get what they want and people that only want to use DF can still use DF its not that hard at all.
    That would be really cool, but console limitation. I loved the open world in 1.0 guessing they did away with that because consoles cant load a entire desert.
    (0)

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