My main gripe with odd number patches (3.1, 3.3, 3.5 someday) is that there is no new raid gear, so standardizing the item level is not needed. "Catch up" gear is not needed while the current tier is still relevant. I would have even been fine with augmented upgrade items coming from niddhog EX. But standardizing everyone's gear when the next alex raid has not even come out is asinine.
Well, I would prepare yourself to get upset. Lets do a quick thought experiment shall we...
The dev team knows the rewards for savage are poor. The dev team also wants to avoid any performance gaps between raiders and non-raiders. If I am lead producer that does not want to create ilvl disparities but I know I need to increase raid rewards, I would, of course, choose to double down on cosmetic rewards.
I would put into this game some of the best looking raid sets that the player base has ever seen and I would gate them behind savage. That's how games like GW2 operate. Since gear is virtually meaningless, the best cosmetic rewards come from challenging end game content. I would bet 10 million gil on the notion that this is the kind of conversation Yoshida is having with his team about 4.0 as we speak.
I think most of us would just settle for an Ilvl bump and savage and normal being complete disassociated for eachother, meaning raiders don't have to run normal for prog and Normal will have no impact on Savage. Just let them exists as two separate stand alone entities.
This is what all the white knight-ing back in ARR afforded us. People wanted a game that they could play for 20 mins a night. do one 24 man a week, and stay current with the end game. When you have a player base that WANTS that kind of meta, you end up with dungeons that have no teeth, content that is boring after two weeks, and an endgame that lacks any substance what so ever.
This is what a casual 20 min a day MMO looks like. This is what the casual players wanted. Content that could be completed in a casual time frame on the casual player's terms. /shrug
I often think of this, thanks for pointing it out. SE should extend the feast ranking system to raid rewards. I am not a game dev, so I can't say for sure how such a system should translate to PvE. I think we see mechanisms in wow like this where vanity mounts from HC/Mythic are guaranteed to drop while the content is relevant but are reduced to 1% drops once the next expansion comes out.
Maybe the gobwalker and fauslet should not have a 100% drop rate come the expansion. But honestly, that's small potatoes for me. I don't care who goes back to alex in 4.0 to farm vanity items.



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