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  1. #11
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gath_Iroku View Post
    If maim is anywhere near as good as it used to be, I'll be happy.
    Yeah, before it got nerfed in the November patch, it was frickin' godlike. Too bad no one used it because it killed raptors too quickly and made the SP bad, lol.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #12
    Player

    Join Date
    Aug 2011
    Posts
    6
    Rather than nerfs i'd rather see more improvements to Marauder.Improved accuracy with the patch is a start but really SE,give me a reason to pick it up again.
    (0)

  3. #13
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Battte algorith will have changed, so it might eb changed for the better...hopefully
    (1)

  4. #14
    Player
    Arximiro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Murderous Intent is probably best used stacked with Blindside II since Blindside it now forces a crit. If anything I would say the MI change will actually give it some use once people catch on.
    (0)

  5. #15
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rentahamster View Post
    I dunno about you, but that doesn't look like a nerf to me.

    Both of those skills were pretty useless to begin with. Now that MI doesn't nerf TP it might actually be worth using to increase your damage like it's supposed to do.

    Now Maim is good for more spike damage in that 10 second window of defense down.

    Now, if the buffs that these skills aren't good enough to balance the increased cooldown, then that would suck, but we don't know that yet.
    Now that we've all played 1.19 for a bit it's pretty obvious that MRD got better.
    (6)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #16
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rentahamster View Post
    Now that we've all played 1.19 for a bit it's pretty obvious that MRD got better.
    Sorry, I cannot hear you over the sound of me literally mowing down Beastmen in Zahar'ak

    (3)

  7. #17
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    [SIZE="5"]NUMBERS GO DOWN

    CRUNK HATE NUMBERS GOING DOWN

    CRUNK SMASH
    [/SIZE]
    (2)

  8. #18
    Player
    Arximiro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Oooops nvm I thought MI increased crit damage now, I guess it is still rate.
    (0)

  9. #19
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Rentahamster View Post
    Now that we've all played 1.19 for a bit it's pretty obvious that MRD got better.
    I must agree. It's still WAY worse than it was before 1.18, but it's also way better than it was after 1.18. Seems like MRD finally started getting up after being hit by a truck in 1.18.

    Murderous intent is somewhat good while fighting monsters now...i'd rather the old one still due this stupid high recast time...but w/e.

    Right now that we are free to AoE i'm mainly comboing both AoE swings against hordes to generate 3000 TP, pop murderous intent then do Buff > Keen Flurry > Storm's Path > Buff > Storm's Path. Very hard to see something alive after this.

    And now that deflection lasts 30 sec, we can have a GLA just aggro like an entire room and then let the axe people rapega them.
    (1)
    Last edited by Lienn; 10-11-2011 at 10:01 AM. Reason: typo

  10. #20
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lienn View Post
    And now that deflection lasts 30 sec, we can have a GLA just aggro like an entire room and then let the axe people rapega them.
    Don't even need a GLA. They can't keep hate from me anyway once I start destroying everything.
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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