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  1. #1
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50

    Can you PLEASE STOP NERFING MARAUDER?!?!?

    Murderous Intent

    ・Increases critical hit rate and reduces TP generation. → Increases critical attack power.
    ・Recast time raised from 60 to 180 seconds

    Maim

    ・Potency of defense reduction effect increased.
    ・Recast time reaised from 10 to 60 seconds
    ・Effect duration reduced from 30 to 10 seconds.
    ・Now a marauder-exclusive action.

    Why?!?!?!?
    (8)

  2. #2
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Don't ask me...i already gave up trying to understand.

    Right now i just assume they want to make th class so bad that when they decide removing it no one will complain.

    Next step:
    -Skull Sunder will become 1000TP and have 1 min recast.
    -Steadfast will be removed and added to Heavy Swing as a 10 seconds buff.
    -AoE basic attacks will be removed
    -Axe base attack will be increased but so will the delay. Gogo MRD 5.0!


    ...after all FFXI had no MRD so it has no place here as well.
    (1)

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I dunno about you, but that doesn't look like a nerf to me.

    Both of those skills were pretty useless to begin with. Now that MI doesn't nerf TP it might actually be worth using to increase your damage like it's supposed to do.

    Now Maim is good for more spike damage in that 10 second window of defense down.

    Now, if the buffs that these skills aren't good enough to balance the increased cooldown, then that would suck, but we don't know that yet.
    (9)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rentahamster View Post
    I dunno about you, but that doesn't look like a nerf to me.

    Both of those skills were pretty useless to begin with. Now that MI doesn't nerf TP it might actually be worth using to increase your damage like it's supposed to do.

    Now Maim is good for more spike damage in that 10 second window of defense down.

    Now, if the buffs that these skills aren't good enough to balance the increased cooldown, then that would suck, but we don't know that yet.
    Now that we've all played 1.19 for a bit it's pretty obvious that MRD got better.
    (6)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #5
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rentahamster View Post
    Now that we've all played 1.19 for a bit it's pretty obvious that MRD got better.
    Sorry, I cannot hear you over the sound of me literally mowing down Beastmen in Zahar'ak

    (3)

  6. #6
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Rentahamster View Post
    Now that we've all played 1.19 for a bit it's pretty obvious that MRD got better.
    I must agree. It's still WAY worse than it was before 1.18, but it's also way better than it was after 1.18. Seems like MRD finally started getting up after being hit by a truck in 1.18.

    Murderous intent is somewhat good while fighting monsters now...i'd rather the old one still due this stupid high recast time...but w/e.

    Right now that we are free to AoE i'm mainly comboing both AoE swings against hordes to generate 3000 TP, pop murderous intent then do Buff > Keen Flurry > Storm's Path > Buff > Storm's Path. Very hard to see something alive after this.

    And now that deflection lasts 30 sec, we can have a GLA just aggro like an entire room and then let the axe people rapega them.
    (1)
    Last edited by Lienn; 10-11-2011 at 10:01 AM. Reason: typo

  7. #7
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lienn View Post
    And now that deflection lasts 30 sec, we can have a GLA just aggro like an entire room and then let the axe people rapega them.
    Don't even need a GLA. They can't keep hate from me anyway once I start destroying everything.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  8. #8
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Rentahamster View Post
    Don't even need a GLA. They can't keep hate from me anyway once I start destroying everything.
    Not to keep hate up...i mean to use deflection to link the room safely. I really doubt even with touch of rage IV in both weapon and waist GLa can keep hate anyway...War Drum is just not enough for them.
    (0)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    3 minutes is a super long cool down. fights are more fast paced now, 3 minute cool down means you can use the skill like once every 4 fights? and it will only do anything if you actually land a crit? only 30 seconds... ehhhhhh.

    maim is in line with thier very uniform and kind of annoying signature move for party benefit plan

    pug gets attack down
    mrd gets defense down
    lnc gets tp down

    all become exclusive and all are on a 60 second timer now. kinda formulaic but whatever. Im more disturbed that the battle director seems to favor long cool downs, more and more skills are getting longer and longer cool downs. He seems to be focused on ffxi like battle adjustments.
    (2)

  10. #10
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Physic View Post
    3 minutes is a super long cool down. fights are more fast paced now, 3 minute cool down means you can use the skill like once every 4 fights? and it will only do anything if you actually land a crit? only 30 seconds... ehhhhhh.

    maim is in line with thier very uniform and kind of annoying signature move for party benefit plan

    pug gets attack down
    mrd gets defense down
    lnc gets tp down

    all become exclusive and all are on a 60 second timer now. kinda formulaic but whatever. Im more disturbed that the battle director seems to favor long cool downs, more and more skills are getting longer and longer cool downs. He seems to be focused on ffxi like battle adjustments.
    He is. Seems like the only thing battle team can see is FFXI. Every single change regarding gear, attribute or battle is going toward it. A shame indeed.
    (4)

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