Tbh a step like that for a 210 isn't worth it at all (before nerf). Maybe when HW was first released but now it makes sense at least for the current meta.
Tbh a step like that for a 210 isn't worth it at all (before nerf). Maybe when HW was first released but now it makes sense at least for the current meta.


This is achieved by adding additional amounts of MEANINGFUL rewards or by making drops not guaranteed.
Making things easier and less time consuming will just make people complain about having nothing to do rather than complaining about how tedious the existing content is.
A Relic Reborn was entertaining because there was a "challenge" aspect of needing to beat Titan HM, which at the time (partly due to the rate at which the servers tracked people's positions) was not easy for a lot of people.
As a crafter, I don't even want these recipes... I want to make equipment that will be used and worn... Items to turn in, or pieces that exist solely for Glamour, irritate me...
Heck, I don't even need to sell anything to feel crafting is worthwhile... Adapt that Collectors system such that I can make a "legendary" piece of equipment to use and cannot be sold, and I'm happy... I'd love to kick Gerolt out of the relic quests honestly, let me craft the damn weapon, perhaps having the Collectability rating determine the grindy-ness of the quest objective (low Collectability = farm 12 Atma, high Collectability = farm 1 Atma, for example).
Crafting has ended up so damn disappointing in this game... Such an interesting system that just serves so little purpose thanks to the games progression system and rate gear is shelved... Most of the time I find myself using crafts, the entire Quality aspect of it just goes out the window, granted I don't craft for Gil (because I have no use for Gil...), but furniture and beast tribe quests aren't the most taxing of recipes... No idea why they didn't give the Moogle quests a similar quest sync system as the Vanu Vanu, then maybe the recipes could have been more than a formality... Slapping the materia system on all gear going forward doesn't help at all... i220 sets could have been viable, but I can meld i230 as well... Granted, less slots, but why would I piss away Gil penta-melding a set which is basically weaker and that'll be replaced in a few patches anyway? The investment simply isn't worth it, that's why I think a relic quest style approach to crafted gear makes more sense... Let me take my Eikon gear and improve it over time, then it's worth bleeding Gil into the crafted sets IMO...
Last edited by Nalien; 08-24-2016 at 03:21 AM.


No. Making things easier and less time consuming will allow people to just replay the content for even longer periods of time than the current method does. People in its larger part just quits content after getting 1 or 2 rewards. A good portion of the players doesnt even bother. If rewards were easier to get, people would repeat the content several times, going well beyond the current "relevant time". Probably even ignoring the whole natural decay and keep doing it even after the content isn`t worth getting anymore, just because player controlled progression beats RNG based progression.
The easier and faster you get things and rewards, the more people gets invested on it and the more people is willing to do the tasks and repeat them. The only ones that might come to complain about nothing to do is the "i have 20 hours free of my day cause im a NEET crowd". Which probably is an issue for the devs since Japan has a good portion of MMORPG gamers in that category, but for the rest of the world, that is not the case. For those cases, they need a completely separate long term reward system that is in now way better or even related to the main rewards of the game for the rest of the world.
Honestly, if the relic had started with the "lowered requisites" people would probably still farming atmas/doing books and basically all steps of it since the progress would be or feel more in their control than RNGish, most players would average 3 to 4 relics instead of just 0 to 1... Content would be alive, goals would last longer as it would be set by the players themselves...
Yes, every once in a while some guy would appear here to scream "i finished all my relics in a month, i have nothing to do!"... And...? one guy vs hundreds of players enjoying/replaying the content.

I, for one, am not asking for things easier to do. There is no direct correlation between easy and grindy. Originally, the steps needed to go from Awoken to Anima weapon was horrifically grindy.
I do agree, however, that if the content was more accessible, more people would do them.
They really should never get crafters involved for any future relic quests, including the ones for 4.0.
What's with all the crafter hate?
There a line there between when someone too hard/too long to obtained vs too easy/too short. There is the instant gratification crowd that just wants their stuff now which gaming for the most part has turned into to. But there also the crowd that if it too long (boring) or too hard they will just quit and then there the group that if it too short or easy (usually also boring) they will get bored and also quit. So it hard to create the perfect mix without targeting the content for certain group.
First of all there is no spec needed for those items since ages thats why it was pretty cheap to make. People act like as if its hard to get gil in this game lol. Also they never nerfed crafted items after 3.0 release for ARR relic because its cheap anyways and before 3.0 it was the same ilvl than the raid weapons.Most of the nerfs were expected, but what surprised me the most was that they made HQ items available from the GCs. They more or less "nerfed" that step by making the items no longer needing specialized crafters. As far as I know they didn't make the items from desynth (ARR era relic) available in other ways as a form of nerf, so why this?
They really need to stop making crafters needed in these relic steps if this is what they'll end up doing.

Prices always depends on your server. What may be cheap for your server may be expensive elsewhere. And there are those people who don't have hours upon hours (some of us have jobs) to play this game who have a much more difficult time earning gil than those that do have the time.First of all there is no spec needed for those items since ages thats why it was pretty cheap to make. People act like as if its hard to get gil in this game lol. Also they never nerfed crafted items after 3.0 release for ARR relic because its cheap anyways and before 3.0 it was the same ilvl than the raid weapons.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





