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  1. #1
    Player
    Phafi's Avatar
    Join Date
    May 2012
    Location
    Pizzeria Mafia New York Style Fuhgeddaboudit
    Posts
    335
    Character
    Phafi Flailspike
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Alexander_Dragonfang View Post
    making content to last longer
    This is achieved by adding additional amounts of MEANINGFUL rewards or by making drops not guaranteed.

    Quote Originally Posted by Alexander_Dragonfang View Post
    If content took less time to access, gear took less time to get and was much less grindy
    Making things easier and less time consuming will just make people complain about having nothing to do rather than complaining about how tedious the existing content is.

    Quote Originally Posted by Alexander_Dragonfang View Post
    focus on making them fun (2.0 relic quest)
    A Relic Reborn was entertaining because there was a "challenge" aspect of needing to beat Titan HM, which at the time (partly due to the rate at which the servers tracked people's positions) was not easy for a lot of people.
    (0)

  2. #2
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Phafi View Post
    Making things easier and less time consuming will just make people complain about having nothing to do rather than complaining about how tedious the existing content is.
    No. Making things easier and less time consuming will allow people to just replay the content for even longer periods of time than the current method does. People in its larger part just quits content after getting 1 or 2 rewards. A good portion of the players doesnt even bother. If rewards were easier to get, people would repeat the content several times, going well beyond the current "relevant time". Probably even ignoring the whole natural decay and keep doing it even after the content isn`t worth getting anymore, just because player controlled progression beats RNG based progression.

    The easier and faster you get things and rewards, the more people gets invested on it and the more people is willing to do the tasks and repeat them. The only ones that might come to complain about nothing to do is the "i have 20 hours free of my day cause im a NEET crowd". Which probably is an issue for the devs since Japan has a good portion of MMORPG gamers in that category, but for the rest of the world, that is not the case. For those cases, they need a completely separate long term reward system that is in now way better or even related to the main rewards of the game for the rest of the world.

    Honestly, if the relic had started with the "lowered requisites" people would probably still farming atmas/doing books and basically all steps of it since the progress would be or feel more in their control than RNGish, most players would average 3 to 4 relics instead of just 0 to 1... Content would be alive, goals would last longer as it would be set by the players themselves...

    Yes, every once in a while some guy would appear here to scream "i finished all my relics in a month, i have nothing to do!"... And...? one guy vs hundreds of players enjoying/replaying the content.
    (8)

  3. #3
    Player
    Centershock's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Yuji Kiritani
    World
    Mateus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Phafi View Post
    Making things easier and less time consuming will just make people complain about having nothing to do rather than complaining about how tedious the existing content is.
    I, for one, am not asking for things easier to do. There is no direct correlation between easy and grindy. Originally, the steps needed to go from Awoken to Anima weapon was horrifically grindy.

    I do agree, however, that if the content was more accessible, more people would do them.

    They really should never get crafters involved for any future relic quests, including the ones for 4.0.
    (1)

  4. #4
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    What's with all the crafter hate?
    (0)

  5. #5
    Player
    Dumbledoremd's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    324
    Character
    Dumbledore Md
    World
    Sephirot
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by jameseoakes View Post
    What's with all the crafter hate?
    Maybe its the greed on the mb from the crafters causing the hate
    (3)

  6. #6
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Phafi View Post
    This is achieved by adding additional amounts of MEANINGFUL rewards or by making drops not guaranteed.



    Making things easier and less time consuming will just make people complain about having nothing to do rather than complaining about how tedious the existing content is.


    A Relic Reborn was entertaining because there was a "challenge" aspect of needing to beat Titan HM, which at the time (partly due to the rate at which the servers tracked people's positions) was not easy for a lot of people.
    I love how all this 'the old relic was better' boils down to 'well, at least that 1 fight out of 5 for the first step out of 7 steps of the relic was kinda fun"
    (4)
    Last edited by Neophyte; 08-24-2016 at 09:01 PM.

  7. #7
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Neophyte View Post
    I love how all this 'the old relic was better' boils down to 'well, at least that 1 fight out of 5 for the first step out of 7 steps of the relic was kinda fun"
    I agree. And it's like people forgot that that one piece that was fun for them made so much backlash that SE has repeatedly stated that the relics will always be a time investment and not a test of skill, because if you want to be rewarded for testing your skill, you do (now Savage) raids.
    (2)