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  1. #1
    Player Brian_'s Avatar
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    Graylle Celestia
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    Quote Originally Posted by Bourne_Endeavor View Post
    snip
    You missed the point entirely. It's not about pretty mounts and/or vanity items. It's about rewarding a person's time investment so that they're more inclined to invest more of their time and continue playing.

    When you work your butt off for something only to have it become near meaningless weeks later, you're not going to be very enthusiastic about going through that again. When you have less and less reason to invest your time, you have less and less of a reason to stay subbed.

    There is a fine balance in a progression centric MMO between earned exclusivity and general accessibility. This game has a heavy skew towards accessibility and that design decision reverberates through the entirety of its content.
    (6)
    Last edited by Brian_; 08-23-2016 at 07:01 PM.

  2. 08-23-2016 07:15 PM
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  3. #3
    Player
    Neophyte's Avatar
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    Mim Silmaril
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    Phoenix
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    Summoner Lv 90
    Quote Originally Posted by Brian_ View Post
    You missed the point entirely. It's not about pretty mounts and/or vanity items. It's about rewarding a person's time investment so that they're more inclined to invest more of their time and continue playing.

    When you work your butt off for something only to have it become near meaninglessweeks later, you're not going to be very enthusiastic about going through that again. When you have less and less reason to invest your time, you have less and less of a reason to stay subbed.

    There is a fine balance in a progression centric MMO between earned exclusivity and general accessibility. This game has a heavy skew towards accessibility and that design decision reverberates through the entirety of its content.
    Which part of gear is replaced after "a few weeks"? It's more like "3-6 months", depending on gear.

    Also people should stop treating this game (or any game) like a retirement arrangement plan where you have to think about "where do I get the best return for my Investment". Just play the stupid game or don't, that's not a tax declaration.

    I know a lot of people who are not subbed all the time (like 1 month stop every 2-3 months) and I know a lot of people currently playing Overwatch, No Man's Sky, etc. and only returning for raids&stuff 3 times a week.
    I for myself just started healing after 100+d playtime and even que for Mhach or other stuff where I already got my weekly lockout, like A5S/A6S kills, Niddhog, etc.. or I help the boyfriend of an FC member who just started the game. Also I'm usually not doing any farms, just kill groups for ex primals, because they're more fun to play compared with standardized burn&farm groups.
    No one of them would play this game more often, if there were longer lasting rewards.. why should they? Because they want to "work their ass off and be rewarded for that."? Well, they already do that... at work.

    Like I'd say to the 2-month-sub/1-month-unsub - guy: "Hey, don't unsub now, you won't get the ultra long term reward then!" and he'd say "Oh yea, I totally stay subbed now and play, although I wanted to start some of my not yet touched steam games instead and take a break."..

    Totally.. NOT. In my opinion you're totally overestimating gear/rewards in terms of motivation to play a game.

    You may think "I only log on, if it's beneficial regarding reward". I just think "I log on, if I want to heal/tank/dps a FF14 fight."
    (8)
    Last edited by Neophyte; 08-23-2016 at 07:43 PM.

  4. #4
    Player
    Bourne_Endeavor's Avatar
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    Cassandra Solidor
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    Quote Originally Posted by Brian_ View Post
    You missed the point entirely. It's not about pretty mounts and/or vanity items. It's about rewarding a person's time investment so that they're more inclined to invest more of their time and continue playing.

    When you work your butt off for something only to have it become near meaningless weeks later, you're not going to be very enthusiastic about going through that again. When you have less and less reason to invest your time, you have less and less of a reason to stay subbed.

    There is a fine balance in a progression centric MMO between earned exclusivity and general accessibility. This game has a heavy skew towards accessibility and that design decision reverberates through the entirety of its content.
    A time investment which requires no skill or actual effort and will inherently become easier over time even without better RNG. Would that same frustration not manifest if say, you had to clear Nidhogg EX 267 times before finally getting a Pigeon drop while I managed the exact same accomplishment in only 23? Because I can tell you right now if the reverse happened, well, a quote from FFIX sums up my opinion of the game nicely: "I'm sharpening my knife, kupo." I'd have put in only a tenth of the effort and walked away with the same reward. We are not talking about progression gear or achievements, but RNG. Like I said already, you are not going to convince someone bored of the game to stay because they got lucky one day. Sure, the initial euphoria may sate them for a bit, however it will wear off when they're now faced with yet again wondering what to do.

    Content that necessitates skill, like raiding, I do think should remain relevant longer, and its rewards not so easily squished. But RNG isn't rewarding. It's just dumb luck.
    (6)
    Last edited by Bourne_Endeavor; 08-23-2016 at 07:49 PM.

  5. #5
    Player
    zosia's Avatar
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    Zosia Twinrova
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    Quote Originally Posted by Bourne_Endeavor View Post
    A time investment which requires no skill or actual effort and will inherently become easier over time even without better RNG. Would that same frustration not manifest if say, you had to clear Nidhogg EX 267 times before finally getting a Pigeon drop while I managed the exact same accomplishment in only 23? Because I can tell you right now if the reverse happened, well, a quote from FFIX sums up my opinion of the game nicely: "I'm sharpening my knife, kupo." I'd have put in only a tenth of the effort and walked away with the same reward. We are not talking about progression gear or achievements, but RNG. Like I said already, you are not going to convince someone bored of the game to stay because they got lucky one day. Sure, the initial euphoria may sate them for a bit, however it will wear off when they're now faced with yet again wondering what to do.

    Content that necessitates skill, like raiding, I do think should remain relevant longer, and its rewards not so easily squished. But RNG isn't rewarding. It's just dumb luck.
    You're still missing the point. This pattern of devaluing time invested into the game needs to be addressed on all fronts. No one has problems with reasonable nerfs and nerfs over time, but what this game does turns players off to staying subbed long term. It only takes 2-3 patches to figure you out only need to really sub a few months a year to have the exact same character progression as someone subbed year around. This causes less people to stick around and that sort of apathy always leads to more lost subs.

    Like in your post where you use Yokai as an example. Why are we going to grind out all the weapons and the glowing mount when SE will just put the rewards in the cash shop like they did from the lightning returns event? After the Yokai event ends, people that missed it will whine so much that SE will ultimately put them in the cash shop.

    These are the incentive problems we are talking about. Why try now when you know there will be a much easier approach to come later?
    (4)
    Last edited by zosia; 08-23-2016 at 08:21 PM.

  6. #6
    Player
    Bourne_Endeavor's Avatar
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    Quote Originally Posted by zosia View Post
    You're still missing the point. This pattern of devaluing time invested into the game needs to be addressed on all fronts. No one has problems with reasonable nerfs and nerfs over time, but what this game does turns players off to staying subbed long term. It only takes 2-3 patches to figure you out only need to really sub a few months a year to have the exact same character progression as someone subbed year around. This causes less people to stick around and that sort of apathy always leads to more lost subs.

    Like in your post where you use Yokai as an example. Why are we going to grind out all the weapons and the glowing mount when SE will just put the rewards in the cash shop like they did from the lightning returns event? After the Yokai event ends, people that missed it will whine so much that SE will ultimately put them in the cash shop.

    These are the incentive problems we are talking about. Why try now when you know there will be a much easier approach to come?
    No, I am not. You're just insisting only your perspective has any merit. And you're arguing in circles. Nerfs of any caliber-- according to you -- result in overall player apathy. Therefore, how can any be reasonable? Say they left mount drops at exactly the same rate. A person waiting several patch cycles will always have a far easier time because those bosses are going to melt. Look at Garuda. No one does her mechanics anymore. You have premades with a single tank, a single healer and six DPS who utterly annihilate her in a few minutes tops. You really don't even need a healer nowadays if the tank can handle it. Good luck trying that back in 2.1.

    Hmm, going out on a limb here but I suspect that $65 price tag might be a good deterrent. You're acting like the Lightning Event, or other like-minded, were monumental. I guarantee you the players unsubbed now, would still be unsubbed even if every piece of event content remained lost in time. They unsubbed because they were bored. Running Ravana a hundred times would likely contribute to said boredom not alleviate it.

    Because generally people want it now. They don't want to wait a year. Look no further than the recent delays to No Man's Sky and Final Fantasy XV. People lost their collective minds over two months. Here's the thing though, if you make so players who have played for longer have a distinct and continual advantage over those who don't, you will never see new players. I started around HW's release. Why would I continue playing if no matter what I do, someone from launch is ahead of me not because of their individual skill, but because they picked up the game before I did?

    You also continuously ignore other outside factors. Legion is a massive expansion. And seeing a number of FFXIV players are either former or current WoW players, this will inevitably influence these numbers, especially when we're in a "catch up" patch-- oft criticised for not having enough to do for people already "caught up." Once again, I guarantee if by 4.0, we saw three Primals, a complete and successful overhaul of Diadem, objective and/or more dynamic based content, no more tome grinding, and just more to do in general, you'd see people sticking around longer. For some, one primal and two faceroll dungeons just isn't enough to keep them playing even with PvP and PotD. No amount of mounts, minions or gear will change that even if it lasted for years. (Mount drop rates technically last a year, btw)
    (6)
    Last edited by Bourne_Endeavor; 08-23-2016 at 08:56 PM.

  7. #7
    Player
    zosia's Avatar
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    Zosia Twinrova
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    Quote Originally Posted by Bourne_Endeavor View Post
    No, I am not. You're just insisting only your perspective has any merit. And you're arguing in circles. Nerfs of any caliber-- according to you -- result in overall player apathy. Therefore, how can any be reasonable? Say they left mount drops at exactly the same rate. A person waiting several patch cycles will always have a far easier time because those bosses are going to melt. Look at Garuda. No one does her mechanics anymore. You have premades with a single tank, a single healer and six DPS who utterly annihilate her in a few minutes tops. You really don't even need a healer nowadays if the tank can handle it. Good luck trying that back in 2.1.
    For starters, yes you were missing the point by virtue of the yokai watch example. You also further missed my point where I said no one has problems with reasonable nerfs, yet you claim my point is nerfs of any caliber result in player apathy. You are probably still missing the point. Let me be as simple for you as possible....

    Big nerf bad

    Many Big nerf really bad

    SE, should try a different nerf style to preserve reward impact across all aspects of the game

    Hmm, going out on a limb here but I suspect that $65 price tag might be a good deterrent. You're acting like the Lightning Event, or other like-minded, were monumental. I guarantee you the players unsubbed now, would still be unsubbed even if every piece of event content remained lost in time. They unsubbed because they were bored. Running Ravana a hundred times would likely contribute to said boredom not alleviate it.
    I am sorry if your life has left you thinking $65 dollars is a substantial amount of money. That is a price of a new video game after tax. You keep having to fall back to this idea of RNG, but you have yet to address other aspects where reward nerfs have hurt this game like the thavnarian set, gearing in general from a tome vendor, putting rare past event items in the cash shop like the lightning event. Your argument is a one trick pony, lol. You can only rely on how miserable it is to farm a 5% drop rate on current content. If you can't take the 5% drop rate now, why not wait until 4.0 who you could duo most of the primals that drop birds?

    Your defense of the pony situation is just laughable. People would be able to get them, easily, if the drop rate had stayed around 5%. Rather than try to find a happy middle ground, you are here, defending the status quo despite the 25% sub drop over 7 months. Pathetic. This is why this game will die, people are too scared to change the status quo.

    Because generally people want it now. They don't want to wait a year. Look no further than the recent delays to No Man's Sky and Final Fantasy XV. People lost their collective minds over two months. Here's the thing though, if you make so players who have played for longer have a distinct and continual advantage over those who don't, you will never see new players. I started around HW's release. Why would I continue playing if no matter what I do, someone from launch is ahead of me not because of their individual skill, but because they picked up the game before I did?
    You're wrong. Wow had a decade of great sub numbers with a system that favored long term subscribers. You are offering nothing but a slippery slope argument here. A game can both be rewarding to it's long term players and welcoming to new players. Wow did it for a decade, whats your excuse for this game?

    You also continuously ignore other outside factors. Legion is a massive expansion. And seeing a number of FFXIV players are either former or current WoW players, this will inevitably influence these numbers, especially when we're in a "catch up" patch-- oft criticised for not having enough to do for people already "caught up." Once again, I guarantee if by 4.0, we saw three Primals, a complete and successful overhaul of Diadem, objective and/or more dynamic based content, no more tome grinding, and just more to do in general, you'd see people sticking around longer. For some, one primal and two faceroll dungeons just isn't enough to keep them playing even with PvP and PotD. No amount of mounts, minions or gear will change that even if it lasted for years. (Mount drop rates technically last a year, btw)
    Legion was not coming out 7 months ago, these sub numbers have been dropping for SEVEN MONTHS! IF you think you can pin that all on wow and legion, then I won't discuss this any further with you. The reason people are not sticking around for content like PotD is that A) it's grindy and B) the rewards suck.

    You are cherry picking my posts and assuming my position solely rests on the idea that everything needs to be rare. Here, I will quote myself from another thread...

    Quote Originally Posted by zosia View Post
    I like Housing, Minions, and glamours.



    I dislike how the dev team has little to no communication with the player base. Important questions are never addressed in live letters, only silly questions no one cares about. Yoshi P had not given a good truthful answer to "what has not worked out" as it pertains to heavensward. He always dances around that question.

    I dislike how the dev team implemented a4s without play testing the fight from start to finish. Some of them should literally lose their jobs over gordias. This dev team took a healthy raiding community in ARR and shattered it beyond repair with Gordias.

    I dislike how the dev team invests so much of their limited resources on content like PotD, Lord of Verminion, and Diadem only to have all of those contents flop due to poor design and/or bad incentives.

    I dislike how gear is worthless in this game.

    I dislike how gear does not really impact your endgame gameplay, people literally get full 240 to stand around towns.

    I dislike how full 240 BiS is a pointless endeavor because a ilvl 250 crafted gear set will completely outshine any 240 BiS set day one for patch 3.4.

    I dislike how this dev team makes super rare items super common. (coffin lid, Thavanarian set, etc). It's like this dev team only knows 0 and 100 on the speed dial, the coffin lid went from a 1% drop to a 100% drop. How does that even make sense? Why not start like at 10, 15, or 25%? Why even nerf it at all, it's just rare furniture?

    I dislike how there is no individualism in this game. Since everything is nerfed into the ground, rewards and rare items often become common place and cheap. There is very few ways to actually distinguish yourself from others. Everyone and everything feels like a giant bowl of bland vanilla paste.

    I dislike how every bit of content outside of midas savage is set to the brain dead ez mode setting. I really dislike how netflix is almost mandatory for repeat clears of 90% of this game content. This game is boring af!

    I dislike how there are completely unnecessary complications in this game. Why do we need five different types of glamour prisms? It takes the same mats to make any of the different grades, just standardize them FFS!

    I dislike how SE is trying to bribe people with houses to stay subbed with housing demolition. Lets stop pretending that demolition makes housing wards active. People just log in once a month to preserve their housing lots.

    I dislike that after three years that this game still has massive RMT issues. I dislike that rampant botting of all types is hardly punished in this game.

    I dislike the clunky friends/black list UI that closes out every time you remove someone from the list.

    I dislike hunts. They are no where near as cool as actual NMs. Hunts can go die in a fire.

    I dislike the cash shop. I dislike the cash shop. I dislike the cash shop.

    I dislike how every time there is a hotfix, the severs go down for three hours. Invest in better servers SE, Blizzard can do a hotfix in 15 mins and they only need to restart the server. Maybe use some of that cash shop money on FFXIV instead of FFXV?

    I dislike the cheap reuse of monster assets and mechanics. 95% of PotD was just regurgitated environments with regurgitated monsters.

    I could easily keep going on, there is so much to dislike like yokai, relics, gordias, etc. etc. etc. but why bother? The dev team is tone deaf and near incompetent when it comes to delivering new content.
    I have plenty of issues outside of loot, mounts, and minions. This game is in trouble on multiple fronts. I do agree with you on the legion part. This game is losing more and more players to legion. Wow is doing what it does best, taking the best parts of other games and adapting them for better use.

    For example, where do you think blizzard got the idea of the artifact weapon and guild halls from? It's going to take content misgivings of FFXIV and turn them into something amazing in wow. Have you even seen the artifact weapons yet? They even give me pause asking why I ever worked on a relic in this game.

    Blizzard is going to keep snatching up more and more ffxiv players with legion. If the expansion is even half as good as it looks, FFXIV won't have another WoD flop to benefit from. This games days are numbered and the thought puts a grin of my face every time.

    Quote Originally Posted by Neophyte View Post
    As said before.. you're misleaded if you think that the question ("Do I prolong my sub?") is answered either with
    "Yes, because I want this or that gear and I won't get it, If I'm not subbed long enough. So I stay subbed." or with
    "No, because right now I don't want any specific gear and I can get it easier in a month, so I resubb then. Or when it's released on the cash shop".



    Well, what a luck I don't play this game just for the sake of progression.
    And imagine that: When they at some point turn off the game/servers (or the F11 ones, with their everlasting and totally motivating progression system) your progression is down to someone who have not played the game at all and all you have now is some screenshots and memories.

    And while I memorize the good times with my friends, you'll memorize the then-called "wasted" hours of progression, or what?
    Ah yes, ofc I have no friends in-game, no fond memories of epic raid wins, no people I will retain friendships past this game. None of that at allllll. How shallow of me just to focus on pixels and never consider the MMO part of MMORPG. /s

    lol, thank you for that.

    Quote Originally Posted by Bourne_Endeavor View Post
    Because no game has an infinite supply of players. People inevitably loss interest for one reason or another, which in turn, means a loss of revenue with no way to replace it.
    Which is fine as long as this inequality is true


    Sub lossed per year < New subs per year.


    That has not been true in this game for about 10 months now. The player churn won't keep this game at 500k subs, a number Yoshi P. said is needed to maintain this game. We are already at what? 500k? I am willing to even give that a 100k buffer since it's an unofficial census. I wonder how long it will take to lose another 100k subs when legion hits

    Quote Originally Posted by Neophyte View Post
    Well, we need new players because there is no video game with a half-life period = infinite as you imagine.

    So you're asking what is better
    a) a game which never gets boring and brings fun for at least 10 years (i.e. a 'perfect' game)
    b) a usual game, like we know them today

    Hahaha...

    So we have an absolutetly unrealistic and so a very risky alternative (1 Mio. Units sold and all sub for the entire 10 years, something never happend so far in videogame history) with something like 1,85 billion € return...
    But if you change something you risk losing a bunch of players you can't replace..

    OR

    a less unrealistic and less risky choice (10 Mio. sold over 10 years and 0,2 Mio subbed all time) with about 0,81 billion € return.
    If you change something some will unsub, some will resub.

    I'd take the realistic approach as a game producer.

    (calculated with 45€ game // 15€ sub)
    Well, the situation right now is that we are losing a bunch of players that are not being replaced fast enough. To put it simply, we are losing way more subs than new players joining. Yoshida said this game COULD survive with 500k subs, and already half way into the 2nd expansion we are at that number.

    I am sure the quality of content is going to SKYROCKET when subs drop below 400k ^_^

    enjoy that F2P P2W cash shop that is always looming behind every corner! I wonder how long it will be until this game sells character boosts just like wow, lol. Keep defending the status quo, you are doing great!
    (5)
    Last edited by zosia; 08-24-2016 at 04:29 AM.

  8. #8
    Player
    Bourne_Endeavor's Avatar
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    Quote Originally Posted by zosia View Post
    For starters, yes you were missing the point by virtue of the yokai watch example. You also further missed my point where I said no one has problems with reasonable nerfs, yet you claim my point is nerfs of any caliber result in player apathy. You are probably still missing the point. Let me be as simple for you as possible....

    Big nerf bad

    Many Big nerf really bad

    SE, should try a different nerf style to preserve reward impact across all aspects of the game
    And allow me to enlighten you. Your opinion is not fact. No amount of frequency or insistence will ever change that. All you've proven is to be wholly arrogant as the very idea someone might dare to disagree seems entirely foreign to you.

    I am sorry if your life has left you thinking $65 dollars is a substantial amount of money. That is a price of a new video game after tax. You keep having to fall back to this idea of RNG, but you have yet to address other aspects where reward nerfs have hurt this game like the thavnarian set, gearing in general from a tome vendor, putting rare past event items in the cash shop like the lightning event. Your argument is a one trick pony, lol. You can only rely on how miserable it is to farm a 5% drop rate on current content. If you can't take the 5% drop rate now, why not wait until 4.0 who you could duo most of the primals that drop birds?

    Your defense of the pony situation is just laughable. People would be able to get them, easily, if the drop rate had stayed around 5%. Rather than try to find a happy middle ground, you are here, defending the status quo despite the 25% sub drop over 7 months. Pathetic. This is why this game will die, people are too scared to change the status quo.
    And these presumptions continue. At what point did I expression my own financial situation? I spoke in general because there are, indeed, plenty of people who play this game and couldn't afford $65 on frivolous minions. There are plenty more who simply do not see the value in tossing money at the cash shop for stuff they could have gotten in-game yet chose not to.

    Laughably only because you, once again, seem incapable of perceiving arguments that are not your own. Thus, I shall reiterate, you place far too great a significant on mounts, events or other frivolous trinkets. The mere fact you even bring up the Lightning event demonstrates you don't get its purpose. This wasn't some reward, but a promotional campaign for SE to advertise another game. Nevertheless, putting leveling gear on vendors or the Lightning event on the Cash Shop isn't causing sub loss. At least not to the degree you seem to believe. loreleidiangelo's post summaries how most people feel when bored of any game or hobby. By her own admittance, mounts or events won't woo her back because the content isn't interesting.

    You're wrong. Wow had a decade of great sub numbers with a system that favored long term subscribers. You are offering nothing but a slippery slope argument here. A game can both be rewarding to it's long term players and welcoming to new players. Wow did it for a decade, whats your excuse for this game?
    A decade of sub numbers... that gradually declined each and every year since its release. WoW had the unique advantage of essentially revolutionizing the entire genre-- releasing at a time where it literally had no competition. Nearly fifteen years later games are still attempting to copy it. Despite all of its prior success, WoW has lost millions of players. And I have a good suspicion it didn't have to do with drop rates or exclusives but content.

    Legion was not coming out 7 months ago, these sub numbers have been dropping for SEVEN MONTHS! IF you think you can pin that all on wow and legion, then I won't discuss this any further with you. The reason people are not sticking around for content like PotD is that A) it's grindy and B) the rewards suck.
    And in that seven month span, what happened?

    Gordias Savage
    Diadem
    LoV
    3.1's general lack of content

    It's almost like people might have quit from boredom or frustration. FFXIV attempted numerous bits of content that either completely flopped or proved far too challenging for the overwhelming majority. This, coupled with what amounted to five months of basically Thordan EX and nothing else unless you could handle Gordias meant there just wasn't much to do.

    None of this couldn't have influenced the sub numbers. You know, despite people even openly acknowledging they quit because of Gordias or because they had nothing to do. No. It's the drop rates and lack of event items staying exclusive.

    You are cherry picking my posts and assuming my position solely rests on the idea that everything needs to be rare. Here, I will quote myself from another thread...
    I cherry picked nothing since this whole argument began initially on mounts. Some of that I could even agree with, albeit not necessarily as vehemently. But the operative word in each point you make is "you." You feeling this is an issue does not abruptly make it one. People who disagree with your opinion are not inherently wrong because every single word is purely subjective. This is the part you seem to have difficulty with.

    I have plenty of issues outside of loot, mounts, and minions. This game is in trouble on multiple fronts. I do agree with you on the legion part. This game is losing more and more players to legion. Wow is doing what it does best, taking the best parts of other games and adapting them for better use.

    For example, where do you think blizzard got the idea of the artifact weapon and guild halls from? It's going to take content misgivings of FFXIV and turn them into something amazing in wow. Have you even seen the artifact weapons yet? They even give me pause asking why I ever worked on a relic in this game.

    Blizzard is going to keep snatching up more and more ffxiv players with legion. If the expansion is even half as good as it looks, FFXIV won't have another WoD flop to benefit from. This games days are numbered and the thought puts a grin of my face every time.
    Let's hold back a little before praising WoW as the gospel, hmm? They practically tanked their own sub numbers with years of essentially no content. For all of Legion's promises; for many, this is their last attempt to "win back the crowd." Nonetheless, Artifact weapons are nothing new. These have been in plenty of games, be it MMOs or single player RPGs.

    That last sentence of yours speaks more about you than FFXIV, the devs or its players. "I'm so excited FFXIV is gonna die!" Is basically what you just said. Why not go play WoW then? Oh, because you're borderline trolling at this point and just want to watch it all burn. I mean, if we're being honest.

    I'll summarize this whole 'debate' as thus:

    You think the game is struggling due to nerfs to drop rates, lack of exclusives and basically stuff that makes you feel special.

    I think the sub decline is a result of Gordias Savage, a general lack of content; in particular a midcore and less innovative features in overall design.

    Neither of us know for certain. So mayhaps you should stop pretending otherwise.
    (7)
    Last edited by Bourne_Endeavor; 08-24-2016 at 03:38 PM.

  9. #9
    Player
    zosia's Avatar
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    Quote Originally Posted by Bourne_Endeavor View Post
    And allow me to enlighten you. Your opinion is not fact. No amount of frequency or insistence will ever change that. All you've proven is to be wholly arrogant as the very idea someone might dare to disagree seems entirely foreign to you.
    Where once did I say my opinion was fact? Where? Quote me once. LOL, Quote me once where I stated my personal beliefs as fact. You are just being sore that I pointed out from two separate posts that you did not really know what my point was. Yet, in light of evidence provided by your very own posts, you are doubling down that somehow you understood and that I am just arrogant.

    No miss, you misunderstood, plain and simple. You didn't even read my post very well. You missed the entire point where I concede that reasonable nerfs are fine. lololol you can't even admit to being wrong in that light. You can only just call me arrogant and skip past the BS that you were called out on. You are so triggered! XD

    And these presumptions continue. At what point did I expression my own financial situation? I spoke in general because there are, indeed, plenty of people who play this game and couldn't afford $65 on frivolous minions. There are plenty more who simply do not see the value in tossing money at the cash shop for stuff they could have gotten in-game yet chose not to.
    Yep, I assumed you thought $65 was substantial because you said $65 was a substantial price tag for the set of retired items. My bad for making an assumption. See what a normal person does when they do something wrong? Now only if you could see the irony in you making assumptions about how I felt about nerfs, lol. Pathetic.

    Laughably only because you, once again, seem incapable of perceiving arguments that are not your own. Thus, I shall reiterate, you place far too great a significant on mounts, events or other frivolous trinkets. The mere fact you even bring up the Lightning event demonstrates you don't get its purpose. This wasn't some reward, but a promotional campaign for SE to advertise another game. Nevertheless, putting leveling gear on vendors or the Lightning event on the Cash Shop isn't causing sub loss. At least not to the degree you seem to believe. loreleidiangelo's post summaries how most people feel when bored of any game or hobby. By her own admittance, mounts or events won't woo her back because the content isn't interesting.
    Did you not even read the long list I posted to you? Do you know why I care about loot so much? Have you even the slightest idea? Probably not. Because to you, it does not matter what kind of feedback I have to give, it does not fit your play style and therefore it deserves to be refuted and invalidated.

    Interesting content is just one side of the damn coin. Don't you see that? If all content needed to be was "interesting" to be popular, the concept of rewards and carrots would not even be a topic of discussion. You refuse to see that no matter how interesting new content is, less people will grind it out if they know there will be a short cut to the rewards later. People will get a handful of clears and put the content on a shelf, until the rewards are easily obtainable.

    You could have the best content in the MMO industry and if the reward system sucks, people will just wander else where given enough time. There needs to be great reasons to do repeat clears of content.

    Just like my long list of dislikes insinuates, you need both compelling content and compelling rewards to keep people playing. But go ahead, that presumption glass house of yours needs a few more stones through it's walls.

    Look at palace of the dead, it's by far one of the more interesting dungeons SE has added so far, yet people gave up on it pretty fast. Why? Unless you wanted a common glamour weapon or a common mount, there was very little reason to return to the content for repeat clears. Now, how many people would be doing PotD if it dropped a BiS ring from the final floor? I bet a lot more people would rather have a BiS ring for their main class than some garbage alt weapon with an obnoxious glow.

    A decade of sub numbers... that gradually declined each and every year since its release. WoW had the unique advantage of essentially revolutionizing the entire genre-- releasing at a time where it literally had no competition. Nearly fifteen years later games are still attempting to copy it. Despite all of its prior success, WoW has lost millions of players. And I have a good suspicion it didn't have to do with drop rates or exclusives but content.
    You are absolutely FACTUALLY wrong!!!!!!! That entire paragraph is started on a false premise. Tell her what she has won, Johnny!

    ~today she will be receiving a lovely graph of wow subs showing there was no real sub decline until the game was already six years old! Back to you Zosia! /announcer-voice


    What a lovely prize, don't go spend that all in one place! On a serious note, we all know that wow set the bar, but we don't need to look at wow to measure FFXIV. You can look at the star wars MMO and you can see what happens when a sub game hits around 500k active subs. Let me spoil the surprise for you, it's called free 2 play and games going belly up always run to that model.



    And in that seven month span, what happened?

    Gordias Savage
    Diadem
    LoV
    3.1's general lack of content

    It's almost like people might have quit from boredom or frustration. FFXIV attempted numerous bits of content that either completely flopped or proved far too challenging for the overwhelming majority. This, coupled with what amounted to five months of basically Thordan EX and nothing else unless you could handle Gordias meant there just wasn't much to do.

    None of this couldn't have influenced the sub numbers. You know, despite people even openly acknowledging they quit because of Gordias or because they had nothing to do. No. It's the drop rates and lack of event items staying exclusive.
    I think it all affected the sub numbers, you clearly did not read my list of dislikes. At this point, it does not surprise me that you read anything on that list. LOL.

    I cherry picked nothing since this whole argument began initially on mounts. Some of that I could even agree with, albeit not necessarily as vehemently. But the operative word in each point you make is "you." You feeling this is an issue does not abruptly make it one. People who disagree with your opinion are not inherently wrong because every single word is purely subjective. This is the part you seem to have difficulty with.
    Where have I said any feedback of yours is wrong in this thread? I mean, you are right, I genuinely think you are being willfully ignorant to the reward side of the compelling content coin. Where do I say you are not allowed to have an opinion? The irony is killing me!! LOLOLOL You are saying that I think you are wrong because we disagree. YESSSSS I absolutely think you are wrong in many regards, but not just for having a different opinion. I Think you are wrong because you don't or are not willing to take a look at the reward side of the 'content coin'. I think you are wrong and THAT IS MY OPINION, and I am allowed to have it, lololol!!! Sorry that it rubs you the wrong way that I don't think much of your opinion. You already have shown me that this is about being right for you more than it is about finding solutions.

    Let's hold back a little before praising WoW as the gospel, hmm? They practically tanked their own sub numbers with years of essentially no content. For all of Legion's promises; for many, this is their last attempt to "win back the crowd." Nonetheless, Artifact weapons are nothing new. These have been in plenty of games, be it MMOs or single player RPGs.
    I did say "IF". Do I need to really point out the nuances of reading to you? By qualifying my statement with "IF" I am already admitting that there is risk of failure... /headdesk

    That last sentence of yours speaks more about you than FFXIV, the devs or its players. "I'm so excited FFXIV is gonna die!" Is basically what you just said. Why not go play WoW then? Oh, because you're borderline trolling at this point and just want to watch it all burn. I mean, if we're being honest.
    Yes, I am enjoying myself. Trolling? I would not go that far. I am glad to provide actual feedback, like I have in this thread. I just take none of you or anything about this game seriously. I am sorry if that offends or if you even care, which you probably don't. I get more entertainment out of these forums than I do from any of the content in the game.

    I'll summarize this whole 'debate' as thus:

    You think the game is struggling due to nerfs to drop rates, lack of exclusives and basically stuff that makes you feel special.
    DEFINITELY DID NOT READ MAH LIST! And you call me arrogant, lol. If you read my list, then you would know I have way more issues with this game past loot and mounts.

    I think the sub decline is a result of Gordias Savage, a general lack of content; in particular a midcore and less innovative features in overall design.

    Neither of us know for certain. So mayhaps you should stop pretending otherwise.
    And maybe you should stop talking like an NPC from the game? lol mayhaps, lolololol

    Anyway, Everything you said in that little list in your last quote was stuff included on my dislikes list. So, if you pulled your head out of your tuckus and actually read half of my replies in this thread alone, you would know I agree with you on that stuff. JUST FROM THIS THREAD:

    Quote Originally Posted by zosia View Post

    -snip-

    Furthermore, content like PotD, Diadem, Aquapolis, the 24 mans, will all be different sources for your BiS set in addition to having minor upgrades along the way to help you get to your BiS. Imagine if you had to go into diadem to get the best belt in the game made from killing giant dinosaur bosses? Then, to get the best ring in the game, you have to slay a lich lord and his army of minions in palace of the dead? To round out your set of interesting BiS gear with item effect, you have to kill Thordan EX for the best helm in the game. Do you kind of see what I am saying?

    Now these ideas could be worked on obviously, but if I could snap my fingers now and make a wish, that would be the changes I would make. I would also make monsters tougher, dungeons harder, and hunt monsters more like world bosses. This would actually make these gear upgrades meaningful other than just stat sticks to stand around town with.

    -snip-
    The irony XD it's too much. Get me the number to planet fitness, I need to work out after this desert. You literally wrote me an essay about how arrogant and presumptuous I am, yet we agree on way more stuff then you realized. You just assumed that my only issues with this game are loot and rare items. You were just too busy trying to be right, lol.

    Go actually read what I have been posting for the last week instead of jumping on one of my responses in a thread 30 pages deep playing logic hero.
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    Last edited by zosia; 08-24-2016 at 05:39 PM.

  10. #10
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Quote Originally Posted by zosia View Post
    You're wrong. Wow had a decade of great sub numbers with a system that favored long term subscribers. You are offering nothing but a slippery slope argument here. A game can both be rewarding to it's long term players and welcoming to new players.
    The reason it works in WoW is because they have catch ups with dungeon gear, crafted gear and Justice/Valor gear to get geared up. And it's something that is often complained about (my epics are not truly epic, lolwelfare epics, etc).

    Of course, the other thing is that stuff felt like it lasted because you waited near-eternities between patches. I don't think you want to be stuck with only Alexander Midas for 8 months just so that you can claim your savage gear lasted longer. And this is something actual WoW players complain about a lot, which is why they complained about 11 months of Siege of Orgrimmar and the duldrums Warlords of Draenor saw until the pre-Legion patch.
    I have plenty of issues outside of loot, mounts, and minions. This game is in trouble on multiple fronts. I do agree with you on the legion part. This game is losing more and more players to legion. Wow is doing what it does best, taking the best parts of other games and adapting them for better use.

    For example, where do you think blizzard got the idea of the artifact weapon and guild halls from? It's going to take content misgivings of FFXIV and turn them into something amazing in wow. Have you even seen the artifact weapons yet? They even give me pause asking why I ever worked on a relic in this game.

    Blizzard is going to keep snatching up more and more ffxiv players with legion. If the expansion is even half as good as it looks, FFXIV won't have another WoD flop to benefit from. This games days are numbered and the thought puts a grin of my face every time.
    Blizzard is deciding to appeal to nostalgia, and Legion is pretty much WoD v2 with a couple of lessons learned (and really, instead of being all "omg orcs and Grom Hellscream" it's pretty much "omg demons and Illidan"). Artifacts are not something to take seriously, especially when taking into account the culture the original legendaries fostered (weapons that took an entire guild's combined efforts to get for one person) without even getting into how most of the artifacts were literally pulled out of someone's ass just to create one for every spec. And not mentioning the ire some have expressed at seeing a trillion people with Ashbringer, The Scythe of Elune and so on.

    Granted, FFXIV's approach to relics is no better, but at least Excalibur, Longinus and Nothung were not prominently featured in the story content wielded by hero NPCs before they were given out like candy to all player characters.
    Quote Originally Posted by Neophyte View Post
    The easiness of Alexander Normal might has to do with it and I won't argue that stepping up the difficulty would be a good thing. To still cater to the casual crowd they could implement temporary HP/AP-boosts like the sanction spell of the GC (i.e. let them do a Task/quest of ~0,5-1h to get a 2h echo-like boost just for the current normal raid) or something like that.

    But I think what most people turned of was the overall design of alexander compared with coils... I mean, even when they didn't implement normal mode, what would you think about Gordias' epicness? Well in the end, it's just robots and goblins.
    Mide is no Louisoix and Twinkledinx is no Nael deus Darnus and they'll never be.
    This is probably a result of wanting to make raids sort of side stories of their own. This is something the devs stated as their intention during the design phase and beta. Of course, the advantage Coil had was that it was build up over the course of the MSQ in ARR as a background detail. Alexander didn't have this at all; in fact, I feel that if Mide had been someone you ran into once in a while during the MSQ and they had done something to build up Alexander, it wouldn't feel as lackluster to some.
    Diadem failed, but not in terms of reward I think, but instead 'cause of the overall design. I.e. I just don't believe Diadem would be good if the rewards for grinding hours of Dino Island were "meaningful"... it's still a boring grind and only 'cause I'm 'happy' to get my gear finally (is it really happiness or is it just relief that it's finally over?!) doesn't make the content itself better or worse.
    Agreed. You'd have people begrudgingly doing it for the reward, but in concept it's not really fun. I guess as an actual raid it could have worked (granted, it would need a lot of changes in design); would probably work a lot like Firelands.
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    Last edited by Duelle; 08-24-2016 at 07:07 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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