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  1. #11
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Alym View Post
    How passive aggressive.
    First: You need to fix your post as you quoted me twice but once outside the quotations.

    Second: Neither of us know how they developed it besides what they said they did. You can take them for their word it doesn't make sense to me that's all I'm saying.

    The fights were obviously not designed savage then toned down, the normal part of the raid has presence in all the design choices and it shows with how sloppy both sides of it feel to play. You don't have to believe me as I'm only stating my opinion and how it looks and feels to me. If they did design it savage then tone it down purely they need to get the guys who designed coil off of making cash shop suits and put them back onto encounter design.

    The develops can make great content, they have before and I'm sure they will again. I'm calling them on their bad design choices, and I don't feel they have the good faith for me to take them at their word.

    -------
    Among everything else removing the story incentives, the gear prestige, the sense of accomplishment was neutered by these choices. It's the everyone gets a gold star mentality that is driving more serious players away from the game and the lack of long term goals and high milestones to reach for are making casual and midcore players lose interest as well.

    Take it with a grain of salt as this is only my opinion, but it shows in what little community we have left.

    Quote Originally Posted by Alym View Post
    I hope you have a great day!
    Oh my how... "Passive agressive"
    (5)
    Last edited by Jynx; 08-19-2016 at 02:56 PM.