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  1. #1
    Player
    Alym's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Oliver Black
    World
    Adamantoise
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Jynx View Post
    Second: Neither of us know how they developed it besides what they said they did. You can take them for their word it doesn't make sense to me that's all I'm saying.

    The fights were obviously not designed savage then toned down, the normal part of the raid has presence in all the design choices and it shows with how sloppy both sides of it feel to play. You don't have to believe me as I'm only stating my opinion and how it looks and feels to me. If they did design it savage then tone it down purely they need to get the guys who designed coil off of making cash shop suits and put them back onto encounter design.
    A couple of points: First, you said you're not a raider, so I'm not sure you can comment on how Savage feels; that's not meant to be elitism, just fact. As someone who has played plenty of Normal and Savage, it feels to me that Savage was terribly designed and then Normal was the result of terribly designed fights with pieces ripped from them. That doesn't make Normal the problem to me. That makes Savage the problem. Second, your argument has been, "I'm not a raider but even I know Savage was ruined so they could design fights that they can tune to a lower difficulty for Normal mode. Sure, SE claimed Savage Second Coil was the fights how they were originally designed and Coil was the toned down version of those, but we can't believe their lies about Savage being how they design fights. Sure you can literally see the mechanics in Normal Alex that were cut from the Savage Alex fights in graphical glitches, but I know better. I know they designed these fights for Normal mode, but we don't know for sure how they designed them so you must be wrong. As someone who doesn't raid, I feel it was obvious Savage fights were ruined by Normal mode." I could respond with my own feelings, as I've clearly laid out before, but your argument hinges on SE lying and experience that you don't have.

    You can't with one hand say that we don't know how they design fights so I must be wrong and then on the other say you're right because they obviously design fights a certain way. Both things can't be true.

    It's impossible to have a well-reasoned argument with someone who feels the developers lie about their own content. That sort of accusation allows you to discredit anything they say or do to meet your own ends. Their word is the best proof we have and, coupled with comparisons between the fights in Normal and Savage, it makes perfect sense. I guess I'll just have to leave it that. There is no sense in continuing this circular argument.

    I hope you have a great day!
    (11)
    Last edited by Alym; 08-19-2016 at 01:44 PM.