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  1. #41
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    I don't know anything about Aion, but just because <insert game here> does <insert system here> a certain way, doesn't mean every other game should copy it.

    Mechanics like this are a great gil sink (something the game lacked for quite a while), and give the player the chance to gamble for power. I think potentially blowing up several pieces of gear to perfect an item the way you want it is a completely fair tradeoff.
    (0)

  2. #42
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'm on the fence about this.

    If the materia items are easy enough to come across, unlike Aion Manastones/Enhancement Stones, then a luck based enhancement system with risk is feasible.

    If they are rare and expensive as Aion, where you need to grind for months to enhance your gear properly, then it's going to be a disaster.

    Personally, I would be more in favor of WOW-style enchanting, where it's a 100% success rate, but the ingredients and recipes for the enchanting are rarer the better the enchant. It's much easier to control and fine tune that style of enchanting, because you can create tiers out of it similar to how you create item tiers.
    (2)

  3. #43
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    If they are rare and expensive as Aion
    They're not. There are tons of materia in the market wards on Trabia already. WIthin 3 days, nearly every type and tier of materia is listed in the search.
    (0)

  4. #44
    Player
    Tigercub's Avatar
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    Jul 2011
    Posts
    159
    Character
    Caterina Rose
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    The only thing I don't like about this system is that it's inevitably going to cost some players a lot more than others to get to the same point. Mathematically it's equal opportunity, but in practice it's more akin to russian roulette.
    (0)

  5. #45
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    One of the first few posts have it right.

    The hardcore do deserve to have the chance, average Joe shouldnt really. He can if he wants too but doesnt seem right.

    It is very overpowering having multiple Materia onto a piece, if you work it all out you can be seriously invincible and that shouldnt be something anyone can be.

    In future I expect there will be catalysts that reduce fail rate or even catalyst/materia that have zero fail rate and their difficulty/rarity will come either with 1. A Price or 2. A tough fight or goal, such as Multi-Attack materia.
    (0)

  6. #46
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Discordia View Post

    As people already said, there's got to be risks associated with getting the best of the best possible gear/item/weapons. If there weren't any risks, then we'll just have people who bought gil from RMT running around in stuff that the didn't "earn" themselves. SE is doing you a favor by not making you run something over and over and over again for a 0.1% chance at some "legendary" item with all the ridiculous guild drama attached (see: WoW) You actually still come out ahead because you'll be able to get very powerful gear in a short amount of time (rather than measured in months, this could be measured in weeks)
    This is a good perspective. We have yet to see a 0.1% drop rate as far as I know, and I'd prefer the fail materia system to that. But, it just seems wrong to have no reward for your effort. That's what I'm raising a concern about. If you put in 2 days you should get 2 days worth of benefit.

    Basically what the fail rate materia system is rewarding is the negligence of other things in your real life. If you don't leave your house for a month grinding away at your materia slotting you will be 'better' than another player in game.. but they will be 'better' than you in real life, presumably, as they work their job, have more relationship time, family time, etc. Does that seem unethical to anyone else?
    (1)

  7. #47
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    Aug 2011
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    228
    Quote Originally Posted by Alhanelem View Post
    I don't know anything about Aion, but just because <insert game here> does <insert system here> a certain way, doesn't mean every other game should copy it.

    Mechanics like this are a great gil sink (something the game lacked for quite a while), and give the player the chance to gamble for power. I think potentially blowing up several pieces of gear to perfect an item the way you want it is a completely fair tradeoff.
    Except that's the problem, Alhanelem. It's a **gamble**, which means it has nothing to do with hard work or skill sometimes. Some people will just be lucky enough, or rich enough (usually, by exploiting other luck-based aspects of the game) to take the so-called "risk" and always come out on top. Whereas, other players, who put just as much time and effort, if not more, into the EXACT same process will get completely screwed. Luck is bad enough with drop rates and HQ crafting...

    Let's try to keep the awful aspects of this game to a minimum please.
    (0)

  8. #48
    Player
    Aion's Avatar
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    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Khal_Drogo View Post
    Except that's the problem, Alhanelem. It's a **gamble**, which means it has nothing to do with hard work or skill sometimes. Some people will just be lucky enough, or rich enough (usually, by exploiting other luck-based aspects of the game) to take the so-called "risk" and always come out on top. Whereas, other players, who put just as much time and effort, if not more, into the EXACT same process will get completely screwed. Luck is bad enough with drop rates and HQ crafting...

    Let's try to keep the awful aspects of this game to a minimum please.
    NO, it is a hard work,because you know it plays with percentage, then you must provided adequate mats, that is common in other MMO
    (0)
    Aion Zwei - Masamune

  9. #49
    Player
    Razor's Avatar
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    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    First off it's a rather bold assumption to say that FFXIV's Materia system is "based off" AION's gear augment system. Using specially named stones to increase a particular piece of equipment's performance is nothing new. It has been around long before XIV and long before AION. Call the stone whatever you want, it has been around for a very very long time.

    Anyway, back on topic. I think the only thing that needs addressing is how disproportionally strong Materia melded gear is to Unique Untradable gear from NMs, raids, etc.

    If anything, lower tier materia should just have a much higher success rate than they do now. STR+2 Eva+5 should be much easier to pull off than STR+15 Eva+18
    (1)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  10. #50
    Player
    Betelgeuzah's Avatar
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    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Tigercub View Post
    The only thing I don't like about this system is that it's inevitably going to cost some players a lot more than others to get to the same point. Mathematically it's equal opportunity, but in practice it's more akin to russian roulette.
    In practice everyone will have some good luck and bad luck. The more you play, the better it balances out.

    Some people will just be lucky enough, or rich enough (usually, by exploiting other luck-based aspects of the game) to take the so-called "risk" and always come out on top.
    Sooner or later it balances out inevitably. Maybe there will be some guy on some server that has consistently better luck than everyone else, but usually it comes down to everyone working just as much in the long run. Statistically the opposite is extremely unlikely.

    In a game like this, becoming rich (compared to everyone else) takes skill and dedication. Skill to see and make use of the opportunities the game provides you to get ahead. Dedication to keep looking for opportunities, and staying ahead in a competitive market. If the game enables you to do so, it is hardly "exploiting". It's playing smart, and playing better.

    Anyway, back on topic. I think the only thing that needs addressing is how disproportionally strong Materia melded gear is to Unique Untradable gear from NMs, raids, etc.

    If anything, lower tier materia should just have a much higher success rate than they do now. STR+2 Eva+5 should be much easier to pull off than STR+15 Eva+18
    Agreed.
    (0)
    Last edited by Betelgeuzah; 10-10-2011 at 03:12 PM.

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