

Something that does not happen very often is not a danger the game or community. What you're proposing is though.
That is a fair point, and precisely why I said it depends on what you think is acceptable. However, that is 2 minutes longer on a 3 minute fight (or 10 minutes longer on a 15 minute dungeon run). The issue is that this greatly reduces the 'fun' factor in dungeons. When things take a long time, it feels like you are dragging your feet.
However, that isn't really what I am getting at here. I am not discussing for personal gain. I am discussing this point as I feel it is important for both the health of the game and the health of the community. As it is, both are at risk.
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