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  1. #331
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Watachy View Post
    Never said it was terrible, but i got like 2 or 3 terrible runs a week, with people harrassing others, leaving the run, just using 20% of their skillset.
    I run roulettes daily on two accounts, expert included, and RARELY have problems. RARELY. Seems this forum is a place where people are playing a different game from me because I just don't see it.
    (7)

  2. #332
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    I run roulettes daily on two accounts, expert included, and RARELY have problems. RARELY. Seems this forum is a place where people are playing a different game from me because I just don't see it.
    Well am glad for you then, you can enjoy your roulettes. Never said it was impossible to run a daily roulettes, but bad runs happens more often than it used to be.
    I don't know if it's because i started to main heal but sometimes my dps are just a real pain, no cd used, bad rotation, afk netflix and the amazing thing about it is: you can't say anything to them' or you be will call elitist because you just asked them to do their job: DPS.
    (1)

  3. #333
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Watachy View Post
    Well am glad for you then, you can enjoy your roulettes. Never said it was impossible to run a daily roulettes, but bad runs happens more often than it used to be.
    I don't know if it's because i started to main heal but sometimes my dps are just a real pain, no cd used, bad rotation, afk netflix and the amazing thing about it is: you can't say anything to them' or you be will call elitist because you just asked them to do their job: DPS.
    Yeah, I am fairly certain on my last run of roulette the DPS was roughly:
    Me: 1800
    Tank: 600
    Healer: 500
    DPS2: 400

    ~ish. I did around 55% of the total damage for the run -weeeee
    (0)
    Last edited by Kaurie; 08-12-2016 at 11:39 PM.

  4. #334
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    I guess it has not been brought up but all of you complaining about the DF are in the extreme minority. Almost everyone's DF run go off without a hitch including all of you complaining here. are there rare cases with people sucking in DF and runs taking 70 of the 90 minutes allowed, yea is it common enough to warrant a grading system which will do nothing but make everyone suffer, no no it is not.
    (6)

  5. #335
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,155
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by thegreatonemal View Post
    I guess it has not been brought up but all of you complaining about the DF are in the extreme minority. Almost everyone's DF run go off without a hitch including all of you complaining here. are there rare cases with people sucking in DF and runs taking 70 of the 90 minutes allowed, yea is it common enough to warrant a grading system which will do nothing but make everyone suffer, no no it is not.
    There are more than enough cases of less-than-average performing players, though people usually grind their teeth and endure it as the stress and hazzle arguing with them is too much to bear at times - Especially when the said ones are healers or tanks, facing a long time for a replacement if the said roles decide to dump you in the middle of the instance. And you can bet your arse nearly no one will suffer a 70 minutes run in a dungeon that could've been cleared in 30 or less.

    Besides, I don't see a problem for people who do well on their class, since it wouldn't affect them the slightest. It will, however, address the ones who don't do the damage what is to be expected from them and grades them accordingly.
    Unless those guys are first-timers in the said dungeons, they are doing these runs for gear/relic progress - And I sure want them to lift their own weight in the group, rather than being carried.
    (0)

  6. #336
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by thegreatonemal View Post
    I guess it has not been brought up but all of you complaining about the DF are in the extreme minority. Almost everyone's DF run go off without a hitch including all of you complaining here. are there rare cases with people sucking in DF and runs taking 70 of the 90 minutes allowed, yea is it common enough to warrant a grading system which will do nothing but make everyone suffer, no no it is not.
    Depends what you call without a hitch.

    They've been unpleasant enough that I've stopped doing roulettes.

    Do they take 70 minutes? No. Do they take twice as long as they should? Yes. It's not about absolute numbers, but relative ones.

    For example, when I drive to work and it takes 10 minutes, that isn't a big deal. When i walk to the bathroom and it takes 30 seconds, not a big deal. If I walked to the bathroom and it took 10 minutes, I'd go insane.
    (4)

  7. #337
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Thing is your runs aren't taking that long on average you're looking at 2-3 minutes longer maybe. Again nothing to complain about enough to suggest a new ranking system that will do more harm then good.
    (0)

  8. #338
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by thegreatonemal View Post
    Thing is your runs aren't taking that long on average you're looking at 2-3 minutes longer maybe. Again nothing to complain about enough to suggest a new ranking system that will do more harm then good.
    Again, it depends what you think is the appropriate time for the dungeon - not the average. The issue is that the average is longer than it should be. You cannot say "well most runs are fine because they are close to the average". That is completely obvious, that is sort of how statistics etc. work. The issue is that the average, and most players and runs, are quite slow due to people not performing adequately.

    When you do a run that has a total group DPS of 3500, and you know that you should be able to get 5700 (DPS 1800 + 1800 + Tank 1100 + Heal 1000), you can feel the run being quite a bit slower. To make that more clear, if a mob has 1 million hp, it will take 285 (just under 5 minutse) seconds with the weaker group vs 175 (just under 3 minutes) seconds with the stronger group
    (0)

  9. #339
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kaurie View Post
    Snip
    That is a majorly pressing issue because?... Oh thats right it just isn't.

    "OMFG! I have toi spend some time longer in a dungeon coz peoples suck! I could spend that time doing equally trivial and unimportant stuff!" Is not a reason to segregate the commuinity. You want really fast runs? Well enjoy them with the hour long queue time you'll get.

    The "appropriate time" is the average time, don't care for your terrible reason as to why it's not. You can't get a more appropriate timescale than the average for your datacentre.

    Can I tell when the other dps isn't playing well? Yes ofc. Does it make me salty to a point I feel the need to segregate myselff? Not in the slightest. Also I advocate for anyone who wants to do this can do it voulentarily but they loose their roulettes as there is a purpose for them (to help newbies progress).
    (3)
    Last edited by Underdog2204; 08-13-2016 at 01:40 AM.

  10. #340
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Underdog2204 View Post
    That is a majorly pressing issue because?... Oh thats right it just isn't.

    "OMFG! I have toi spend some time longer in a dungeon coz peoples suck! I could spend that time doing equally trivial and unimportant stuff!" Is not a reason to segregate the commuinity. You want really fast runs? Well enjoy them with the hour long queue time you'll get.

    The "appropriate time" is the average time, don't care for your terrible reason as to why it's not. You can't get a more appropriate timescale than the average for your datacentre.
    I don't really feel this post adds a lot of value to the discussion, but from what I take away is that you disagree on what is appropriate.

    Average is not a very good metric to use, as that is the central point of this conversation. "The average is too weak" is the argument and the argument back is that people are near the average so it is ok. It makes very little sense.

    That said, I think that having the system designed the way it is has resulted in both very poor play and a toxic community who speak in ways similar to your post. This in my opinion is a very large issue, and probably the largest issue facing the game. In close second are boring sub-stats, no horizontal progression, no talent trees or talent/skill builds, and horribly long grinds for the sake of having people play longer.

    My playtime has dropped dramatically over the last year, where once I was playing close to 60 hours per week - and now I am playing 7 hours per week. This obviously is not necessarily representative of the entire community, but it certainly is representative of my enjoyment of the game, along with misunderstood expectations of the games direction.

    In terms of the grading system, I don't like it. It's convoluted and would take a lot of coding for the devs, where they could simply allow addons and provide parser support. The community has their own capability to create societal norms and expectations.

    Quote Originally Posted by Underdog2204 View Post
    Can I tell when the other dps isn't playing well? Yes ofc. Does it make me salty to a point I feel the need to segregate myselff? Not in the slightest. Also I advocate for anyone who wants to do this can do it voulentarily but they loose their roulettes as there is a purpose for them (to help newbies progress).
    I see this was added after my initial response. I agree, I do not think segregation is an appropriate solution. It's far better to help those that need it than push them away into cliques. That is another reason I do not like this grading system. However, I do think there is a major problem that needs to be addressed, and I think the current method of addressing it is doing more harm than good.

    How I see it is there are two sides, people who play well and/or put in a lot of dedication, and people who play less well and/or play casually. This causes a rift, as there are clear priority differences in why the people play. Naturally, this results in conflict. One solution is to provide things like a parser, which allows everyone to see how everyone is doing and may directly cause some people to harass players who play less well. Another solution is to prevent all discussion of DPS (like we have in FFXIV). However, this has resulted in a mindset that any effort is OK and anyone who wishes to have a higher dedication from their teammates is deemed an elitist. In other words, this also results in harassment (in the opposite direction). So in both situations you haev harassment, but in one you are more likely have the overall skill of the community improved. Outside of reversing who is being harassed, I am not sure what benefit blocking discussion regarding DPS is doing for the community.

    To add on to this, I'd like to raise the question of where do we draw the line between harassment and creation of societal norms. Throughout history, in cultures across the globe, people have used peer pressure to create societal norms. These norms are enforced with further peer pressure to the point that nearly everyone abides. That is what allowing discussion of DPS can do. People can say things like "Our DPS is low.", "Your DPS should be higher". Naturally, some people will take this too far (just like people always take things to far), and it would need to be policed. I think that would result in a far better community than the one we have now.
    (1)
    Last edited by Kaurie; 08-13-2016 at 02:07 AM.

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