Quote Originally Posted by Malakhim View Post
While I wouldn't want to see any harsh penalties like xp loss and deleveling, I can agree that lowering durability by around 10-15% after death might encourage more repairing and less biting off more than you can chew.

It might also prevent people from "zerging" once they revive at their homepoint.
10-15% might be a bit harsh

id go with 5% instead(compared to the now 1% we get)
while it doesnt seem like much, it can add up really quick if you die enough