I think its hilarious people repair crafting gear. Such a waste of money, doesnt benefit/reduce your crafting in anyway, Tools will, but gear doesnt. Also its silly when Mages repair.
The only repairs anyone should do = weapons/tools/tank armour.
I think its hilarious people repair crafting gear. Such a waste of money, doesnt benefit/reduce your crafting in anyway, Tools will, but gear doesnt. Also its silly when Mages repair.
The only repairs anyone should do = weapons/tools/tank armour.
i repair my crafting gear sometimes
sometimes as in when itl give me SP to do so
thats a good reason isnt it![]()
My XIVPad: http://xivpads.com?2031148
When I look at repairing, I look at two things: A)how it adds the incentive/need for crafting at varying levels, assuring that crafters have work, and B) how it functions as it's own sort of "fatigue" system in and of itself by forcing you to quit leveling for a bit and go find somewhere to repair your gear.
I actually like the idea of having to repair gear. Adds an extra layer of dependence on the community and thus allows for a greater sense of community. Crafters need fighters to gather up their materials and fighters need crafters to repair their stuff. With the latest updates adding things like the seeking repairs icon, indicators as to what gear needs repairing, and the amount at which an item degrades much less punishing, I think the system is much more palatable than it ever was during launch.
That being said, either repairing or fatigue in its current state needs to go. As I pointed out before, gear repair acts as its own fatigue system, so an actual fatigue system seems hardly necessary. Being that I feel repairing adds that extra need for crafting, I'd much rather see fatigue go away unless they figure out a way to incorporate that "surplus" or "bonus" in a beneficial way.
As a weaver primarily, I tend to carry a million and a half repair items on me at all times, so it hasn't phased me much yet. Fent items are really easy to make, anyways. But I wouldn't be against a system mentioned earlier in this thread. The one about not needing repair items to repair. If you're rank is high enough in the required craft, you can just fix it.
Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.
if we did that we may as well get rid of the materials needed to make the item. not trying to flame, but if something gets torn as a weaver you can sew it together which you need thread or patch the item then you would need the fent. this is the way that the crafters are able to have disposable income. battleclass have fighting for drops and npc or selling to crafters. alc and cul have the disposable items that once made and used they are needed again. the rest of the crafters once an item is made it is always there unless people quit, discard, or npc so this is the way for crafters to keep income coming to them is by making the mats and using them to repair items.As a weaver primarily, I tend to carry a million and a half repair items on me at all times, so it hasn't phased me much yet. Fent items are really easy to make, anyways. But I wouldn't be against a system mentioned earlier in this thread. The one about not needing repair items to repair. If you're rank is high enough in the required craft, you can just fix it.
http://crystalknights.guildwork.com/
I was actually against it, but after reading your comment. I'm agreeing with it. It makes sense now.if we did that we may as well get rid of the materials needed to make the item. not trying to flame, but if something gets torn as a weaver you can sew it together which you need thread or patch the item then you would need the fent. this is the way that the crafters are able to have disposable income. battleclass have fighting for drops and npc or selling to crafters. alc and cul have the disposable items that once made and used they are needed again. the rest of the crafters once an item is made it is always there unless people quit, discard, or npc so this is the way for crafters to keep income coming to them is by making the mats and using them to repair items.
The one thing I would like them to add is an ability to offer the item to repair with. Sometimes I don't know what an item goes for. I don't know what is fair to offer. What if I already have that item and I only need the crafter to repair, but not have to get that item. What if I can offer that item + gil for the service? That would be a good feature to add in.
Repair items are pretty lucrative business, I'd hate to see them go.
I personally enjoy the repair system. Make a few extra cash on the side, and take pride on repairing 90% of my own gear. I also take pride in putting things up for 10k for repairs on any item rank 40+.
I would be disappointed if they removed the system, but also understand people's frustration with it. They should cap the cost for the NPC repair so more people can use the NPC even for rank 50 gear, albeit keep the 75% repair limit or hell, they should make the NPC repair max to 99%. This way, if people want to sell their gear, they still require to seek repairs from players, but in general they will be only using the NPC at a cost of (fair amount) gil, and people who can repair their own gear still will do so at a reduced cost as well as anytime they want- even in the field.
that is actually something alot of people would love to see including me. if i offer something i have gotten while farming for a repair and say add 300 gil i can gaurantee i would not be there for hours waiting on repairs. if you could offer an item or gil for repairs it would be perfect because if you have a wand as an example that needs spoken blood and you have it why not offer it as part of a fee that way the repair guy is not having to use their mats. alot of crafters including me will usually do repairs for free if the person has the repair material.I was actually against it, but after reading your comment. I'm agreeing with it. It makes sense now.
The one thing I would like them to add is an ability to offer the item to repair with. Sometimes I don't know what an item goes for. I don't know what is fair to offer. What if I already have that item and I only need the crafter to repair, but not have to get that item. What if I can offer that item + gil for the service? That would be a good feature to add in.
on a side note if you go to the guild and just use the /s any crafter can do me a repair i have the mat you will get a response most times. i usually just trade the crafter that item then put the item up for repair for a few hundred gil so it at least makes them profit. higher level items i give more just because it's a more select group can repair it.
http://crystalknights.guildwork.com/
The rate equipment damaged originally was VERY fast. It took me awhile to adjust and figure a routine to always keep me out of yellow. The negative was frequent trips back into town. The positive was crafters were more involved.
Now equipment damage comes at a VERY slow crawl. I actually miss repairs.
Whats wrong with me @_@;
I would like to see a bridge between where we are now and launch. The solution is to increase the punishment for dying. I want to see huge equipment penalties. Talking 10-30%. This way it incorporates crafters to their former glory, rewards good play and punishes bad.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.