Quote Originally Posted by JustPlainLucas View Post
I think the novelty of traps and mimics has worn off now. I've had three wipes today, numerous lures, land mines and mimics, and sometimes a mixture of all three. I understand the point of the dungeon is to have random danger, but it almost seems like the frequency has gone UP in terms of traps lately. Instead of having fun with Palace, it's now far more annoying than anything.
Just stop doing it badly. There's some easy common sense things to do that practically eliminate any serious danger.

Assume every room and every chest will either blow up or spawn mobs.

When you keep that in mind you stop:

-facepulling into rooms setting off lures or landmines as you engage a mob
-opening chests while fighting other stuff causing more explosions or mimics causing poxes cause people just blew their stuns

and my favorite:
-dying to landmines right next to chests that also blow up

So, ranged pull, clear rooms, then enter rooms. Doing that doesn't even add any significant time to a run. There's never traps between the rooms. Landmine/detonator chests are a lot less lethal outside combat. Move to a chest, stop long enough to realize you didn't trigger a mine (which is pretty quick of course), then open it.