On a sorta related topic, does anyone else feel like it's a somewhat missed opportunity for ROG/NIN to not have some sort of PotD-only anti-trap or trap detection skill? It doesn't have to be total trap negation or anything big, just have something as a nod as to one major reason why Thief-type classes originally existed to begin with in video games and tabletop RPGs.

You'd think a class/job whose story fluff and theme revolves around lurking in the shadows for infiltration and subterfuge would know a thing or two about not setting off exploding alarms every two seconds or whatever.