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  1. #41
    Player
    Grimgrum's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Hrafn Ingram
    World
    Sargatanas
    Main Class
    Scholar Lv 60
    On a sorta related topic, does anyone else feel like it's a somewhat missed opportunity for ROG/NIN to not have some sort of PotD-only anti-trap or trap detection skill? It doesn't have to be total trap negation or anything big, just have something as a nod as to one major reason why Thief-type classes originally existed to begin with in video games and tabletop RPGs.

    You'd think a class/job whose story fluff and theme revolves around lurking in the shadows for infiltration and subterfuge would know a thing or two about not setting off exploding alarms every two seconds or whatever.
    (1)

  2. #42
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Grimgrum View Post
    On a sorta related topic, does anyone else feel like it's a somewhat missed opportunity for ROG/NIN to not have some sort of PotD-only anti-trap or trap detection skill? It doesn't have to be total trap negation or anything big, just have something as a nod as to one major reason why Thief-type classes originally existed to begin with in video games and tabletop RPGs.

    You'd think a class/job whose story fluff and theme revolves around lurking in the shadows for infiltration and subterfuge would know a thing or two about not setting off exploding alarms every two seconds or whatever.
    why? whe already have that. With the orbs and accessible to anyone.

    Nope no need to. NIN/ROG arent anymore special than any other class.

    Walk carefully, avoid red marks on the floor (most dont pay attention and explode on those when they are highly visible) and otherwise deal with that...just play carefully is all is required
    (0)

  3. #43
    Player
    Horobi's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Horobi Jainame
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Had an hilarious run yesterday with a DRK/MNK/BRD/BLM team, in which the tank kept getting poxed, and obviously no item to dispel it. His pox started floor 41 and actually wore off on the 48th floor. It was hilarious, seeing peoples getting poxed one after the others. We were wondering who was next! xD
    Had to go through stupid floor combo too, like gloom + no item (nothing to dispel ever), or no Abilities (so I couldn't transpose to recover mana lol), all while half the party was poxed.

    I never healed that much as BLM, LOL. Seriously, the randomness is what makes it fun. No two runs are the same.
    Oh and we still won this, with a DF party, so it's not THAT hard.
    (1)

  4. #44
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    For those who think there is no skill with traps. You can skillfully reduce the effect of traps by pulling mobs where you've already traversed so you aren't gimped mid-fight. Also when moving to new areas spread out a bit.

    I like it, I hope it stays. I like how aware it makes me think where traps could be and how I need to avoid them because frankly without traps, you'd never wipe.
    (3)

  5. #45
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by JustPlainLucas View Post
    I think the novelty of traps and mimics has worn off now. I've had three wipes today, numerous lures, land mines and mimics, and sometimes a mixture of all three. I understand the point of the dungeon is to have random danger, but it almost seems like the frequency has gone UP in terms of traps lately. Instead of having fun with Palace, it's now far more annoying than anything.
    Just stop doing it badly. There's some easy common sense things to do that practically eliminate any serious danger.

    Assume every room and every chest will either blow up or spawn mobs.

    When you keep that in mind you stop:

    -facepulling into rooms setting off lures or landmines as you engage a mob
    -opening chests while fighting other stuff causing more explosions or mimics causing poxes cause people just blew their stuns

    and my favorite:
    -dying to landmines right next to chests that also blow up

    So, ranged pull, clear rooms, then enter rooms. Doing that doesn't even add any significant time to a run. There's never traps between the rooms. Landmine/detonator chests are a lot less lethal outside combat. Move to a chest, stop long enough to realize you didn't trigger a mine (which is pretty quick of course), then open it.
    (3)

  6. #46
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Alistaire View Post
    .
    None of this alleviates the annoyance of the few silver chests that show up that only blow up your in your face. Playing well does not change the fact that you get insulted by a troll trap.
    (1)

  7. #47
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by JustPlainLucas View Post
    None of this alleviates the annoyance of the few silver chests that show up that only blow up your in your face. Playing well does not change the fact that you get insulted by a troll trap.
    Yes it does. You don't die to it. That's easily better than dying to it, or worse causing a wipe over it. They're never going to completely get rid of rng in content. Sooner you accept that the less frustrated you'll be.
    (2)

  8. #48
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by evosquest View Post
    As far as I'm aware that only occurs when they have been revealed by a Pomander at least that's been my experience so far.. If I'm wrong I apologize.
    Gotcha, my bad! Apologies
    (1)

  9. #49
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by RyuSaarva View Post
    it's the hardest dungeon in the game actually.
    Personally I don't see why it's harder than other dungeons... Like the bird that puts you to sleep? Sure that's annoying but I've never died as a result of that.
    I think I've died twice in palace? Both times were because I ran off alone and didn't bother to run back to group when I got a patrol mob. I tend to watch a movie in my other window while I'm doing it so that doesn't help I'm sure.

    Hardest dungeon though? I mean... it doesn't even require a tank... that should tell you something... the mobs don't hit hard enough that you need one. If you can't help but charge into a room with 6 mobs and die over and over then... I don't know what to say.

    I personally think Aurum Vale is one of the harder dungeons. I have to actually pay a tiny bit of attention in there... It's easy to pull too big and most people you get in pugs are not even sure how to gear themselves yet.

    I'm sorry if this comes off sounding like I'm being mean. I'm really not. Just reading my text can be hard to grab my context. If heard me read it to you in my sheepish mouse voice I'd doubt you'd think I was trying to be mean about this. *squeak*
    (0)

  10. #50
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cherie View Post
    snip
    No dungeon in this game requires a tank, sans a couple level 60 ones *maybe*. They just make it easier due to aggro control. Palace is just up front about it.

    And it has nothing to do with pulling too much, ever stepped on a luring trap as a patrol group walks in and suddenly you're having to fight 7 things? Good luck surviving that without a pomander. This alone makes it harder than any typical dungeon, because you can easily control how big your pulls are in regular dungeons. Not to mention the other traps.
    (1)

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