I guess I'm one of the rare few that run it as it is rather than for the silver coffers alone.
I guess I'm one of the rare few that run it as it is rather than for the silver coffers alone.



I don't just run it for the silver coffers, but I know I'd have more fun if there was more to it than RNG.



id be fine with the frequency of exploding chests if the ones that didnt actually gave an upgrade, Since they dont always do that, an exploding chest just becomes more annoying than anything. and it seems like by the end its like 80% exploding chest 15 no upgrade 5 maybe an upgrade


Should've seen my party yesterday after clearing like 10 mobs packed in a room for a silver chest just to have it blow up. Or like today where while clearing a room for a silver chest, another silver chest dropped and both blew up.id be fine with the frequency of exploding chests if the ones that didnt actually gave an upgrade, Since they dont always do that, an exploding chest just becomes more annoying than anything. and it seems like by the end its like 80% exploding chest 15 no upgrade 5 maybe an upgrade
You can't make these things up, it's just beautiful rngeesus poetry.


I'm not trying to be elitist when I say this, but I've never experienced a wipe in PotD and the content makes me very sleepy when I do it. It's not the relative lack of challenge because expert roulette doesn't do that to me. I think it's more the bland, boring copy/paste rooms and seeing them over and over and over.
That said, even though I've never experienced a wipe, I don't like the traps. The main issue I have with them is that outside of having a pomander and not being oblivious to them (sadly, lots of players still step on them even when visible...), there's no action that can be taken by players to prevent tripping them as they're quite literally invisible. There's some player skill involved in surviving the worst of them (I intentionally avoided tagging multiple mobs when a DRG face pulled an entire room and then hit a lure trap so that when the rest of the party wiped I could finish my mob, avoid the mobs leashing, and revive the healer after the patrol went by), but I abhor the fact that tripping them is random.
I would have very much preferred a system like you see in Skyrim where the traps are visible but blend into the environment well. Even so, there were many traps in Skyrim that you'd just hit anyway because you just didn't notice how well hidden they were. I feel like more diverse environments rather than empty box rooms could have lent well to this. Pressure plates, trip wires, bear traps like we see in Hullbreaker, a rune that activates if you cast magic near it, etc.
I just wish the tripping of the traps were a more interactive experience than it currently is: stepping on them because they're literally invisible.
What I've found in runs with my husband and our friend is that the traps tend to be toward the interiors of the rooms. If you hug the walls, you will almost never set off a trap.



I think what I bother is the mimic even it's golden chest it still giving potion rather pomerade, also the silver chest as well...
I ran a couple of times Solo and found it frustrating that I either got killed because of Invisible traps and get attacked while unable to do anything or the chests explode. The fact you can make traps appear eases the run but having a Pomander on every level isn't always possible
For those saying the PotD is easy have had better luck than me. I understand it is a challenge but what do you do when you don't get the upgrades you need or get cursed because of a trap and have to spend time waiting for the effect wear off or a chest eplodes which means you lose too much time recovering and this is less time for the end of run boss?
I know how to make sure I don't get surrounded too much and I always try to walk the edges but when a trap is placed on the route you are on with no way of seeing it that's a pain. Having the chest exploding when you need a weapon or armour upgrade is annoying because that's one less chance to get said upgrade.



I'm sure the traps have a red marker on the floor indicating where they are?
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