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  1. #51
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alistaire View Post
    Yes it does. You don't die to it. That's easily better than dying to it, or worse causing a wipe over it. They're never going to completely get rid of rng in content. Sooner you accept that the less frustrated you'll be.
    "Thank you game for throwing shit in my face." That is the reaction when you see a silver chest and it's a trap, doesn't upgrade, mimic or whatever else it does.
    (0)

  2. #52
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Alistaire View Post
    Yes it does. You don't die to it. That's easily better than dying to it, or worse causing a wipe over it. They're never going to completely get rid of rng in content. Sooner you accept that the less frustrated you'll be.
    *fights off a lure trap, runs into three patrols, someone popped a mimic, managed to avoid getting poxxed, crosses a room with 10 mobs sitting in the middle, fights them, runs over a land mine, uses a witching pom, LBs, runs into another lure trap while getting ambushed with a spawn from the rear, manages to survive to get to a room on the very end of the map to reveal a silver chests, and BAM!* No one dies, but man, was it a waste of everyone's damn time. And I never asked for them to get rid of RNG. I'm asking them to reduce the frequency of this shit from happening.
    (0)

  3. #53
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    [QUOTE=JustPlainLucas;3812828] snip [QUOTE]

    in my experience people keep rushing through stuff, they even manage to walk on a red marks on the floor, happens to me too at times, people keep insisting in walking (runing) in the middle, when if you just stay a bit on the side you manage to avoid most of the problem, people keep insisting in fighting mobs in the room when lurs, traps and what not are not removed, peeopl keep walking in packs and when one step on the wrong thing everbody is affected. People keep insisting to fight mobs that are lvl 27 when they are barely 20, oro lvl 52 when they barely are 45, too lazy to climb in levels to make any run easier and then complain. I mean you want it easy and fast right ? that is the whole beauty of the PoTD, forces people to learn not to rush through like trucks, adapt to the situation, and make a little bit of an effort. That place doesnt need any nerfing any changes whatsoever. I mean everybody wants challenge and when you have that albeit a tiny challenge everybody complains, seriously. You spent 5 mn more to fight a pack of mobs and got a tiny amount of adrenaline seriously, complaining for this is silly. All I woudl like to see is reduced the timer on pox, 9mn is a bit much but other then that...nothing to change, remove add whatever.
    (0)

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