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  1. #1
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    We already have level 60s running around that don't know how to play, what will a level potion change?



    I'm sorry that was mean :x
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  2. #2
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by RLofOBFL View Post
    We already have level 60s running around that don't know how to play, what will a level potion change?



    I'm sorry that was mean :x
    Wouldn't really change much really. Those who wish to learn will learn regardless of if they skip to 50/60 or if they worked all the way up. I admit I am not a fan of the idea myself but for some people the idea of being told by a friend that they worked for hundreds of hours just to get where they are can be intimidating for a person to even consider starting knowing (or feeling) they will have so much work to do just to catch up or play on their level. For those who are adapted to these kind of games they will pick it up quick and see skills they are used to or get a general idea how they work based on others and adapt accordingly. Bad players will be bad no matter what unfortunately.
    (2)

  3. #3
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by RLofOBFL View Post
    We already have level 60s running around that don't know how to play, what will a level potion change?



    I'm sorry that was mean :x
    Those that FATE grind don't know what to do at max level. It'll be the same as doing that.
    (1)