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  1. #1
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    They should just actually make the leveling experience fun instead of allowing players with level jumps. In my opinion, right now it's boring and such a pushover. Probably it's one of the reasons why the game has a lot of incompetent players, especially when people do FATEs or the MSQ/side quests alone, because they learn nothing from it. Fetch quests make the experience tedious as well.

    For story jumps, just make the MSQ less filled with pointless fetch or kill quests and/or replace them with more story. Also PLEASE fix Minfilia from being that annoying quest giver that asks you to go back and forth so many times. So many people hate her for this.
    Also side quests need some change from being boring fetch/kill quests too imo. More story, less boring tasks.

    I don't know why SE keeps on with their band-aid fixes. I really hope they don't consider those skip potions.
    (7)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by dinnertime View Post
    They should just actually make the leveling experience fun instead of allowing players with level jumps. In my opinion, right now it's boring and such a pushover. Probably it's one of the reasons why the game has a lot of incompetent players, especially when people do FATEs or the MSQ/side quests alone, because they learn nothing from it. Fetch quests make the experience tedious as well.

    For story jumps, just make the MSQ less filled with pointless fetch or kill quests and/or replace them with more story. Also PLEASE fix Minfilia from being that annoying quest giver that asks you to go back and forth so many times. So many people hate her for this.
    Also side quests need some change from being boring fetch/kill quests too imo. More story, less boring tasks.

    I don't know why SE keeps on with their band-aid fixes. I really hope they don't consider those skip potions.
    Rewriting and tweaking whole quest chains would be enormously expensive, thereby sapping resources away from making content for all of us to enjoy. The only reason I've somewhat come around to the jump potion is it allows the devs a cost efficient means of abandoning old content without impacting new ideas for the expansion. It's far from an ideal solution, I'll admit. But it is one I prefer to the alternative.
    (2)

  3. #3
    Player
    Kaizencorr's Avatar
    Join Date
    Sep 2013
    Posts
    64
    Character
    Kaizen Corrinthian
    World
    Adamantoise
    Main Class
    Archer Lv 80
    Yoshi answered this in his response....; the western audience complained about it so this is our solution. Instead of accepting that reality as a part of the western society, I see people offering the most absurd counters. "Make two year old content more engaging," "Cut out aspects of the content for future implementation." Why not stop knee jerking everything related to playing a game in order to play more of the game. And instead of complaining about a low population of people you may never run into, help them when you do run into them.

    I'm fine with whatever the game developers feel is necessary to curb new people leaving in droves after their free trial is over.
    (0)

  4. #4
    Player Windi's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    243
    Character
    Windi Skywalker
    World
    Cactuar
    Main Class
    Bard Lv 60
    Quote Originally Posted by Kaizencorr View Post
    snip
    I think the "part of the western society" bit is severely generalized. If literally everyone in my society rejects any game that involves some kind of grinding or mundane tasks, then why are games like The Sims series, Minecraft or Terraria so successful?

    There is nothing wrong with analyzing old content, btw, because I believe this is an issue with the core of the game. Generally, players need to be convinced that whatever their doing is worth their time, and it's a difficult thing to pull off because people typically turn to games as a means for escapism or passing by free time, and when you have a game that's difficult to distinguish from doing a household chore, people get turned away.

    The problem with this "level jump" or "make it like WoW" solution is that it really doesn't come across as being fully thought-through.
    (4)

  5. #5
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Is it new players leaving in droves or players done with the end game treadmill ?

    My opinion on a jumping potion depends entirely on the details about how they work that we(I) don't know. If it worked like an super-EXP-Bonus buff, rewarded after certain initial MSQ quests that let you jump directly over the hours MSQ fetch quests straight to the next instance quest (complete Sastasha, defeat Ifrit in the Bowl of Embers, etc), then I'm all for it. Does it do more, do less? Don't really know what to expect.
    (1)

  6. #6
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by MeiUshu View Post
    The only thing that I would like to see changed, like some suggested, to give access to classes that are currently available only in Ishgard from the regular cities of ARR. Anything else, doesnt really matter as far as I am concerned.
    That much even I agree with, and I'm against any kind of skipping or streamlining of levels or story. The story gating should be limited to not allowing the later story and content until completing the earlier story. Job unlocks shouldn't depend on it. The Heavensward jobs and the next expansion's jobs as well should be moved/placed into ARR regions and available to anyone of a suitable level and with the corresponding expansion on their account.
    (3)

  7. #7
    Player
    SnowLiore's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Kashikoi Ginokami
    World
    Jenova
    Main Class
    Thaumaturge Lv 60
    I started this game 2 weeks after 2.0 launch. I am currently working on my 3rd playthrough of the game after taking breaks here and there. I've played all the mainstream MMOs including wow. Yoshi is talking with people who play wow but there's a problem.. This idea works ONLY in 1 class per character games (like wow) you know why? Because there's no real reason to level multiple characters here, exept to experience the content again. In wow You can jump into an expansion there and know what's going on. This game, the story is linear and all interconnected. The level boost is not really a necessity here. Your char saves all the levels of other classes you've leveled. Having a class at 30/50/60 gives you an exp boost to all others you level. You've got leves, fates, dungeons, roulette, TONS of quests... there's lots of ways to level. The only reason I do multiple playthroughs is to play with friends I've made and converted to the game.
    (0)

  8. #8
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    So tell me, why are people so concerned with "incompetent" players? Is it really so hard to take 30 seconds to say "use your stun ability here" or "run when they cast this". Novice Network exists too, if you really don't want a new player in your L337 circle for endgame content, then explain why and teach them or you can always leave. I always build full parties with friends so I don't have to hold speed runners back. I know how bad I am at my job, so I stick with people who will put up with it. Can I get better? Eh, maybe. But that's not what I'm concerned with when playing.
    (1)

  9. #9
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    There's a ton of bad players that already go through dungeons and story. That's not going to change. Adding in a "jump potion" will just mean they can get to other things faster. Both the good (willing to learn) and the bad (stubborn ones that say stupid things like you don't pay my sub).
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  10. #10
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    Similarly, just like how another player purchasing a $30 mount doesn't affect MY gameplay, jumping potions won't either. Other NEW players who want to enjoy FFXIV and use jumping potions are welcomed. Whether they experience the story or not, doesn't affect my gameplay one way or another.

    As for those claiming "incompetent players," it literally doesn't take more than a day to learn a class. There is so much resources dedicated to each of the classes that they can look it up and learn it if they take out some time. And since we are a friendly community, politely giving advice about a class doesn't take more than an Eorzean minute.

    I think expanding the playerbase with new players and bringing them up to speed will keep FFXIV going strong! #STORMBLOOD #CHOCOBROLIFE #GILLIONAIRESCLUB
    (0)

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