Man this topic and tc are completely hilarious.
The level of entitlement with gamers these days never ceases to amaze me.
Man this topic and tc are completely hilarious.
The level of entitlement with gamers these days never ceases to amaze me.
Cast in the name of god, ye not guilty
Last edited by bass9020; 06-24-2016 at 02:45 PM.
Even though I'm against this ideas, but like it or not it will happens. Why is people suprised by this? You know this will happen eventually since they added the Cash Shop. A look back at the History it look like they are testing the water to see how far they can push it.
What really got on my nerve is that Yoshi yet again lied. He said "No pay to win ever in cash shop." I don't know how much pay to win it can get that instantly boost you to max level, handed you all the raid gear and skip every single quest in the game, not only that but they give you a gils.
I'm getting really tired of the excused "oh WoW did it so we are gonna do it too!" This make me really missed 1.0. Sure it was sloppy and clunky, but now why does every mmorpg have to follow WoW. Sure, it's the biggest P2P Sub game out there right now, but why not do something unique to beat it so WoW people can move over here. Instead of just another WoW clone where people already invest a tons of time in WoW, why would they ever move to FFXIV?
Last edited by Tisharu; 06-24-2016 at 09:05 PM.
I think this is definitely in the alley of pay 2 win.
I don't see as pay to win. Just getting some levels, not like getting raid gear.
It's 'pay to win' because people would literally be paying real life money to skip large portions of the game and get ahead of those who spent time and effort accomplishing the same thing. Furthermore the current system does an excellent job at keeping old content relevant - which is more than can be said of old content in certain other MMO's. What's next? Allowing people to buy 'optional' NPC's to fight alongside them in a dungeon, thus leading to dungeons to be made even easier to compensate?
Fron my experience with MMOs (limited primarily to this game and hearsay about XI), The very opportunity to play/clear content is itself a reward for clearing other content. In which case getting as far as assessing Coil and Alexander from day one would be seen as P2W, (Also there is also the fact that Dusk Vigil is tuned to around i110, the very same ilevel as 2nd Coil)
They are skipping levels, not p2w.if someone joined my party or raid saying they just joined this game and level 60 I wouldkick in a heart beat.No one is going to want a tank with no armor and has no clue how to pull aggro. Same goes with any game that people say it's pay to win. In an FPS most people pay for the best sniper weapon for example. Can't aim what's the point? UNLESS they give people late game armor for this game I don't see it any issue.It's 'pay to win' because people would literally be paying real life money to skip large portions of the game and get ahead of those who spent time and effort accomplishing the same thing. Furthermore the current system does an excellent job at keeping old content relevant - which is more than can be said of old content in certain other MMO's. What's next? Allowing people to buy 'optional' NPC's to fight alongside them in a dungeon, thus leading to dungeons to be made even easier to compensate?
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