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  1. #1
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by bass9020 View Post
    Another thing we’re debating internally is whether or not to have something like World of Warcraft’s jumping potion that would work with both levels an story.
    I didn't read a lot these 5x odd pages and all but did anyone else laugh at this part? When he went and discussed with players from WoW?
    How about you ask people from FFXI? Why is he even discussing with WoW? A lot of people already find this game an Anime copy of it anyways.
    Come on dude, don't follow their idea's every step of the way now. This is what happens when you give them an inch, they take the High Mile to Mog Station.
    I'm sure that this will come out eventually though. A lot of us protested against a Cash Shop and looked what happened?

    Brace yourselves, the instant leveling is coming, Kupo! -_-
    Oh and, inb4 all low dungeons and content are pretty much dead. They try all they could to keep old content
    still worth running, they are shooting themselves in the foot but it'll heal back up fast with cash!
    (2)
    Last edited by Mugiawara; 08-03-2016 at 11:48 AM.

  2. #2
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,356
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mugiawara View Post
    snip
    Last I played FFXI, it doesn't have a Level 99 Boost for new characters. Can't exactly get ideas or feedback on something from a game that lacks a thing you might implement in the future.
    (0)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mugiawara View Post
    I didn't read a lot these 5x odd pages and all but did anyone else laugh at this part? When he went and discussed with players from WoW?
    How about you ask people from FFXI? Why is he even discussing with WoW? A lot of people already find this game an Anime copy of it anyways.
    Come on dude, don't follow their idea's every step of the way now. This is what happens when you give them an inch, they take the High Mile to Mog Station.
    I'm sure that this will come out eventually though. A lot of us protested against a Cash Shop and looked what happened?

    Brace yourselves, the instant leveling is coming, Kupo! -_-
    Oh and, inb4 all low dungeons and content are pretty much dead. They try all they could to keep old content
    still worth running, they are shooting themselves in the foot but it'll heal back up fast with cash!
    Honestly, they need to let some content die. Those dungeons will be four years old and are among the most boring chore to slog through. When new players complain about how slow the GCD feels or how boring the game is, that is in large part due to having only experienced the beginning of the game. I would rather they focus on 50+ content from the expansion onward.
    (1)
    Last edited by Bourne_Endeavor; 08-03-2016 at 02:01 PM.

  4. #4
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Honestly, they need to let some content die. Those dungeons will be four years old and are among the boring chore to slog through. When new players complain about how slow the GCD feels or how boring the game is, that is in large part due to having only experienced the beginning of the game. I would rather they focus on 50+ content from the expansion onward.
    Thats what you sign up for when you play a GAME. If new players can't handle the games pace(which is not even an issue its a FF game not an action game I don't understand why people can't grasp that) and if they find it boring why are they even playing?
    (1)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by bass9020 View Post
    Thats what you sign up for when you play a GAME. If new players can't handle the games pace(which is not even an issue its a FF game not an action game I don't understand why people can't grasp that) and if they find it boring why are they even playing?
    You sign up to play a game to have fun. At those early levels, FFXIV honestly exhibits its worst characteristics. The GCD feels like an eternity to more veteran oriented MMO players in part because you do not unlock any of the abilities which will become a stable of your rotation. Some exceptions notwithstanding. How often is Lancer criticised for literally spamming Impulse Drive a billion times? Conjurer doesn't fair much better only having Stone I and Cure in content that isn't even remotely threatening. On its own, this wouldn't necessarily be a dealbrealer, but ARR has a myriad of fetch quests designed solely to waste your time. The Company of Heroes 'story' leading up to Titan is twenty six quests long with maybe three relevant to your actual objective. Leveling an alt, I skipped virtually every piece of dialogue and it still ran over two hours of nothing. These are not attributes you want to advertise about your game, especially when it improves substantially thereafter. New players picking up the expansion are itching to try the new content, not be bogged down by hundreds of quests before they'll be able to play with their friends. Even Yoshi himself has acknowledged the many flaws with classes, hence why we will never see another one.

    There comes a point where an MMOs has too much content well pasted its life cycle. You cannot expect new players to continuously slog through four year old content. To paraphrase a criticism on the MMO genre in general from Lazy Peon when people bring up how good the endgame is despite boring leveling: "Why don't you make the leveling less shit so I don't quit your game before I get to the good part?"
    (3)
    Last edited by Bourne_Endeavor; 08-03-2016 at 02:25 PM.

  6. #6
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    You sign up to play a game to have fun. At those early levels, FFXIV honestly exhibits its worst characteristics. The GCD feels like an eternity to more veteran oriented MMO players in part because you do not unlock any of the abilities which will become a stable of your rotation. Some exceptions notwithstanding. How often is Lancer criticised for literally spamming Impulse Drive a billion times? Conjurer doesn't fair much better only having Stone I and Cure in content that isn't even remotely threatening. On its own, this wouldn't necessarily be a dealbrealer, but ARR has a myriad of fetch quests designed solely to waste your time.
    The Company of Heroes 'story' leading up to Titan is twenty six quests long with maybe three relevant to your actual objective. Leveling an alt, I skipped virtually every piece of dialogue and it still ran over two hours of nothing. These are not attributes you want to advertise about your game, especially when it improves substantially thereafter. New players picking up the expansion are itching to try the new content, not be bogged down by hundreds of quests before they'll be able to play with their friends. Even Yoshi himself has acknowledged the many flaws with classes, hence why we will never see another one.

    There comes a point where an MMOs has too much content well pasted its life cycle. You cannot expect new players to continuously slog through four year old content. To paraphrase a criticism on the MMO genre in general from Lazy Peon when people bring up how good the endgame is despite boring leveling: "Why don't you make the leveling less shit so I don't quit your game before I get to the good part?"
    I was about to say a response but after mentioning Lazy Peon I'm done with this discussion.
    (0)

  7. #7
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    There comes a point where an MMOs has too much content well pasted its life cycle. You cannot expect new players to continuously slog through four year old content. To paraphrase a criticism on the MMO genre in general from Lazy Peon when people bring up how good the endgame is despite boring leveling: "Why don't you make the leveling less shit so I don't quit your game before I get to the good part?"
    That paragraph has me asking if you would be happy if SE put the early content (and content meant to populate such content like the Zodiac relics) in the same place all of 1.0's quests and achievements are? locked away and unreachable to all players after a certain point? Or do you just want the MSQ to be streamlined and the content still assessable one way or another?
    (1)
    Last edited by Morningstar1337; 08-03-2016 at 02:49 PM.

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by bass9020 View Post
    I was about to say a response but after mentioning Lazy Peon I'm done with this discussion.
    Because I paraphrased a quote from him criticising the genre? Seems a bit silly, but c'est la vie.

    Quote Originally Posted by Morningstar1337 View Post
    In that case I feel like asking this. Would you be happy if SE put the early content (and content meant to populate such content like the Zodiac relics) in the same place all of 1.0's quests and achievements are? locked away and unreachable to all players after a certain point? Or do you just want the MSQ to be streamlined and the content still assessable one way or another?
    I would rather they add what I'll call a Remembrance. Basically, it'd allow anyone to replay old content. Say you selected the Pugilist questline chain. You would be instanced back to the beginning and could play through the entire arc as you pleased. So those achievements and stories wouldn't become inaccessible, and veteran players could go back and repeat story arcs they liked without having to level an alt.
    (1)

  9. #9
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by bass9020 View Post
    Thats what you sign up for when you play a GAME. If new players can't handle the games pace(which is not even an issue its a FF game not an action game I don't understand why people can't grasp that) and if they find it boring why are they even playing?
    New players limited by their current level or quest progress may feel isolated from the rest of the existing community. Without an optional shortcut these players may abandon the game. When everyone is near the top of a mountain and you're looking up from the bottom, you are going may ask yourself if it's worth the climb in the first place. After all by the time you reach where players are now, they will have moved on to yet newer content. It's a social game. Making players feel wanted and needed is very important.

    Any shortcut provided is optional so players whom want to spend the time leveling and advancing through the MSQ may do so. Players whom don't won't have too. That's the point. Giving new players more choice in how they want to spend their time playing, so they'll stick around.
    (1)
    Last edited by Laraul; 08-03-2016 at 05:14 PM.

  10. #10
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Laraul View Post
    New players limited by their current level or quest progress may feel isolated from the rest of the existing community. Without an optional shortcut these players may abandon the game. When everyone is near the top of a mountain and you're looking up from the bottom, you are going may ask yourself if it's worth the climb in the first place. After all by the time you reach where players are now, they will have moved on to yet newer content. It's a social game. Making players feel wanted and needed is very important.
    People abandonning the game because of the large amount of quests to unlock HW won't get through the grind of the "end-game" content. That's just my opinion :')
    (6)

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