

Thats what you sign up for when you play a GAME. If new players can't handle the games pace(which is not even an issue its a FF game not an action game I don't understand why people can't grasp that) and if they find it boring why are they even playing?Honestly, they need to let some content die. Those dungeons will be four years old and are among the boring chore to slog through. When new players complain about how slow the GCD feels or how boring the game is, that is in large part due to having only experienced the beginning of the game. I would rather they focus on 50+ content from the expansion onward.




You sign up to play a game to have fun. At those early levels, FFXIV honestly exhibits its worst characteristics. The GCD feels like an eternity to more veteran oriented MMO players in part because you do not unlock any of the abilities which will become a stable of your rotation. Some exceptions notwithstanding. How often is Lancer criticised for literally spamming Impulse Drive a billion times? Conjurer doesn't fair much better only having Stone I and Cure in content that isn't even remotely threatening. On its own, this wouldn't necessarily be a dealbrealer, but ARR has a myriad of fetch quests designed solely to waste your time. The Company of Heroes 'story' leading up to Titan is twenty six quests long with maybe three relevant to your actual objective. Leveling an alt, I skipped virtually every piece of dialogue and it still ran over two hours of nothing. These are not attributes you want to advertise about your game, especially when it improves substantially thereafter. New players picking up the expansion are itching to try the new content, not be bogged down by hundreds of quests before they'll be able to play with their friends. Even Yoshi himself has acknowledged the many flaws with classes, hence why we will never see another one.
There comes a point where an MMOs has too much content well pasted its life cycle. You cannot expect new players to continuously slog through four year old content. To paraphrase a criticism on the MMO genre in general from Lazy Peon when people bring up how good the endgame is despite boring leveling: "Why don't you make the leveling less shit so I don't quit your game before I get to the good part?"
Last edited by Bourne_Endeavor; 08-03-2016 at 02:25 PM.


I was about to say a response but after mentioning Lazy Peon I'm done with this discussion.You sign up to play a game to have fun. At those early levels, FFXIV honestly exhibits its worst characteristics. The GCD feels like an eternity to more veteran oriented MMO players in part because you do not unlock any of the abilities which will become a stable of your rotation. Some exceptions notwithstanding. How often is Lancer criticised for literally spamming Impulse Drive a billion times? Conjurer doesn't fair much better only having Stone I and Cure in content that isn't even remotely threatening. On its own, this wouldn't necessarily be a dealbrealer, but ARR has a myriad of fetch quests designed solely to waste your time.
The Company of Heroes 'story' leading up to Titan is twenty six quests long with maybe three relevant to your actual objective. Leveling an alt, I skipped virtually every piece of dialogue and it still ran over two hours of nothing. These are not attributes you want to advertise about your game, especially when it improves substantially thereafter. New players picking up the expansion are itching to try the new content, not be bogged down by hundreds of quests before they'll be able to play with their friends. Even Yoshi himself has acknowledged the many flaws with classes, hence why we will never see another one.
There comes a point where an MMOs has too much content well pasted its life cycle. You cannot expect new players to continuously slog through four year old content. To paraphrase a criticism on the MMO genre in general from Lazy Peon when people bring up how good the endgame is despite boring leveling: "Why don't you make the leveling less shit so I don't quit your game before I get to the good part?"



That paragraph has me asking if you would be happy if SE put the early content (and content meant to populate such content like the Zodiac relics) in the same place all of 1.0's quests and achievements are? locked away and unreachable to all players after a certain point? Or do you just want the MSQ to be streamlined and the content still assessable one way or another?There comes a point where an MMOs has too much content well pasted its life cycle. You cannot expect new players to continuously slog through four year old content. To paraphrase a criticism on the MMO genre in general from Lazy Peon when people bring up how good the endgame is despite boring leveling: "Why don't you make the leveling less shit so I don't quit your game before I get to the good part?"
Last edited by Morningstar1337; 08-03-2016 at 02:49 PM.




Because I paraphrased a quote from him criticising the genre? Seems a bit silly, but c'est la vie.
I would rather they add what I'll call a Remembrance. Basically, it'd allow anyone to replay old content. Say you selected the Pugilist questline chain. You would be instanced back to the beginning and could play through the entire arc as you pleased. So those achievements and stories wouldn't become inaccessible, and veteran players could go back and repeat story arcs they liked without having to level an alt.In that case I feel like asking this. Would you be happy if SE put the early content (and content meant to populate such content like the Zodiac relics) in the same place all of 1.0's quests and achievements are? locked away and unreachable to all players after a certain point? Or do you just want the MSQ to be streamlined and the content still assessable one way or another?
New players limited by their current level or quest progress may feel isolated from the rest of the existing community. Without an optional shortcut these players may abandon the game. When everyone is near the top of a mountain and you're looking up from the bottom, you are going may ask yourself if it's worth the climb in the first place. After all by the time you reach where players are now, they will have moved on to yet newer content. It's a social game. Making players feel wanted and needed is very important.
Any shortcut provided is optional so players whom want to spend the time leveling and advancing through the MSQ may do so. Players whom don't won't have too. That's the point. Giving new players more choice in how they want to spend their time playing, so they'll stick around.
Last edited by Laraul; 08-03-2016 at 05:14 PM.


People abandonning the game because of the large amount of quests to unlock HW won't get through the grind of the "end-game" content. That's just my opinion :')New players limited by their current level or quest progress may feel isolated from the rest of the existing community. Without an optional shortcut these players may abandon the game. When everyone is near the top of a mountain and you're looking up from the bottom, you are going may ask yourself if it's worth the climb in the first place. After all by the time you reach where players are now, they will have moved on to yet newer content. It's a social game. Making players feel wanted and needed is very important.
Could argue that its just the game's fault for not making more content that is accessible for all kinds of players. Though it does look like the dev team is trying to rectify this to some degree with the release of PotD. Of course its not perfect but its definitely a start to give players a feel for the content and classes at higher levels even though I'd prefer the entry level to be 30 instead of 17 or just do away with the whole class/job separation entirely since someone playing a level 60 class wont really understand what its like to play a job at 60 until they unlock it.


If they feel isolated thats there issue with the game. If we allow people to bypass things why do we have any restrictions at all in the present? Just give us level capped characters with full story completion so we can get right to the endgame. They won't be at the bottom forever and to them everything is new. If someone thinks its not worth it to work there way up then oh well too bad so sad move on and have a nice day. Get over the whole new players need to feel special crap because I'm so tired of it. Like I said the whole game should be be one big level boost/story skip if people feel so passionate about letting new players do it.New players limited by their current level or quest progress may feel isolated from the rest of the existing community. Without an optional shortcut these players may abandon the game. When everyone is near the top of a mountain and you're looking up from the bottom, you are going may ask yourself if it's worth the climb in the first place. After all by the time you reach where players are now, they will have moved on to yet newer content. It's a social game. Making players feel wanted and needed is very important.
Any shortcut provided is optional so players whom want to spend the time leveling and advancing through the MSQ may do so. Players whom don't won't have too. That's the point. Giving new players more choice in how they want to spend their time playing, so they'll stick around.


restriction wise it would be the same reason we have tomes, we eventually do away with tomes, it's just a stopping power eventually we get rid of old restrictions that would do more hindering than help.
i will say atm a lvling potion isn't what is needed it's just the 2.1-2.55 questline to be made optional that is the only real sluggish part of the whole lvling process atm as you have to do it to get to heavensward.
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