No. Bad Yoshida. Bad! Go back to your room and think about what you've done.
No. Bad Yoshida. Bad! Go back to your room and think about what you've done.
Apparently you can't get circlet till free month ends and they bill your card. I have all jobs to 20 or more and still no circlet.This is something that can't be excused, and in a game where time = money, it is essentially making it so that a player with infinite cash has an in-game advantage over another player.
Technically you can easily hit level 30 in 2 days if you were recruited by a friend since you get the Circlet and potentially get the exp boost from the FC. I agree that it's a slippery slope, and it's one I hope they don't even give a wayward glance towards.
I personally don't see the benefit in "alts," but I do agree that all they would have to do is make a recap cutscene detailing the patch post-game storylines so that returning and new players don't have to tread through something like that unless they really want to. I mean honestly, most new players start Heavensward at lv. 52 because there's so much required 2.X content. At least with the ability to skip it they could potentially come back to these old quests if they want to experience the 2.X story in full.
Get a pre-paid card.
I like how he said "I’ve talked to a lot of players familiar with WoW and some of them have said “well why didn’t you have your jumping potion with 3.0?”.
Have you talked to people from ffxi?square enix own previous game heh
So it begins.
Level skip potion for 19.99$ a pop, soon in Mogstaion™ near you!
Can't say I didn't see it coming.
I guess it would explain why the latest Live Letter had such a heavy focus on advertising things that can be purchased for real world money...as well as the increasing frequency of new items going up on the Mog Station.![]()
Hmmm have you forgotten that all new jobs was locked behind the expansions in FFXI. Majority of the areas were also locked behind the expansion too.Locking *everything* (primarily the new jobs, but also the new areas) behind 2.x story content was honestly pretty dumb, in both a practicality and business sense. It doesn't encourage anyone who isn't yet through with it all to actually get the expansion.
Expansions could have been handled a little more like how they were in FFXI, where there were actually reasons to get an expansion even if you were not up to date on story content. Even Chains of Promathia, probably the most restrictive of FFXI's expansions in terms of story gating the content, still had some areas you could at least reach without any mission progress.
It's a real shame... One of the best things I think XIV could do is just copy Treasures of Aht Urhgan entirely... That was an expansion that knew how to give players a variety of new things to do... So much of XIV just comes off as watered down XI concepts; Guildhests are the sad, bedridden relative of Assaults. FATEs are a monumentally worse form of Campaign... Diadem is... A thing... Hope Palace of the Dead does Nyzul Isle/Salvage proud...
Rise of the Zilart was locked being Rank 5 IIRC, though the Jobs were not. You could go to Norg earlier to get Samurai and Ninja (though accessing Norg was annoying), and Dragoon was easily unlocked from San d'Oria. Summoner was already in the vanilla game, but Zilart added all the proper summons (Ifrit/etc.) and again, you could go do those without story progression from what I remember.
Chains of Promathia had no new Jobs. The story here technically followed on from Zilart, but you could actually initiate it first and even finish it without doing Zilart... Most people probably triggered it randomly zoning Pugils in Qufim Isle, rather than having it follow on from the events of Zilart... It was also very heavy on level caps in order to let new people progress through it without having reached max level... One nice thing they did here, was create a final quest that tied together Zilart and Chains to conclude the story proper... I'd love XIV to do something like that, give us a quest in Azys Lla with Tiamat if we've completed Binding Coil, for example...
Treasures of Aht Urhgan was, from what I recall, entirely independent. Its main story didn't follow on from Zilart or Chains. You could travel there after a (from what I remember, incredibly annoying) quest and go unlocked Blue Mage, Puppet Master and Corsair.
Wings of the Goddess, was much the same. Independent story. Could go to the areas and unlock Dancer/Scholar pretty much whenever.
No idea about the new expansion, however...
The only thing stopping you from unlocking any of the new Jobs was the same thing that stopped you unlocking any Jobs beyond the starting 6. I believe you need the same Lv30 requirement we have to go about unlocking Advanced Jobs in XI. That was it though, if you had the expansion you could likely go unlock the new Jobs. Not the case here, in order to get Dark Knight/Machinist/Astrologian you needed to clear 2.55. That's the mistake SE made here in entirely ignoring their previous MMO... They should have known better already, heck Chains should have been a huge hint to include lower levels in new expansion content... XI already learned from these mistakes, but XIV is too busy ignoring those lessons and copying WoW...
Last edited by Nalien; 06-17-2016 at 05:51 PM.
I wouldn't mind if they made all the dungeons free from the storyline and just tied them to side quests up to level 50.
Yoshi , pls dont make another WoW out from FFXIV thank you :P
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