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  1. #1
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    My reaction as a miqo'te if i see any red names in my parties:

    (2)

  2. #2
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    Leveling should never be able to be bought.

    Just remove the EXP bar all together if you're going to do this and make every single enemy max level.
    (2)

  3. #3
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    If players find the grind too long then SE should simply cut out some of the quests or make them optional. In my opinion players should never be able to buy levels.
    (3)

  4. #4
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by WinterLuna View Post
    If players find the grind too long then SE should simply cut out some of the quests or make them optional. In my opinion players should never be able to buy levels.
    I agree that at this point, a leveling jump doesn't make much sense. They've already bumped quest experience and given multiple leveling methods such that reaching 60 is a couple of weeks of an exercise at worst.

    With the expansion coming, I'm all for removing the gates from HW and other content. I think the real draw to the proposed potion (a copy of what the chinese servers of the game have) is skipping into the expansion straight away anyway. Remove the gates and some of the draw to it goes away.

    Earlier it was brought up (apologies for not quoting you - the laziness is real) about having something like this as an option for alts. I hate to admit this...but the thought of that doesn't seem quite as terrible to me. The idea that you have to have done content up to point x to unlock it makes it not feel as bad to me.
    (0)
    Insanity is a gradual process, don't rush it - Ford Prefect

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by WinterLuna View Post
    If players find the grind too long then SE should simply cut out some of the quests or make them optional. In my opinion players should never be able to buy levels.
    Initially, I wanted the same. But MrHappy brought up a good point saying it would extremely expensive because they would have to rewrite and potentially re-voice act whole quests just so they make sense. It'd likely reach a point where a good portion of the expansion would be dedicated to fixing old content for new players. Hence what grudgingly had me come around to a jump potion. If it's a choice between that and focusing all their resources on content current players can enjoy versus limiting that due to altering ARR. I'll take the jump potion.
    (3)

  6. #6
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by WinterLuna View Post
    If players find the grind too long then SE should simply cut out some of the quests or make them optional. In my opinion players should never be able to buy levels.
    They could lower the exp curve as well, like wow did.
    (1)

  7. #7
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KitingGenbu View Post
    They could lower the exp curve as well, like wow did.
    That wouldn't help things. The problem here isn't the levels - it's the slog through the story quest that's required to do ANYTHING in the game. The only thing selling level potions or modifying the experience curve would do is make it so I'm level 60 working through ARR story instead of level 54.
    (3)

  8. #8
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    I don't think they necessarily need to remove the story quests, but they definitely need to remove the obligatory component to it - especially for old content. Keep the quests for people who want to do them, but don't make it a requirement to do them so as to unlock everything.

    Suddenly, people can level at a pace they want, however they want - be it through quests, dungeons/trials, fates, etc - and they aren't locked out of new content like new jobs.
    (2)

  9. #9
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,646
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    For the health of the game, they need to take action to streamline the process for new players. This is one of the only MMOs that requires you to go through story content to access new areas. While I love the storyline part of that design, it's not good for the future of the game. What happens when we're 10 expansions down the line? We will never get new blood if we make them take months and months to reach the expansion area they were first interested in.
    (3)

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by TaleraRistain View Post
    For the health of the game, they need to take action to streamline the process for new players. This is one of the only MMOs that requires you to go through story content to access new areas. While I love the storyline part of that design, it's not good for the future of the game. What happens when we're 10 expansions down the line? We will never get new blood if we make them take months and months to reach the expansion area they were first interested in.
    Exactly. Unfortunately, streamlining ARR would be an expensive endeavor. While not ideal, a jump potion is the most cost efficient means of allowing accessibility without impacting veteran players. Yes, we'll have inexperienced players in DF, but that will inevitably settle itself. People genuinely interested in the game will learn and those who aren't will eventually quit.
    (0)

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