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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ryaz View Post
    No, instead people will get frustrated and quit. You can give something longevity in other ways than by RNG. Like making it fun and not just people button mashing mobs.

    The dungeon is just poorly implemented in its current form.
    Low droprates, low spawnrate or RNG. Choose your poison.

    Longevity is about how many times you have to do a content. It can be fun, but it don't help if everyone get every reward within the first week.
    So, ask for more puzzles, but not for less time sink.
    (2)
    Last edited by Felis; 07-26-2016 at 12:34 AM.

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Felis View Post
    Longevity is about how many times you have to do a content.
    And the relic works "wonders" in that regard without even needing to touch on RNG.

    Fun fact on that note: If you have two progression systems, one with RNG and one without, both with the same amount of average effort required, only the RNG system can produce cases in which someone gets his things "instantly".
    (0)