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  1. #1
    Player
    angrygameraaron's Avatar
    Join Date
    Nov 2013
    Posts
    14
    Character
    Doris Jivanivan
    World
    Kujata
    Main Class
    Thaumaturge Lv 60

    If you could make impovements to Deep dungeon...

    What changes/improvements would you make?

    Any suggestions you would make to the Dev team.


    If we are lucky, maybe they will implement some of them in later tiers of DD.
    (3)

  2. #2
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Get rid of timer for solo.
    (37)

  3. #3
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Get rid of the flight item, or at least give a confirmation to vote on before it goes off. So counterproductive.

    Quote Originally Posted by Cakekizyy View Post
    Get rid of timer for solo.
    What? So you could grind out lv 60 early, max out chests and do it on easy mode? Never gonna happen.
    (1)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Alistaire View Post
    Get rid of the flight item, or at least give a confirmation to vote on before it goes off. So counterproductive.
    Flights are very useful on 41 to 50 and likely will be useful in 51+.
    (0)

  5. #5
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Alistaire View Post
    Get rid of the flight item, or at least give a confirmation to vote on before it goes off. So counterproductive.
    Flight is very useful if you don't have Fortune and Rage lined up. Exp isn't needed in 4-man parties because it's easy to get through everything. Chest drop chances from mobs are so abysmal that it's not really worth farming floors. Your character level doesn't affect your upgrades, just the floor.
    (0)

  6. #6
    Player
    Rosalynd's Avatar
    Join Date
    Oct 2014
    Posts
    161
    Character
    Elrica Edoras
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Less exploding silver chests please. A good 70-80% of them just exploded on us across all 50 floors.
    (23)

  7. #7
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    It really needs objectives on floors that are not just combat. They pulled all the inspiration from Nyzul, but then they reduced it to what all content in XIV ends up being: straight up combat. That's what Diadem was: a zone full of possibilities from the devs, but it ended up just being an affair of killing mobs over and over for DoW/DoM classes. They've taken Nyzul Isle and turned it strictly into a combat affair. I'd just like the dev team to know that it's okay for DoW/DoM roles to have content where the objective isn't always strictly killing things. You can still have combat in the form of obstacles that get in the way of completing those objectives.
    (38)

  8. #8
    Player
    Elleia's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    I think additional objectives would help immensely. Maybe add in some puzzles, find a specific monster, maybe look for secret passages/rooms. Make pomanders more useful and in some cases, necessary (could tie into puzzles). As of now you can clear without them, as they really only act as stat boosts, or come in handy when traps are triggered. Overall, shift the focus away from sheer combat, and give us some additional options!
    (5)

  9. #9
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Markets
    Posts
    358
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 90
    Quote Originally Posted by NovaLevossida View Post
    It really needs objectives on floors that are not just combat. They pulled all the inspiration from Nyzul, but then they reduced it to what all content in XIV ends up being: straight up combat. That's what Diadem was: a zone full of possibilities from the devs, but it ended up just being an affair of killing mobs over and over for DoW/DoM classes. They've taken Nyzul Isle and turned it strictly into a combat affair. I'd just like the dev team to know that it's okay for DoW/DoM roles to have content where the objective isn't always strictly killing things. You can still have combat in the form of obstacles that get in the way of completing those objectives.
    This. + Lamps
    (1)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  10. #10
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    -Enviromental Interaction - Set up traps, activate doors, secret passages, shortcuts, use enviroment as a weapon.

    -Job exclusive mechanics - Diferent jobs to have diferent ways to approach certain floors (A big fissure only a DRG can jump so he can pull down a lever and lower a bridge. Locked doors only NINs can open. Weaponry only MCH/BRD can use... All for extras/shortcuts).

    -Less trash, more mechanics - Instead of endless pulls of trash enemies, add more mechanical intensive enemies, modify this depending on the number of players on the save file so it doesn`t become impossible for solo players.

    -Diferent floors:
    Laberynth Floor (what we have).
    Passage Floor (straight line like steps of faith with enemies along it and enviromental mechanics to fullfil).
    Dark Floor (No map, all black, only enemies are colored).
    Time Attack Floor (Any of the above but with a timer, finish the floor within the time for extra rewards or a particular buff for the next level).
    Mining/Harvesting Floors (extremely rare floors where players are allowed to gather rare resources, make it so no need for job changing, just add heavily defended one click nodes).
    Hunting Floor (Timer and kill goal, fulfill it to get extra rewards at the end of the floor of a particular buff for the next level).
    (43)

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