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  1. #1
    Player
    angrygameraaron's Avatar
    Join Date
    Nov 2013
    Posts
    14
    Character
    Doris Jivanivan
    World
    Kujata
    Main Class
    Thaumaturge Lv 60

    If you could make impovements to Deep dungeon...

    What changes/improvements would you make?

    Any suggestions you would make to the Dev team.


    If we are lucky, maybe they will implement some of them in later tiers of DD.
    (3)

  2. #2
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Get rid of timer for solo.
    (37)

  3. #3
    Player
    Rosalynd's Avatar
    Join Date
    Oct 2014
    Posts
    161
    Character
    Elrica Edoras
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Less exploding silver chests please. A good 70-80% of them just exploded on us across all 50 floors.
    (23)

  4. #4
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    It really needs objectives on floors that are not just combat. They pulled all the inspiration from Nyzul, but then they reduced it to what all content in XIV ends up being: straight up combat. That's what Diadem was: a zone full of possibilities from the devs, but it ended up just being an affair of killing mobs over and over for DoW/DoM classes. They've taken Nyzul Isle and turned it strictly into a combat affair. I'd just like the dev team to know that it's okay for DoW/DoM roles to have content where the objective isn't always strictly killing things. You can still have combat in the form of obstacles that get in the way of completing those objectives.
    (38)

  5. #5
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    -Enviromental Interaction - Set up traps, activate doors, secret passages, shortcuts, use enviroment as a weapon.

    -Job exclusive mechanics - Diferent jobs to have diferent ways to approach certain floors (A big fissure only a DRG can jump so he can pull down a lever and lower a bridge. Locked doors only NINs can open. Weaponry only MCH/BRD can use... All for extras/shortcuts).

    -Less trash, more mechanics - Instead of endless pulls of trash enemies, add more mechanical intensive enemies, modify this depending on the number of players on the save file so it doesn`t become impossible for solo players.

    -Diferent floors:
    Laberynth Floor (what we have).
    Passage Floor (straight line like steps of faith with enemies along it and enviromental mechanics to fullfil).
    Dark Floor (No map, all black, only enemies are colored).
    Time Attack Floor (Any of the above but with a timer, finish the floor within the time for extra rewards or a particular buff for the next level).
    Mining/Harvesting Floors (extremely rare floors where players are allowed to gather rare resources, make it so no need for job changing, just add heavily defended one click nodes).
    Hunting Floor (Timer and kill goal, fulfill it to get extra rewards at the end of the floor of a particular buff for the next level).
    (43)

  6. #6
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    I'm glad they didn't bring lamps or use any puzzles.
    (2)

  7. #7
    Player
    Elleia's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    I think additional objectives would help immensely. Maybe add in some puzzles, find a specific monster, maybe look for secret passages/rooms. Make pomanders more useful and in some cases, necessary (could tie into puzzles). As of now you can clear without them, as they really only act as stat boosts, or come in handy when traps are triggered. Overall, shift the focus away from sheer combat, and give us some additional options!
    (5)

  8. #8
    Player
    Lego3400's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomnisa (Live) Uldah (Beta)
    Posts
    312
    Character
    Vandal Lillithson
    World
    Excalibur
    Main Class
    Summoner Lv 60
    No one's going to mention the addition of more save slots?
    (23)

  9. #9
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    More save slots please.
    (15)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  10. #10
    Player
    Joe_Schmoe's Avatar
    Join Date
    Dec 2015
    Location
    Mistakenly Ul'dah
    Posts
    294
    Character
    Joe Schmoe
    World
    Hyperion
    Main Class
    Warrior Lv 80
    • An extra save slot or two. I'm the kinda guy that doesn't like to stick with one class for very long and I'm sure I'm not the only one like that. The problem with that is in order for me to experiment, I'd have to eliminate all my progress on one slot in order to do so, especially if it was on my premade (I'd feel like a douchebag if I just up and erased all that work we did, even if they'd be cool with it, or ran with their own premades on the side). I wouldn't want 20 slots or anything, but just enough for some room to work with.

    • More time, like from 60 minutes to 90 minutes. In nearly all my floor 11-20 runs we had about 30 minutes left and my 21-30 run we just barely beat out the timer. I can only imagine how long the harder ones would take, especially in a matched group. I can't even see me doing them solo in that amount of time.

    • The ability to craft items useful for Deep Dungeon, or abilities that are modified while in deep dungeon. Something like untradeable reusable pomanders that have _5__ minute cooldowns that can be used in there. Or maybe alter an ability like Foresight to allow you to detect traps for its duration, but its cooldown is increased to 5 minutes, stuff like that.
    (7)

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