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  1. #151
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    What gets me is when I go into a matched party I always get that 1 person who rushes to the chest while we are fighting the mobs inside either tripping a floor trap or spawning a mimic/blowing it up.
    (2)

  2. #152
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I'd love it if they implemented a puzzle system akin to how some of other Square Enix franchises have. The Crystal Chronicle series and to some extent, the Default series had very basic puzzles that made it somewhat more interesting. My favourites though are the original Crystal Chronicle puzzles and ones from Echoes of Time with the box-pushing-into-buttons, specific actions/spells/items used on items... I think that would be fun At least to me anyways.

    Example: https://www.youtube.com/watch?v=xtNHwlJoYh4
    (1)

  3. #153
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Provide a means to or at the least attempt to disarm a booby trapped Silver chest.
    (1)

  4. #154
    Player
    Donaria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    151
    Character
    Donaria Justicar
    World
    Malboro
    Main Class
    Dragoon Lv 70
    I don't know if this has been said or not but I think this should be at the top of the priority list, let us bring in our chocobos dammit!
    (4)

  5. #155
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    All these " but if people..." and "rng is ok if people......."

    This is the reality of variable rewards:
    http://forum.square-enix.com/ffxiv/t...f-deep-dungeon
    - and these are only the people who bothered posting when it happened.

    People who have got lucky in the run meet people who haven't - that is the bottom line of rng - it will dissatisfy people.
    That dissatisfaction results in actions detrimental to the group, as this format means the unlucky ones have wasted their time, and furthermore will be faced with more wasted time getting back to the lvl they where at.

    I've experienced this, people simply not moving out of the aoe on the final boss, so a +3 run is lost.
    You can blame the people - heck there's enough people blaming on here that a few more won't make any difference.

    But without a change to the format, this will still continue. That is obvious.

    Adding a +1 to the boss will do very little if someone in the group sees others picking up +3 on the way. They'll carry on with their past behavior looking for that kind of luck in their next run.
    Report people - If they're smart these people will 'try' to move out of the aoe - oh, and just fail - a few times.
    If their not smart and get reported - and? They'll just get cleverer about wrecking the run.

    As long as there is random luck in PotD people will take individual action to ensure it doesn't work against them. This is the outcome of RNG in there.
    Remove RNG with uniform rewards - still needing several runs to complete - and all this goes away.
    (3)
    Last edited by Teraluna; 07-25-2016 at 03:46 PM.

  6. #156
    Player
    Pheryx's Avatar
    Join Date
    Aug 2015
    Posts
    172
    Character
    Pheryx Ramal
    World
    Excalibur
    Main Class
    Ninja Lv 80
    Wow, it's like they want it to last more than a day so people don't get things instantly and quit. What a concept!
    (2)

  7. #157
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by cammi View Post
    Get rid of this bullshit RNG for real. Thats how you fix this place. Swear to god it's too stupid, can they make anything that's not based on stupid amounts of rng and grinding? - end rage from being ONE stupid point from getting my weapon for THREE DAYS- -.-
    And what? Make it easier than it already is? It's already too easy for the rewards involved.

    Quote Originally Posted by Pheryx View Post
    Wow, it's like they want it to last more than a day so people don't get things instantly and quit. What a concept!
    Crazy, right?
    (2)

  8. #158
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Pheryx View Post
    Wow, it's like they want it to last more than a day so people don't get things instantly and quit. What a concept!
    No, instead people will get frustrated and quit. You can give something longevity in other ways than by RNG. Like making it fun and not just people button mashing mobs.

    The dungeon is just poorly implemented in its current form.
    (6)

  9. #159
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    The one thing I would like to see changed is no random spawns (not talking about the traps) in rooms which I am currently in.

    Traps are fine, but it's kind of annoying when I'm fighting one or two mobs and then a third one just randomly appears next to me.
    (And not talking about the mobs which roam either.)
    (3)

  10. #160
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Alistaire View Post
    And what? Make it easier than it already is? It's already too easy for the rewards involved.

    Crazy, right?
    Sooo.. why are you not talking about the people who had it easy, because RNG gave them upgrades and staying group members?
    They are the ones (if only caring for weapon) who are 'done' with this content and quit it.

    Why should it be better to have one ammount of players 'quit' soon (those lucky ones) and another ammount of players quit extremly late or are never done....

    ...instead of having every goup to do roughly the same work.
    (1)

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