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  1. #1
    Player
    Trishy's Avatar
    Join Date
    Jul 2016
    Posts
    5
    Character
    Trish Un'lie
    World
    Ragnarok
    Main Class
    Scholar Lv 60
    Sorry I can't read all the pages, 15 is really a lot, read the 3 first and lot of interesting ideas, especially with floor themes, job mechanics, like if you have that job in the pty you can open hidden room etc.
    But also, what would be cool, is mini-quests stories through certain floors, that would add to global lore, helping us understand the past of Eorzea Like having to find notes and read the story to understand what happened and then answer a question to go next floor, or stuff like this
    (0)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100


    This is what happens when your party just finish a fight and then the coffer explodes.
    (4)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post


    This is what happens when your party just finish a fight and then the coffer explodes.
    And this is why it's best to follow the exact path of a single lead player at AoE distance, and only one person at a time opens up chests. Life or death for 4 DPS parties, especially...
    (1)

  4. #4
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Shurrikhan View Post
    And this is why it's best to follow the exact path of a single lead player at AoE distance, and only one person at a time opens up chests. Life or death for 4 DPS parties, especially...
    And heal before chest.
    (0)

  5. #5
    Player
    Trishy's Avatar
    Join Date
    Jul 2016
    Posts
    5
    Character
    Trish Un'lie
    World
    Ragnarok
    Main Class
    Scholar Lv 60
    Stairs rather than TP ! So you feel you're going deeper and deeper...
    And the feeling you're in a really old underground part of Eorzea.
    And not just rush through corridors which doesn't seem to be related to each other, without any meaning at all, any lore.
    Guys, you're doing a MMORPG, it would be so much more fun to have real lore hidden stuffs and more immersion...
    (3)

  6. #6
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    What gets me is when I go into a matched party I always get that 1 person who rushes to the chest while we are fighting the mobs inside either tripping a floor trap or spawning a mimic/blowing it up.
    (2)

  7. #7
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I'd love it if they implemented a puzzle system akin to how some of other Square Enix franchises have. The Crystal Chronicle series and to some extent, the Default series had very basic puzzles that made it somewhat more interesting. My favourites though are the original Crystal Chronicle puzzles and ones from Echoes of Time with the box-pushing-into-buttons, specific actions/spells/items used on items... I think that would be fun At least to me anyways.

    Example: https://www.youtube.com/watch?v=xtNHwlJoYh4
    (1)

  8. #8
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Provide a means to or at the least attempt to disarm a booby trapped Silver chest.
    (1)

  9. #9
    Player
    Donaria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    151
    Character
    Donaria Justicar
    World
    Malboro
    Main Class
    Dragoon Lv 70
    I don't know if this has been said or not but I think this should be at the top of the priority list, let us bring in our chocobos dammit!
    (4)

  10. #10
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    All these " but if people..." and "rng is ok if people......."

    This is the reality of variable rewards:
    http://forum.square-enix.com/ffxiv/t...f-deep-dungeon
    - and these are only the people who bothered posting when it happened.

    People who have got lucky in the run meet people who haven't - that is the bottom line of rng - it will dissatisfy people.
    That dissatisfaction results in actions detrimental to the group, as this format means the unlucky ones have wasted their time, and furthermore will be faced with more wasted time getting back to the lvl they where at.

    I've experienced this, people simply not moving out of the aoe on the final boss, so a +3 run is lost.
    You can blame the people - heck there's enough people blaming on here that a few more won't make any difference.

    But without a change to the format, this will still continue. That is obvious.

    Adding a +1 to the boss will do very little if someone in the group sees others picking up +3 on the way. They'll carry on with their past behavior looking for that kind of luck in their next run.
    Report people - If they're smart these people will 'try' to move out of the aoe - oh, and just fail - a few times.
    If their not smart and get reported - and? They'll just get cleverer about wrecking the run.

    As long as there is random luck in PotD people will take individual action to ensure it doesn't work against them. This is the outcome of RNG in there.
    Remove RNG with uniform rewards - still needing several runs to complete - and all this goes away.
    (3)
    Last edited by Teraluna; 07-25-2016 at 03:46 PM.

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