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  1. #1
    Player
    Syll's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Syll Reve
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Luxpheras View Post
    Greetings, gunslingers of Eorzea!

    We've received quite a fair amount of feedback regarding the duration of the Ammunition effect, and plan to make adjustments to this in the future. While changes are still in development, we welcome any additional thoughts you may have and request that the machinists of the realm please look forward to it.

    Every time I see Dark Arts I'm reminded that that mechanic was how ammo was SUPPOSED to work, and it makes me both sad and jealous...

    It also explains the original QR CD, as well as the timer on ammo. Personally I'd rather be back to the old QR timer, and have the multiple barrel attachments and ammo effects that MCH was purportedly getting, prior to HW release.

    Edit: even if it was watered down versions, like Ammo boosting Hot shot buff to 10%, or raising Lead shot DoT potency.... really I want ammo to do something more than '+20 potency. Woo.'
    (4)
    Last edited by Syll; 07-21-2016 at 09:09 AM.

  2. #2
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Syll View Post
    Every time I see Dark Arts I'm reminded that that mechanic was how ammo was SUPPOSED to work, and it makes me both sad and jealous...

    It also explains the original QR CD, as well as the timer on ammo. Personally I'd rather be back to the old QR timer, and have the multiple barrel attachments and ammo effects that MCH was purportedly getting, prior to HW release.

    Edit: even if it was watered down versions, like Ammo boosting Hot shot buff to 10%, or raising Lead shot DoT potency.... really I want ammo to do something more than '+20 potency. Woo.'
    Indeed, whatever happened to these "attachments"? It made the job sound positively awesome. It's still fun, but in a very different way.
    (1)

  3. #3
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by seekified View Post
    Indeed, whatever happened to these "attachments"? It made the job sound positively awesome. It's still fun, but in a very different way.
    They either didn't have time to implement them when 3.0 launched or they flatly couldn't get them to function in a way they were pleased with.
    (0)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Greedalox View Post
    They either didn't have time to implement them when 3.0 launched or they flatly couldn't get them to function in a way they were pleased with.
    They scrapped it because they didn't like the idea of having multiple attachment design for each weapon, not that it stopped them from doing gauss barrel for all weapons (and taking away the novelty of it being an "atachment" since BRD has the exact same skill). At least thats what I recall in a liveletter.

    Eitherway, I'm just not pleased with the result we got; it's sharing too many parallels with BRD even before WM/GB, now it's just...bleh.
    (2)